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Posts
1092 -
Joined
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Days Won
34
Everything posted by Frost_Salamander
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@MirceaKitsune I just went to play this, and noticed when you launch the mission the TDM splash logo screen plays in an endless loop unless you provide some input (keypress, mouse click, etc). I had this problem on In Plain Sight as well, and this is what I did to fix it: https://github.com/FrostSalamander/tdm-fm-inplainsight/pull/448/files I'm not sure it's the same issue for you (didn't check), but may want to look.
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I've just released a minor update. I won't link to the release notes as they contain a minor spoiler, but people really want to know they know where to look. The main issue is making the navigation in the end area a bit friendlier, as lots of players were having difficulty with it. @nbohr1more it's now version 4, as the version you updated with 'required TDM version' was version 3. I've included that change in this release so you don't have to do it again. link: https://drive.proton.me/urls/X6SCH8QDCW#BM9hyzLnjASZ
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Garbage Performance and Broken AA (1660 Super)
Frost_Salamander replied to OnlyTaffingCowardsHide's topic in TDM Tech Support
eh... no. There is no excuse to be rude. If they apologised, sure. Nobody's perfect. No, I don't get the point. Nobody left TDM on your lawn. You put it there yourself. Nobody, ever, needs to put up with crap like this. I don't care if you are John f****** Carmack. Nothing is worth putting up with yet another toxic contributor to an arguably borderline toxic community. -
I have a fairly cheap BenQ 4K monitor and keep the gamma at 1.2. Maybe I've done that so I can see my own missions . But regardless, I understand it's a PITA to have to adjust gamma for every mission. It did come up in beta but I just decided to keep the original setting, because that was my vision. People actually didn't like the full dark areas where you needed a lantern either, which I found puzzling and ignored. It just became apparent that there is a baseline that players have become used to I guess. Personally, I don't like it when missions all look the same.
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Copying Configurations From Previous Versions
Frost_Salamander replied to CountMorillonite's topic in The Dark Mod
I just copy the files from old install to new install. However, I shouldn't recommend this in case there are new variables in 2.13 that will get missed? But you'd think they would get written to the files anyways. Not sure what to really recommend here, but that's what I do and I haven't had any issues. -
Copying Configurations From Previous Versions
Frost_Salamander replied to CountMorillonite's topic in The Dark Mod
I'm pretty sure DarkmodKeybinds.cfg is what you're looking for, if we're talking about 'next/previous weapon' for example. I just tested it by setting 'next weapon' to down arrow or mouse wheel down: bind "DOWNARROW" "_impulse14" bind "MWHEELDOWN" "_impulse14" bind "MWHEELUP" "_impulse15" Darkmod.cfg contains all the other settings like graphics, etc. -
Not around ambient I don't think. Other people had issues because of missing 2.13 materials though. Maybe @Jnon used a darker ambient as well? Either way it shouldn't be problematic. Do you have screenshots to share or anything?
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The ambient in mine is a bit darker than 'normal' but it's not pitch black. I'm not sure why this would matter, but are you using TDM 2.13?
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Does anyone have an example of a mission where this check is done? It isn't a bad idea, and seems like something the core game should be doing, with the FMs providing whatever metadata they need to enable it. Something rings a bell recently with maybe some constant being available via script events?
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@High John most of this I'll put in spoilers: In closing - my missions are designed to be on the challenging side. My favorite type of missions are ones where the challenge is in trying to progress to the next area (i.e. player vs architecture). I don't like key hunts hence the barred doors. Usually the path can be found with careful observation in all directions (including vertically, which people tend to forget), and use of your spyglass. Either way, I want everyone to enjoy my missions so the feedback is always welcome, and thanks for taking the time to play and comment!
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Thanks for playing! Let me re-iterate: I don't ever tweak the AI or the maps to make the hearing more difficult. I don't try to make it easier either. It's all stock TDM. You did the right thing by changing the difficulty settings to suit your preferred experience. Also, there are moss arrows and things to help with this that the entire player base seems to have forgotten about (e.g. for the marble floors). Regarding Clarice: