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Everything posted by AluminumHaste
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Exactly what I was looking for thanks Well this would only be useful if entities such as models could "detect" another object. Now a bounding box for a table would probably be fine though as you would want to place objects on it's flat surface, which the bounding box would reflect. I was also thinking more like using the origin of the models themselves as the point of reference. Anyways I'll start on that tonight.
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So I'm not looking forward to moving 1800 trees by hand, sooooo where can I start in the code? Any pointers? I was thinking of a function that dropped just a single entity that's selected down on the Z plane until it encounters anything. Patches, brushes, other entities. Any help would be appreciated.
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How about making anything the player picks up, not block AI vis? Can't we just propagate that state to any object the player currently has attached to him?
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Improved DDS File Handling
AluminumHaste replied to greebo's topic in DarkRadiant Feedback and Development
Appreciated, my map runs a lot better now too, less memory and half the load time :wub: You are doing AMAZING work on this tool Greebo, ID should hire you to work on their editor after this is all done, their's sucks balls compared to DarkRadiant. Hell even going back to Quake 3 editing with the last release of GTKRadiant is such a huge step back from DR that I end up ripping my hair out. -
w32deps and w64deps included now?
AluminumHaste replied to AluminumHaste's topic in DarkRadiant Feedback and Development
That's what I get for editing the SVN folder directly when checking out, yes I got the trunk. -
Perhaps upload the latest DarkRadiant version to moddb?
AluminumHaste replied to AluminumHaste's topic in The Dark Mod
Aw sweet! thanks man EDIT: Umm it's not there...And the download section only has 2 things: St Lucia Teaser and Thief's Den Demo -
Perhaps upload the latest DarkRadiant version to moddb?
AluminumHaste posted a topic in The Dark Mod
I noticed that the download of DarkRadiant is only at 0.9.7 which is missing a crap load of features and bug fixes in the latest build. -
Itches, Glitches & Anything Else...
AluminumHaste replied to greebo's topic in DarkRadiant Feedback and Development
.> Why don't you close DR when you are done with it? Go to File->Save and when it's done click the 'x' and then you won't have to worry about this stuff. So DR is telling you that you have unsaved changes to your map and you don't save, and then wonder why those changes don't show up in your map after you DMap? I don't see a problem here then. -
Itches, Glitches & Anything Else...
AluminumHaste replied to greebo's topic in DarkRadiant Feedback and Development
I was secretly asking this for myself the last couple of days and now POOF, you deliver, you rock. -
LOL that was awesome
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Itches, Glitches & Anything Else...
AluminumHaste replied to greebo's topic in DarkRadiant Feedback and Development
You mean like this: -
Itches, Glitches & Anything Else...
AluminumHaste replied to greebo's topic in DarkRadiant Feedback and Development
That sounds like the option to show models not as fully rendered but as bounding boxes, there used to also be an option for wireframe in GTKRadiant, I'm not sure if greebo removed that functionality though or if I'm thinking of another editor. -
My buildlog.htm shows this: Compiling... XYWnd.cpp GlobalXYWnd.cpp OrthoContextMenu.cpp MRU.cpp EntityInspector.cpp TexTool.cpp Primitives.cpp Group.cpp General.cpp RadiantWindowObserver.cpp RadiantSelectionSystem.cpp RootNode.cpp RegionManager.cpp PointFile.cpp MapResourceManager.cpp MapResource.cpp MapPositionManager.cpp MapPosition.cpp Map.cpp FindMapElements.cpp Compiling... AutoSaver.cpp GlobalCamera.cpp CamWnd.cpp CameraSettings.cpp Camera.cpp select.cpp referencecache.cpp RadiantModule.cpp patchmanip.cpp mainframe.cpp main.cpp entity.cpp brushmanip.cpp Compiling... map.cpp Linking... Creating library D:\DarkRadiant\tools\vcprojects\\..\..\install/DarkRadiant.lib and object D:\DarkRadiant\tools\vcprojects\\..\..\install/DarkRadiant.exp libxml2.lib(xmlIO.obj) : error LNK2001: unresolved external symbol _xmlNanoHTTPOpen libxml2.lib(xmlIO.obj) : error LNK2001: unresolved external symbol _xmlNanoHTTPRead libxml2.lib(xmlIO.obj) : error LNK2001: unresolved external symbol _xmlNanoHTTPClose libxml2.lib(xmlIO.obj) : error LNK2001: unresolved external symbol _xmlNanoFTPOpen libxml2.lib(xmlIO.obj) : error LNK2001: unresolved external symbol _xmlNanoFTPRead libxml2.lib(xmlIO.obj) : error LNK2001: unresolved external symbol _xmlNanoFTPClose libxml2.lib(xmlIO.obj) : error LNK2001: unresolved external symbol _xmlNanoHTTPReturnCode libxml2.lib(xmlIO.obj) : error LNK2001: unresolved external symbol _xmlNanoHTTPMethod libxml2.lib(xmlIO.obj) : error LNK2001: unresolved external symbol _xmlNanoHTTPRedir libxml2.lib(xmlIO.obj) : error LNK2001: unresolved external symbol _xmlNanoHTTPEncoding libxml2.lib(xmlIO.obj) : error LNK2001: unresolved external symbol _xmlNanoHTTPMimeType D:\DarkRadiant\tools\vcprojects\\..\..\install/DarkRadiant.exe : fatal error LNK1120: 11 unresolved externals Do I have to reinstall the VC++ 2008 redist?
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lost textures and grid
AluminumHaste replied to Tels's topic in DarkRadiant Feedback and Development
Upgrading programs like Open-Office and such is something most people do in windows at least the ones I speak to at work here. How hard is it to say install updates to the OS itself? -
lost textures and grid
AluminumHaste replied to Tels's topic in DarkRadiant Feedback and Development
That's one thing I like seeing is the very supportive community, but the Microsoft certified (snicker snicker) guys on various sites are pretty good at helping. -
lost textures and grid
AluminumHaste replied to Tels's topic in DarkRadiant Feedback and Development
I like linux I really do, but when people start having problems installing programs on their distro, the answers to get them to work are scary complicated and technical. It's the only reason I wouldn't want to use linux, I'm too used to just installing things with installers and not having to worry about anything else. -
Ah okay, I must be thinking of something else. So as long as their origin point is not in the void everything is okay?
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Just quoting off the main page: I hope nothing has changed in regards to this, I am looking forward to more of the same from this team, they are very talented.
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lost textures and grid
AluminumHaste replied to Tels's topic in DarkRadiant Feedback and Development
No I was being serious, compared to windows, unix based OSes seem complicated to get things running, when they start talking about compiling packages for different releases etc. And I wasn't trolling, just making a comment