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MoroseTroll

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Everything posted by MoroseTroll

  1. I'd prefere to create a story for some map . Maybe. BTW, what about to state an average time of the missions' gameplay in a whole: "57 missions/adventures for over 200 hours of gameplay?"
  2. jay pettitt: Actually, there are 57 FMs (counting NHAT = 3) for TDM, not about 100, as you say. But, in a whole, I like your description of TDM .
  3. Ok, Steam Greenlight is online. Has anyone some thoughts whether or not TDM should be popularized via this portal?
  4. I'm using almost the same combination (Firefox + Adblock) since 2006, maybe even earlier. As for the people who don't know how to block all these nasty ads: it seem that they are too lazy, because everyone, who would like to get rid of ads, can easily ask Google about this and get a lot of answers.
  5. I totally agree with you, but, alas, many players are lazy enough (including me, mea culpa). Yes, it would be nice if some TDM player (not a mapper) will make such a video, but I think it doesn't matter who exactly will do it, because the main reason to create a fly-by videos is to attract as many TDM-unaware gamers as possible. Tels: Many people like everything fashionable, but almost all of them like beautiful. I know, it is impossible to make TDM fashionable like Minecraft etc, but it is possible to show people how beautiful TDM can be.
  6. Hey, I'm not saying that the mappers are the only ones who can or should make such a videos, of course not . But, like I said, it is a mappers know their maps much better than an average player. Ergo, the best (but not the only one) candidate to make a fly-by video is an author of the map. How much time, do you think, it would take for the average player to perform your to-do list? Hours? Days? How much probability that this average player will ever finish this simple (for a mapper) work? I'm sure, it much less 100%. I know you guys are very busy: 1.08, The Campaign, etc. And will try to make a fly-by video by myself, but only after I complete my translation of ToSL, and cope with Tortoise .
  7. Well, I think that nobody but an author of the FM knows his creation as better as it possible .
  8. In case if you guys would start to popularize TDM using the Steam Greenlight or somehing similar, what about a visual beauty as a tool? I mean you could make a lot of videos of the most visual beautyful TDM missions, even those in WIP. I know, TDM is not an Unreal 1 clone, but I'm sure that you would agree with me that almost all people likes everything beautiful (I mean eye candy). If it so, why not to use this trick? Say, if Johannes Burrock (Melan, Sotha, etc) would make a fly-by (a'la Unreal 1) of his nice looking (perhaps WIP) map, I think it would be nice. What do you think?
  9. I think, the sooner more people will know about TDM, the better. What copyright issues do you expect in case of some of TDM Team would start his work on the Steam Greenlight?
  10. Still, what do you guys think about the Steam Greenlight? Would you use it to make TDM more popular? As for achievements: I'd say, "never say never". If this feature, no matter how exactly you'd implement it (via SteamWorks or via your own on-line service), would help TDM become more popular, so why not? Of course, I'm not saying about stupid achievements like "kill 100 zombies" or "KO 8 guards" (wait, Thief 2 has this "achievement" ). But what about just automatically publish on-line the achievements TDM already have in the end of every mission?
  11. What about the Steam Greenlight as a tool to make TDM more popular? This subsystem is not working yet, but Valve promises it will start very soon, August 30th. Also, I wonder is it possible to integrate some Steam features like achievements (Steamworks?) into TDM? I know, technically this would be possible, but TDM is a free game, so...
  12. Thanks again, but I was talking about the v1.08 beta .
  13. Frankly, I decided to don't bother greebo . As for the TDM SVN: alas, it doesn't work for me . So, what about a snapshot of the source?
  14. I know, but I was talking about the current snapshot of the source, not about the last official release from 2011.
  15. Yes, I've tried this, too. As for greebo (or was it somebody else?), I can remember his "Make something serious to deserve the access to the source." Frankly, I understand him, because, I suppose, lots of people came, did something, and then went away. But I still don't get the reason to hide the read-only SVN access of the free game.
  16. I've been told the same more than three years ago, when I was trying to find the Thief source .
  17. Sorry for the offtopic, but I have a couple of probably silly ideas: 1) TDM team contacts with id Software in order to get a right to temporarily include the Doom3-stuff which TDM 1.08 is still needs to run standalone. 2) TDM team contacts with Valve and trying to persuade Gabe Newell to advert TDM 1.08 for free, just for a week/two, as a free indie project - i.e. with just a description + link to TDM site.
  18. Sorry, but I haven't managed to get access to the SVN . Am I doing this all right: User is "Anonymous", password is empty?
  19. 1) You see, I'm no Linux user at all . 2) I have no access to the TDM SVN. So, if somebody wants to try my patched gamex86.so v1.07, be my guest, but you should know that there are no warranty comes with this file at all. Heck, I'm even not sure that my gamex86.so will run, because I've patched it in Windows, and due to this fact it can omit some Linux attribute or something.
  20. I've made a search for the "SSE2" string and found that this file "sys\scons\SConscript.idlib" contains at lines 102..103 something interesting: Could those be the root of the SSE2-problem WWWWolf and Yodle have been encountered with?BTW, if there will some problem to rebuild non-SSE2 gamex86.so, I can patch it manually - by replacing the SSE2 code with its SSE1 equivalent. Does anybody want it?
  21. Back in the late nineties, it was CD-R. Nowadays, it is DVD±R.
  22. Let's hope that the upcoming release will boast a hi-res textures and normal maps. As for the engine, I'm sure there will be no DX11 support (and DX9 neither) and no critical optimizations for the PC version of the game. I believe that Bethesda just wants to sell the game primarily on 360&PS3, and because of this I'm a bit wondering why there will be the PC version...
  23. Tels: Is there something untranslated to Russian? I'd like to doublecheck it by myself, if of course somebody else didn't do this already.
  24. Rumor has it that PlayStation 4 will have an x86 CPU + OpenGL. I don't know what OS will be used on PS4, but it definetely will be some kind of Linux. All contemporary Macintoshes have an x86 CPU + OpenGL. Yes, MacOS is not Linux, but they both have a common roots in Unix. So I personally not wonder that Valve is trying to extend its market to another platforms and maybe (who knows!) create its own game platform SteamBox, but without Windows.
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