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AluminumHaste

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Everything posted by AluminumHaste

  1. Okay this isn't for everyone I thought it was hilarious, but your mileage may vary. http://www.youtube.com/watch?v=lDqC28nOF4M
  2. Okay I found out what the issue was, I had removed the entire directory, but for some reason checked out the entire trunk onto my computer, which gave me c:\Darkradiant\darkradiant\.. which was causing all sorts of errors on startup, so I removed it again, and got the right stuff and it's working great now.
  3. I will EDIT: Okay I just deleted all files and folders under c:/Darkradiant and doing a brand new checkout, also running a new checkout of /Darkradiant/w32deps EDIT 2: Oh I just realized that I don't need to create the w32deps folder manually anymore it is under the darkradiant source control now, when was that done? Must have been a while ago though. Oh well, less work for me Sorry man, I got burned out on mapping and editing about 2 months ago, but I recently got the bug to start up again something fierce and just want to get this going I can't wait to try out the new features, I was just going through the changelog of the last several revisions, man you are working like a fiend on this <3<3<3
  4. I don't know why I have all these problems, usually it's just been me being stupid, but I can't figure this one out. The debugger shows this: This probably doesn't help you guys at all, but it's all I got. I removed the user data out of the Application Data/Darkradiant but that didn't help. I've cleaned the solution in VS2008 then rebuilt it from scratch and it completed without errors.
  5. ew, the part with the cave floor is awful, the shape of the rocks actually changes while moving the camera around and the texture stretches, it looks awful.
  6. My bad you are quite right sir: "Parallax mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping or normal mapping techniques applied to textures in 3D rendering applications such as video games. To the end user, this means that textures such as stone walls will have more apparent depth and thus greater realism with less of an influence on the performance of the simulation. Parallax mapping was introduced by Tomomichi Kaneko et al[1] in 2001."
  7. AFAIK Displacement maps and Parallax maps are the same thing, just different names. The normal maps are used to give the illusion of depth, whereas parallaxing is used to actually change the geometry, so more triangles are generated where with normal maps no extra triangles are generated.
  8. Hopefully, I keep running into snags with my cave map that I have to put something else aside and work on another part, it really kills my drive to work on it. I'll stop working on it for a few days and go back to it
  9. God DAMN IT, not even a mention on ModDB yet at least 3 zombie source engine mods....Have they not heard of L4D? Let's move on why are people still nominating that shit? Sigh, oh well there's always next year when we can be in the released mods category...I hope
  10. I loved it as always, but the Heavenly Swords one is still my favorite; "But I'm going to be seriously pissed off if twing-twang isn't some cutesy euphemism for lesbian cunnilingus; Yeah I WENT THERE"
  11. Ah, I found it. The windows layout options are under; View->Window Layout Nice, I like that better anyways it's quicker changing layouts
  12. I just downloaded the latest SVN build and compiled it, now when I go to Preferences->Interface, there's nothing in there, no options. I removed the DarkRadiant folder from my user's Application Data folder, but it still did the same thing.
  13. Hmm that makes sense the first time you do it, but in the same DR session (i.e. without closing DR or creating a new map) if I delete all brushes it does the same thing. I'll check it out tonight, it's not a big deal though, I just never noticed it before.
  14. I noticed a glitch with the latest SVN build, but it's nothing that important. When I made a new map, I clicked on the top down ortho view to make a brush, but there was a 1-2 second pause before it started drawing it on screen. Every subsequent brush that was I drew out instantly popped up on screen though. So I deleted all the brushes to see if I could reproduce it and sure enough it happened again, the very first brush would take 1-2 seconds before it showed up on screen even if my mouse was already halfway across the view. If it happens again later on today I will make a short video and post it on youtube.
  15. Can't you vote for both? If you do try, try darkmod first though
  16. For some reason we are no longer listed as an "Upcoming Mods" but instead have been moved to the "Released Mods" for some reason. Oh well, hope we didn't lose all the votes in the process of moving categories.
  17. How about a listview who's entities are buttons?
  18. OMG I just tried it at work here and it's horrible, running at about 15 fps Still looks good though.
  19. I wanted to try out youtube's high def feature so I gave it a whirl, I made this video just a bit ago and uploaded it. Warning:Spoiler Alert!!! The Ending to Mirror's Edge is inside http://ca.youtube.com/watch?v=T1PBhYradgs&fmt=22
  20. That's exactly the problem I have, I'm glad I'm not the only one I wonder if we can fix this though, because I only get this when the autosave saves the map.
  21. Hey Happy, if you have any steps that might help us reproduce this error consistently could you add them to the tracker? Here's the link: http://bugs.angua.at/view.php?id=1614
  22. So any progress?
  23. That's what happens to me but I can never get it back.
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