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Aldo

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Everything posted by Aldo

  1. Not sure where I'm supposed to report errors for DarkRadiant. Having clear glass in my map managed to crash my whole system during a dmap.
  2. Has anyone ever thought of making a database of the models, entity's in darkradiant so it is possible to search for them?
  3. Excuse me, and a fern... There's so much I could show you, but I don't want to give too much away in case I actually finish this...
  4. Thanks, it is still a work in progress. I've put that wall in just recently because I'm thinking about visportals and caulk, it is sitting on a patch that I will make uneven eventually. Those are not shadows on the other side of the path they are rocks. Thanks everyone for the support, there is a lot of work still to do, but I am really enjoying dark radiant. Special thanks to bikerdude, springheel and sotha for the videos, they inspired me to do some mapping.
  5. Yeah, I had trouble with posting images and the screenshots were really dark had to lighten them up.
  6. Choosing thumbnail size in imgur worked for me
  7. Aldo

    On Trust

    Is it a generational problem? Are the kids too educated by multimedia and social media these days and thereby able to analyse and formulate a bunch of worse case scenarios. For example, I met some of my little brothers friends recently and was courteous and sincere with all of them, yet still they were able to find a way to become paranoid and associate me with negativity. Is it because we are psychologically programming ourselves by doing stuff like driving cars? Where it is critical to assess situations and sum them up almost instantly. Somehow we all need to find a way to chill out, maybe learn to debrief ourselves better. I live in a country where our political system has become a joke, we have shock jocks and racist freaks in our senate! We are heading towards a crisis and it is of our own doing, we copied the Westminster system from England, instead of a house of lords we have a senate comprising of the biggest know-it-alls and egos ie. pseudo lords. Our government is almost always hung as the two sides abuse each other into a stalemate. The mistrust by the general public is so extreme that our government feels the need to make regular apologises. The only hope is that these confused kids are able to find a way out of this mess.
  8. Then just put the folder in your external path, you have to have /darkmod and /darkmod-src in the same folder for the build that's all.
  9. Steps to build TDM 2.06 on ubuntu: 1. Follow the Installing TDM manually instructions: http://wiki.thedarkmod.com/index.php?title=Installer_and_Manual_Installation#Installing_TDM_on_Linux.2C_manually But install in your home folder /darkmod instead of /usr/share/games/darkmod 2. Download the source code http://www.thedarkmod.com/downloads/ and extract into your home folder /darkmod_src 3. Update GCC and G++: sudo apt-get update && sudo apt-get install build-essential software-properties-common -y && sudo add-apt-repository ppa:ubuntu-toolchain-r/test -y && sudo apt-get update && sudo apt-get install gcc-snapshot -y && sudo apt-get update && sudo apt-get install gcc-6 g++-6 -y && sudo update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-6 60 --slave /usr/bin/g++ g++ /usr/bin/g++-6 && sudo apt-get install gcc-4.8 g++-4.8 -y && sudo update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-4.8 60 --slave /usr/bin/g++ g++ /usr/bin/g++-4.8; 4. In your file manager go to /darkmod_src directory edit SConstruct and add the line of code as follows: ....# C++11 featuresBASECPPFLAGS.append( '-std=c++11' )# maintain this dangerous optimization off at all timesBASECPPFLAGS.append( '-fno-strict-aliasing' ) # In order to build with old C++ ABI, you have to add the following line:BASECPPFLAGS.append( '-D_GLIBCXX_USE_CXX11_ABI=0' ) if ( g_os == 'Linux' ):# gcc 4.x option only - only export what we mean to from the game SOBASECPPFLAGS.append( '-fvisibility=hidden' ).... 5. Install prerequisite packages http://wiki.thedarkmod.com/index.php?title=The_Dark_Mod_-_Compilation_Guide#Linux sudo apt-get install scons //'scons' is currently not installed sudo apt-get install m4 //'SCons Environment' object has no attribute 'M4' sudo apt-get install subversion //svnversion: not found sudo apt-get install mesa-common-dev //no such file: "Gl/gl.h" sudo apt-get install libxxf86vm-dev //no such file: "X11/extensions/xf86vmode.h" sudo apt-get install libopenal-dev //no such file: "AL/al.h" sudo apt-get install libxext-dev //no such file: "X11/extensions/Xext.h" 6. Then run the build either: scons BUILD="release" TARGET_ARCH="x86" .. //on 32-bit OS scons BUILD="release" TARGET_ARCH="x64" .. //on 64-bit OS 7. This will create a new thedarkmod.x86 or thedarkmod.x64 file in the /darkmod folder, make it executable: chmod uga+x ./thedarkmod.x64 8. Run ./thedarkmod.x64
  10. ... and it works!! only TDM 2.06 now runs with a blank screen. * whoops put it in the old tdm 2.05 directory. Works fine in the right directory. Thanks heaps for the help
  11. ...I added the BASECPPFLAGS.append line to the construct file and updated gcc and am compiling ...
  12. Thank you stgatilov for that explanation, now I know why fiddling around with libstdc++ felt like bashing my head against the wall. I'll try to compile from source.......
  13. Yes, sorry Springheel I thought it was funny. Love your work man. Its been a while since I've been able to get darkmod 2.06 running, am starting to miss it. I was wondering if it is possible to build an older version on linux? * I've found a backed up old version of 2.05 and copied it across and am also able to use darkradiant again.
  14. Yes, the dependencies can drive you crazy. The moto proprio is a way of keeping the fantasy alive by giving infallible power to a group of chumps that are hanging desperately onto some fairy tales from the past. sudo ppa-purge ppa:ubuntu-toolchain-r/test Results in: ./thedarkmod.x86./thedarkmod.x86: /usr/lib32/libstdc++.so.6: version `CXXABI_1.3.8' not found (required by ./thedarkmod.x86)./thedarkmod.x86: /usr/lib32/libstdc++.so.6: version `CXXABI_1.3.9' not found (required by ./thedarkmod.x86)./thedarkmod.x86: /usr/lib32/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by ./thedarkmod.x86)./thedarkmod.x86: /usr/lib32/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by ./thedarkmod.x86) Hopefully someone comes up with a simple solution. Cheers
  15. Hi everyone. I am receiving a similar error to McGriffin: ./thedarkmod.x86: relocation error: ./thedarkmod.x86: symbol _ZTVNSt7__cxx1115basic_stringbufIcSt11char_traitsIcESaIcEEE, version GLIBCXX_3.4.21 not defined in file libstdc++.so.6 with link time reference OS: Ubuntu 14.04 LTS 64 bit CPU: AMD A6-6400K APU with Radeon HD Graphics × 2 GPU: Gallium 0.4 on AMD CAPE VERDE
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