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STRUNK

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Everything posted by STRUNK

  1. Here you can manually download missions: https://www.thedarkmod.com/missions/ Maybe that works .. ?
  2. @Dragofer @VanishedOne I don't see those in the script reference at all ... maybe they should be added?
  3. The nightvision light is so low (as is ambient light) that it doesn't affect the light gem, I understand ...
  4. @Geep I wanted the script to be as stupid/simple as I could (not hard for I'm not a scriptkid), to have it "safe". : ) But somehow the func_mover_dragofer triggers itself via S/R, where a frob action is the stim and the response is triggering the script, if I remember correctly. But maybe just that is where it goes wrong with more then one in a map ...
  5. In my turret script I use getEyePos https://forums.thedarkmod.com/index.php?/topic/19601-the-trap-workshop/ vector head = $player1.getEyePos(); //Defines that vector (3 numbers) "head" wil be the position of the eyes of the player.
  6. @HMart I had to put a monsterclip above them otherwise the would swim also above the water, so putting one just above the floor would fix the intersection, and about their behaviour .. well yes, it's just how it is. With search on they react strongly to explosions and all go to where the explosion was ... and then the game crashes : O So, not perfect but nice to have these fish that @VanishedOne got to work for TDM: https://forums.thedarkmod.com/index.php?/topic/20318-arx-eos-fish/
  7. @ERH+ I love the actual mechanics of this thing! Did you ever see this video on mechanical computers? https://www.youtube.com/watch?v=s1i-dnAH9Y4
  8. @Sotha has a very nice solution to this, I think; he binds a light he calls "nightvision" to the player here, so it will only light up a bit the direct area:
  9. Catching some of these new fishes: https://streamable.com/qb49h
  10. @Geep sys.trigger ($my_entity); https://modwiki.dhewm3.org/Trigger_%28script_event%29 So it would be: sys.trigger($m_bob_entity); I think .. but maybe not now I think about it ..
  11. @VanishedOne I tried 4 times now with only can search off ... with 24 fish in water and 10 mines ... and they don't care and don't rush together.
  12. @VanishedOne With af_push_moveables off it still crashes. Gonna try again with can search off.
  13. @VanishedOne Unchecking "can search" seems to do the trick
  14. Thanx! There is even a baked skin : ) I got them to break the game. When one explodes they get very angry! https://streamable.com/z1slm // Tried to explode the mine without killing a fish .. they still get angry and kill the game ... with less fish even. //In water they behave the same.
  15. @JackFarmer Nice!! Glad I could help also : ) The two scripts in the folder should both be deleted, for the tdm_custom_scripts.script is telling the game to include the tdm_reusable_script.script: #include "script/tdm_reusable_script.script" If you have no other scripts in the script folder just throw it away completely : )
  16. Ok, I just finished a script and map for 8 of them : ) You can simply copy stuff to your map and bind to bob1, bob2 etc. Be shure to read the script file and adjust if needed. So if this works you can get rid of the former .script and .def files The script file goes in the maps folder and should be renamed tot the same name as your own map. Bob.map Bob.script
  17. @JackFarmer Ok, but does it crash also without the new bobbing mechanism? Dragofer mentioned he had crashes when using more of these at the same time .. so maybe that might cause the overload, and not your maps ...
  18. @JackFarmer Ok, I'm working on a very simple script now and only have to know how many object jou want to have bobbing, and if I know how much they should translate, and in what direction, I can put that in the script already.
  19. @JackFarmer Maybe replace the def and script files with the ones below, where I got rid off a lot of code that you don't need. custom_func.def tdm_reusable_script.script
  20. @JackFarmer Ok, that sucks. Could you send me the puzzle so I can try to fix this somehow?
  21. Meanwhile, in the kitchen, things have eggscalated ^^ https://streamable.com/gbth8
  22. @Dragofer This decal text making is interesting indeed,thanks for the link. I have it all in pieces because I want to do stuff with it, but if you like to check out if and maybe why it''s blocky, here's a link to the parts: Coffee Grinder Parts
  23. @Jedi_Wannabe I still have a few things cooking, and I don't know when I will be finished with it, but I will pack it all together finally and share it. : )
  24. @Jedi_Wannabe It has to have it : ) It's also on the stove ^^
  25. @Dragofer Didn't know that, but luckely I always export as .ase : )
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