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nbohr1more

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Everything posted by nbohr1more

  1. Glad to hear that. From my understanding, Quick Save isn't the problem itself but rather "the stuff that gets saved quickly". The code that stores all the states for everything that is happening has to be really clean if you are saving "on the fly". There are a couple of known culprits that cause problems for this so fixes are in the next release AFAIK (or in a mission patch for The Alchemist). I hope your other FM's are trouble free.
  2. I dunno if any devs wanna tweet their activities: Example: "Looking in Id Class 35SLX... " "Found argument strings with 4 inheritances that are undocumented" "...tracing to 20 associated root classes." "Got frustrated... Watchin' funny youtubes"
  3. Since having Moddb host FM's is contentious, we can stick to just articles, screens, and videos for now. We've got enough content ideas. I just get the impression that they are more willing to promote mods that offer more downloads... Maybe Fidcal's key brightener? More mapper downloads like non-standard assets? Anybody need a few HUNDRED beta testers for their map...? (that might be a draw... but hopefully the unwashed wouldn't keep whining about the beta quality and loose the point of it...)
  4. My apologies ungoliant. (Double apologies for not derailing with at least LEGION quality topics)
  5. What we need to do is STRONGLY urge Moddb folk to visit our forums for Tips, Tricks, and insider information from the Mod developers... when we provide downloads. (We also should use the "Jobs" listing tool )
  6. Yeah, we can remove those old versions since no FM is incompatible with v1.02. I would leave the early demo stuff for historical curiosity maybe (or until Fidcal finishes fixing Closemouthed Shadows).
  7. Well that brings up an interesting conundrum. Moddb awards mods publicity for providing content. We want publicity to attract help\talent for the mod. I think we should play by their rules to some degree. I agree, in general, that mission packs are bad because if there is a version change it's a PITA to fix 'em (but the moddb users like them... VERY popular...). I thought it would be a good promotional tie-in with the interview. Edit: Maybe remove packs after a certain period of time? Keep them guessing like a Fast Food movie tie-in promotion? (There is some psychology behind that approach).
  8. Well now I've got some work to do Thanks Sotha! I can't wait to try it!
  9. So... Can shadowed nodraw brushes act like a low-poly shadow-mesh for high-poly noshadow brushes? (Taking this concept to it's logical conclusion)
  10. Y... E... S... (that'll be good to keep the momentum going along with your mission uploads... I was thinking that since I already put download links on your release article, that I should upload a "Bikerdude Pack" with all 3 of your missions).
  11. Probably a bit complicated but I wonder if you could load-up a bunch of readables for the easy mode and use nospawn on many of them for the difficult modes?
  12. I presume that this is not an SLI bug (you also tried this with SLI disabled correct?) ?
  13. That's interesting... If you made buildings out of models and then made shadow meshes for the walls, moulding, etc... then there would be a performance gain (kinda cumbersome though understatement o' the year )
  14. Hrmm, even though it's not entirely practical that Arcturus Normal Mapping article is interesting to look at and read... (I was already thinking of linking Komag's Dark Radiant tutorials...)
  15. (I wonder if I'm allowed to brag about the traffic figures... I knew Biker's FM would be a draw... )
  16. Thanks! (Now I just need more "Karma" so my posts have more impact... We'll get there. I have some more tricks up my sleeve yet...)
  17. Alrighty Biker, I'll fix up some more of your grammar when I upload your maps. (I am trying to milk as much promotion from each FM release as possible ) Edit: I fixed some grammar... I am surprised it let me change it so quickly (much longer to post there...)
  18. Actually I didn't want to change them, your quirks and British colloquialisms (slang, etc) make for an entertaining and interesting read. Serpentine corrected enough of your language to make it readable for a worldwide internet audience
  19. Bikerdude Interview @ Moddb: http://www.moddb.com/mods/the-dark-mod/features/bikerdude-interview
  20. Actually a 2002 comedy (?) The Master of Disguise Sorry
  21. Note that your ribbing has not provoked me to de-friend you (LOL).

  22. Added to the wiki: http://wiki.thedarkmod.com/index.php?title=Making_an_Entity_frobable
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