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Bikerdude

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Everything posted by Bikerdude

  1. I will prolly migrate from Chrome to Chromium when flash finally dies - a few sites including this forum still use it..
  2. The dimension your looking for is 7.
  3. In response to your PM, the current rough panel place holder is 1 x 7 x 30, and I can just fill in behind it. These dimensions are based on the current button size though, so if the new ones are smaller than the backplate should also be smaller I would think.?
  4. Seeings as a few people use it, I have changed other to Chromium. And I downloaded and install version 71.x of Chromium, my question is I thought all the google stuff was removed its still asked me to signed into my google account on first setup. Is there a fork of this browser that has removed all of the google sign in/on crap?
  5. Er did you post in the right thread Surfer...?
  6. So I started using Firefox around version 4 and used that as my main browser with an addon to open up some pages in Internet explorer as required. This remained unchanged untill a few years ago when I removed IE completely and switched to Chrome for those "troublesome/picky" web sites. Over the years Mozilla kept breaking, hiding, removing stuff so I got used to installing addons to add or remove functionality from FF - such as Classic Theme Restorer, Cookie manager, Downloads window, Disconnect and finally Adblock which then got removed for Ublock origin. Fast forward to today and since Firefox version 57 half of my addons no longer work namely (Classic Theme Restorer, Cookie manager, Downloads window), and as of today there isn't a direct replacement for them. So then I discovered Waterfox, which is essentially Firefox 56 code with the latest'ish security updates. I have considered switching to chrome but the lack of similar addons to above and the ease of getting to some options (hidden other otherwise) compared to FF has prevented that move.
  7. Can I ask if the .ASE export file size is as efficient as .LWO..?
  8. Those shots look really good, what application are you using..?
  9. We are down to one mirror then by the sounds of it, I think this would be a goog tike to put feelers out for other mirrors so we dont over load the only one we have.
  10. Did a quick search and found an vintage Otis button panel, so maybe a 1x and 4x button version of this plate to take smaller desaturated version of your buttons - Some more examples of elevators fixtures - http://www.cjanderson.com/classicantiquefixtures.aspx
  11. Ok so tried these out on my elevator and while they look brill, these new buttons and housing would be perfect in an industrial situation. And for my elevator they are too big in this situation. Would you be open to making a more Victorian/Dishonoured type elevator housing and button..?
  12. Whats the make/model of your video card Grayman..?
  13. Awesome, I will let you know over the weekend chap!
  14. Im gonna see if these are small enough to go in my elevator..
  15. Considering thats still WIP, it looks utterly amazing..
  16. @Judith, all your modelling work is superb, but imho they all look too clean. If you take the two RL screenshots and then look at your wonder model, the wear and tear hasen't been replicated on said model.
  17. Are you sure this isnt a FP closing the VP too early..?
  18. Meh, all I want to see is if 1x RTX 2070 is as fast as a 1080Ti... in current games.
  19. Would it possible to tweak or add to the model (.LWO and .ASE) export function the ability to reduce the amount of textures, or better still to export a single custom texture for the exported model..? For example atm if we take a bunch of Springheel's modular models, or just random models and brushwork and export that collection to a single model there is X number of textures which as I understand it increases the draw call count by the number of textures used. With Springheels modular models the texture count is lower due to the way he created them, due to the small amount of and similar textures used. But for maps like the one Im working on, I'm taking .ASE, .LWO and exiting brush/patch work and exporting to a single model.
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