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nbohr1more

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Everything posted by nbohr1more

  1. http://www.newegg.co...N82E16814102814 HD 3650 AGP (should be a BIG jump from the 9000) http://www.newegg.co...N82E16814102851 HD 4650 AGP (about the best price for performance AGP card... you may be able to find a deal out there and get for less than the 3650) These are both mutant PCI-E to AGP cards so there may be some driver issues or motherboard compatibility issues (BIOS updates usually help). I have the 4650 AGP but it's paired with a weaker Intel P4 3.0ghz CPU. The gold standards for quality AGP would be an nVidia 7600GT or 7950GT but they are way overpriced for their performance segment these days... (You cant really find them new anywhere). If you are switching to Linux they are an excellent choice, but either one would be above your $100 budget. OCX has OK supplies. Most people will say Antec but those are pricey. As long as you dont get an ATI HD 3850 or nvidia 7950GT any 400w supply should work
  2. OK. After extracting the PK4, I now see that the dark areas in the light texture should fade as they approaches the light source (at center height) center of the falloffImage? Edit: Nope. But the bright spots in the light texture become brighter, thus creating the illusion of a light source. (only one falloffImage BTW)
  3. Thats why you design the ambient texture to match how it would look as it falls on the geometry. But some scenarios might require multiple ambient lights. Strombine uses two z-axis falloffImage maps from what I've seen. I will have to look at Rich's example to see if he has followed suit.
  4. It does affect the light gem according to plasticman.
  5. That was the second accidentally correct post that day.
  6. Is that the 2nd version Sneaksie? I hope the forum didn't replace his file with the first version since they have the same name When my PC ban is over I'll have to check it out
  7. Added Baal's tentative FM title Stumpy's Canal FM Spitter's On Hold early map
  8. UAC problem maybe? I thought Win7 was better about that?
  9. Yes! Then a post with the link will be the reply to all future occurrences. It'd be funny to have an editorial style response in the wiki like: Why we're mad at you: When I first started the mod... text... text... five years later we are... text... and now after that exhaustive explanation you have asked us this question again... text text
  10. Did you install the patch: Installation: http://wiki.thedarkmod.com/index.php?title=Installation Patch: 1.3.1 Patch ?
  11. Can we get a tentative title for the Upcoming Fan Missions wiki? Thanks.
  12. I think you'll still need to create the definition file from that wiki (or copy the definition from another FM) to get the output of that program to work. It's kinda like adding a custom texture to your FM from what I see. I will add your link to the discussion area of our wiki though
  13. Cant wait for the updated version (Heck, I can't wait to play the original some more... damn wife! )
  14. I could only find these about the Mission Screen: http://wiki.thedarkmod.com/index.php?title=Playing_ROQ_Video_Files http://wiki.thedarkmod.com/index.php?title=Splash_Screen And this about the node error: http://wiki.thedarkmod.com/index.php?title=Path_Nodes ???
  15. I think Greebo cleverly expressed his frustration at yet another member bringing up this topic (yet again) so the Dev's may not be quite as grumpy as we imagine. I was just trying to take advantage of the guilt factor and get you to make some more missions
  16. You have broken two of the primary commandments here: 1) Thou shalt not mention an engine change 2) Thou shalt not talk about switching from TDM to Thief 4 Your penitence is five hail Mary's and another 2 Fan Missions (at least).
  17. Yep. I may not have worded things correctly but placing monsterclip on ceilings seems to be a standard practice and should reduce CPU load. I can't really celebrate being accidentally correct though
  18. I was a way to keep the AI from even investigating an area to reduce CPU load. It looks like func_static geometry is the trick from my brief review of your article. Edit: Very good article BTW!
  19. Thanks for the answers Baddcog. Is there any way to force AI not to path-find areas since monsterclip doesn't have this function?
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