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cugzkani

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Posts posted by cugzkani

  1. On 10/1/2023 at 12:30 AM, joebarnin said:

    Oh, one thing I forgot to mention (don't know if anyone else has discovered this). From here, I was able to use a rope arrow to climb up here:

    image.thumb.jpeg.8c75d412a35e56106c2900019d33bf31.jpeg

    From there I could walk all the way around to the right and then back along the roof edge, and get a view that I wasn't supposed to:

    image.thumb.jpeg.a2f39bf2aa00c0e6ca9e67959b3e48e5.jpeg

    For my own missions, I personally don't care if someone can "break the fourth wall" (unless it's too easy). But in case it matters to you...

    Thanks - clipped

     

    3 hours ago, AluminumHaste said:

    Is this building missing from the mission?

    hiMynmV.png

    Caulk roof that's too easy to view from above 😬 thanks

     

    43 minutes ago, nbohr1more said:

    @cugzkani as I recall, you were not interested in doing further work to optimize this mission?

    Would you be willing to accept any assistance from another mapper willing to help optimize it?

    I'm just not sure how... b1k3rdude already has done work on visportaling, idk what more could be done without majorly changing the layout.

    But sure, I'd more than appreciate anyone who wants to edit the map or can point me in the right direction

    • Like 1
  2. 2 hours ago, datiswous said:

    This alerted guard gets stuck here because the stairs are still locked:

      Hide contents

    bridge2far(2023-09-3020-25-48)(-682.02702.8-123.75).thumb.jpg.e3b15fd68e88f63c0815a4a726dfadb8.jpg

     

    I have to say: That fold-out staircase is quite insanely cool. Is that from a prefab, or did you make it yourself?

    oh haha I don't think they know how to toggle it for pathing
     

    Spoiler

    there's just the bell ringing script, it's not linked to a proper path...
    not sure how possible that is with how it's currently set up

     

    and thanks - not a prefab, it's pretty simple, just a bunch of 'mover_door_sliding' entities stacked on top of each over, each with a longer 'translate'

     

      

    30 minutes ago, irisx said:

    Thanks @cugzkani for the new build and for a very enjoyable mission overall!

    The update does play more smoothly for me, though I still got a hard freeze

     

      Reveal hidden contents

    while mantling on a small roof next to the guard who is sitting across a torch. Happened only once, could not get it to freeze again.

     

    seems to be a problem area 😬 I had stutters there on earlier builds

     

    • Thanks 1
  3. On 9/27/2023 at 5:40 PM, esme said:

    ...

    One question

      Hide contents

    Was there a readable about the loot in the water, if there was I missed it

     

    No such readable, no (very scarce text in general, I'm not sure what level of hinting I like tbh)

     

    On 9/26/2023 at 4:46 PM, peter_spy said:

    ...
    The setting is also a breath of fresh air, although it makes me wish for something a la Perfume: Story of a murderer.

    On 9/25/2023 at 7:06 AM, joebarnin said:

    A fun mission - great atmosphere and design. Good idea - sort of a "Ponte Vecchio" feeling for the bridge.
    ...

    Thanks! And I only knew about old London Bridge being a living bridge from that movie! They're neat, someone could definitely take it to a more extreme (the visuals are something I pretty much tried to speed through 😬). I like the Italian bridge having a roof over it, might've been smarter to have it walled in.

  4. Thanks everyone for the kind words and feedback!

     

    Version 1.1 - https://drive.google.com/file/d/1IiHuD293mIb-kQL_t5dJzKnsnkXl4IN_/view

    This version has better performance, thanks to b1k3rdude (@Bikerdude - it's not tagging for some reason?) who redid the visportaling in the outdoors area (as well as monster clipping the outdoors, and some decoration on the flat rooftop) - can't thank you enough! This has major impact on the outdoors FPS.

    I also replaced most of the faux-skybox models with their lowest LODs.

    Other fixes:

    On 9/25/2023 at 2:50 AM, Skaruts said:

    ...
    I also found two minor issues so far that are probably easy to fix:

      Reveal hidden contents

    1- there's at least two doors that have a thick wooden doorstep that the player can't easily walk over. I had to mantle over them. One of them is where the drunk guard is sitting (I forgot the other one) :

    bridge2far(2023-09-2500-20-19)(-1229.28809.54-141.24).thumb.jpg.8133021f006f4d28368df279dfc23f90.jpg

    I'm pretty sure a brush of tdm_nodrawsolid_wood around it will fix it. Nodrawsolids usually fix any issues with stepping over things. There's also a toolbox on a table in the room full of paintings on tables, which is also tricky to walk over. Some models have this problem. When that happens I personally set them to "solid 0" and put a nodrawsolid around them (make their rough shape if needed).

    2- There are some walls that are troublesome to bump into, as the player climbs over that protruding part and then slides and gets thrown away:

    bridge2far(2023-09-2500-36-23)(-433.79375_0534.25).thumb.jpg.b57f96d15c6313717d42ac8d35533494.jpg

    A good way to fix that is using clip brushes (all the way up to the ceiling). That will also prevent the AI from having the same issue. There were some wooden poles in some other room that had the same issue, but I forgot where it was (though in that case you don't slide out).

    On 9/25/2023 at 7:06 AM, joebarnin said:

    ...
    Also, some minor things:

      Reveal hidden contents

    Gap between railing and floor:

    1.jpg.9ccce8f845c0d5be8b450a6d827b4b82.jpg

    The guard was dancing around this post, I think maybe it needs a Monster Clip?

    3.thumb.jpg.09c1e1b85359234cdfce6b539b512799.jpg

    Gap between wall panels - you can see the sky

    2.thumb.jpg.30b90ee7deffc4e2d312f177616c439b.jpg

     

    13 hours ago, datiswous said:

    ...
    Other minor things:

      Reveal hidden contents

    bridge2far(2023-09-3000-22-20)(-1256_1778.85-170.05).thumb.jpg.b9f05dd20e8e59f2f48fe20ff9f3f5ee.jpgbridge2far(2023-09-3000-51-01)(-1166.25667.45304.33).thumb.jpg.4320e71cfffd849f425cc2cf490aacb8.jpgbridge2far(2023-09-3000-51-50)(-1183.78689_2254.47).thumb.jpg.b6a2ba93e73f3072aaa6f33dc24d2b80.jpg

     

     

    Unfortunately still unsure about freezes related to the bridge moving...

    • Like 4
  5. 8 hours ago, Daft Mugi said:

    Played this tonight. Thanks for the mission!

    One little issue I had was that

      Reveal hidden contents

    moving the bridge

    would sometimes lock up the mission. I had to force quit a few times.

    Overall, it was fun!

     

    1 hour ago, lowenz said:

    Same for me, some script goes wild!

    Oh, that's not great 😬

    "lock up" as in the game froze?
    Are there like logs written anywhere on script errors that you could send? Because it's never happened to me, not sure how to debug this

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