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STiFU

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Everything posted by STiFU

  1. Yep. Sweet! Did you make those textures yourself?
  2. Didn't read the whole thread so far, but really many questions are answered in nice videotutorials on 3dbuzz.com. You have to create a login but it's sure worth it for beginners and even for advanced people in some areas. Tutorials for gamedesign on the most important engines (Doom 3 aparently, but of course in DoomED) and for Rendering-/Modeling studios, as well as c++ and other stuff. Although I don't know where a Videotutorial could be of any use in learning c++? Also, since I was forced to use 3ds max, I found that it's a really nice to for gamemodelling. Haven't used Maya so far though, but Cinema 4d, which I normally use for any renderwork, surely sucks for gamemodelling!! I am definitely going to stick to 3ds max... It's simply structured and you can work very fast in optimizing polycount by hand.
  3. Phew and I was worried that the voiceacting might be crappy since it's *just* a fanmod, but as it sounds you seem to pull it off very well, NH! Eagerly waiting to hear some things of your home studio as well...
  4. STiFU

    3d skybox

    Uhh that's real sweet. What was your general technique to fake those godrays?
  5. Perhaps someone should contact Fingernail or Springheel about this. It's really important for you guys I think...
  6. Oh cool that it's already planned out. That last alert statistic is nice Ishtvan. No additions necessary. But still: Performance reward would be awsome! And since you already got all the variables, probably not that much of a problem, but I don't want to demand anything here...
  7. Aside from that you get to discover more things later on, when you got the climbing gloves. Have you visited that high secret attic in the first city district?
  8. Of course they can't say that DX 2 sucked, but what they could say would be something like this: "We know Deus Ex 2 didn't agree so much with the original fans and we are planning to correct this, while maintaining the affection of new players." I used this formulation, because a friend of mine, who didn't play Deus Ex 1 at all said that DX2 was a really nice game to him and not a dissappointment at all. I was never able to understand that oppinion, but after all, if you don't have any expectations, you can't get dissappointed either. It's really hard to keep a certain quality of a series over the years. I think the only gameseries which managed to do so was Hitman! (and Duke Nukem of course )
  9. I am actually playing Thief 3 again since a couple of days, because I had to push my thief-fever down and I didn't want to spend the whole afternoon trying to get thief 2 to run on a quadcore with a widescreen tft. (In the end, widescreen didn't work in T3 either, but that's another story) All what has been said so far is perfectly right, but you forgot to mention one really positive thing about Thief 3: The living City! A lot to discover, many things change in the city parts after every mission and it gives you a lot more freedom than the missions themselves. I really like this concept, having to travel to certain fences, shops and of course to the missions. Really nice!!
  10. So, first of all, will the nice debriefing missionstatistics we all know even show up after each mission? It's always nice to have a look at those. But now to the basis of this thread. I'd like to discuss what kind of things should be displayed in the statistics and I and a friend made some thoughts about that. Of course there should first be the basic statistics: KOed People Killed People Discovered bodies/corpses Alerts; number of times detected Pickpockets Secrets Special-loot-items Playtime Amount of Loot picked up Damage dealt Healing taken The last two are not that important to me to be honest, but let's just stick to the roots here. Three new ideas for the statistics: 1) So my friend said that you can never really tell if you ghosted the mission "perfectly" and so he had the idea that it would be nice to include the "highest AI-Alertstage" of a mission into the statistics and I can only support his idea. It would be really lovely... 2) Another thing I had in mind is something we already know from many other games, but mostly from the Hitman titles. Based on all the statistics, the player could get Mission-ratings like the "Silent Assassin" in Hitman (which is very close to ghosting) or "Butcher" if you dealt a lot of damage or killed many people. I guess many of you guys will probably reject this suggestion, but I for myself always get a blast when being rewarded with a nice title for my playing... 3) Well, on this stage it starts to get complicated and I am assuming that it's not even possible to include this kind of statistics. This is supposed to be a completely new page comparable to the "Overall statistics" when playing a campaign, only these statistics inform the player about his general progress over ALL FMs he has played so far: KOed People per mission Killed People per mission Discovered bodies/corpses per mission Alerts; number of times detected per mission Playtime per mission Damage dealt per mission Healing taken per mission Average AI-Alertstage Amount of Loot picked up per mission Pickpockets per mission Secrets per mission Speciallootitems per mission The last 4 points should of course be given in percent. (It's obvious why, but I don't know how to explain myself right now) Especially that last point could become more interesting in the very late development of the mod, because you could start an online ranking-system with it. I am curious who of all the Thief-Players is the freakiest ghoster. Anyway, these are just open suggestions, but what do you think about them?
  11. Both new Tomb Raiders were very enjoyable, but it was especially Anniversary to suprise me with its big levels. I wondered whether they use some kind of blockloading as in Oblivion, but it didn't seem like that. I am assuming that they could only build that big levels on costs of the really beautifull next-gen mode, like we know it from Legend. I also heard though, that they didn't include it because of console limitations. (Damn you low-Ram gaming consoles) But Still: Tomb Raider Anniversary >> Best Tomb Raider ever!!
  12. What? Some of you guys are older than 20??? ;D Happy Birthday!
  13. I even registered to give you the full support...
  14. How about a script for randomized readables aligning words to senseless sentences? No seriously, better concentrate on your beautifull map than on meaningless stuff like randomising. After all, randomising has never been important in informatics, or has it? ;D
  15. I just peeked around the forum a bit, because I was bored and I found this discussion very interesting. I once tried a bruteforce cracker on a rar file, but after a day I stopped it. Anyway, I'd like to say something to Fidcal's example which wasn't quite correct. If you got a 24-characters-long password, every position of the password can be one of the 100 characters. So on the total, you got 100^24=10^48 combinations of possible passwords, which is still a very big number, but of course not even close to factorial of 100 multiplied by 24. What Fidcal possibly had in mind was the formula for the number of combinations, while assuming that every character may only be used once per password, which would create factorial of 100 devided by factorial of (100 - 24) = 100 * 99 * 98 * ... * 77 = 49,497 * 10^45 possible combinations.
  16. You just got me interested in this mod... ;D No seriously, I am fucking curious what you're talking about! Edit: Crap!! Don't tell me you got sneakin' spiders. WAHHH!
  17. Also, guards causing no footstepps at all would make the game frustrating in the end, even WITH the "glass arrow", since you woun't be shooting one at every corner, but an elite guard could sneak around every corner. Footsteps can be smoothed out when they sneak, but not completely removed. So the glassarrow would only be needed on longrange-hearing.
  18. Thief? Or maybe Hitman 5, but since hitman 5 was scheduled after Kane&Lynch long before, I guess they wouldn't talk about reviving there...
  19. Crossbow with KO-arrows, a sniper with silencer, hacking, lockpicking and a medium to fully skilled sniperweapon handling is all I need... You should get the trailer at fileshack for example, but you'll need a login there. But you could also just ask google.....
  20. Sotha is absolutely right! Deus Ex 1 was my favorite game for a very long time. It has opportunities for everyone. I even got the extra classy glamour box of Deus Ex 1 and a big poster of J.C. Denton (the protagonist) up here in my room. But sorry, Deus Ex 2 was pure failure. I didn't even finish it, altough I thought 'till that very moment, that I was a Deus Ex fanatic. So I am not too psyched about DE now, like I was before DE 2 was released. Let's see how the third part turns out, but I bet it woun't be any good, because of todays gamedevelopment industry (like Sotha already pointed out again). DAMN YOU SIMPLY STRUCTURED CONSOLE GAMERS!!!
  21. STiFU

    To Orbweaver

    Exactly!! I know it sounds really weird, but it's all psychological. In a computer game I even get this slightly creepy feeling all over my body, but I know that it's just virtual spiders (just like I know that I don't backstab real humans on the pc). And yes, I can touch those thin-legged spiders, I am sure though that I'd start screaming if one of them crawled under my pullover! It's just a headthing and I know my fear is irrational and I could possibly do something about it. But at the moment I prefer simply blocking pictures like that... And by the way, of course my post was not a serious request, but rather an indirect cry for help, which was heard fastly. Thanks!
  22. STiFU

    To Orbweaver

    Yeah, I got those both. But thanks anyway... I was actually referring to oDDity's post. It's always easy to "laugh" about stuff that doesn't touch you. I can deal with any other animal, no problems at all. And it's even just the spiders with the big bodies and thick legs. The ones with real thin legs are no problem for me either. I can even touch them...
  23. It's a nice idea, but to be honest, I don't think it's necessary. I wasn't surprised by a guard very often and if it happened I just hit f for the flashbang and busted out. Your idea might become interesting to mappers though. Imagine a long hallway with a carpet in its center and a broken vase somewhere on the way. This would make gameplay more demanding on such an area. Wet carpet could have the same result only with a lower amplitude. The suggestion that all vases and bottles should be breakable for this purpose isn't that good in my oppinion, because we saw that guards are able to throw bottles and stuff, which would create a lot of noisy-floors...
  24. STiFU

    To Orbweaver

    Yeah well, gonna ignore the blunt... What you guys say sounds reasonable though, but I ain't got the time to do a therapy about it, at least not the next few years, so I am going to have to live with it a bit longer. This Arachnophobia has its advantages though. Computergames with spiders involved feel a lot deeper for me, than for the normal player. When I think back to the t2 minifm "Deceptive Perception", when that mega spider suddenly apeared behind you, man that gave me the creeps... AAAnyway, I just found that under "My Controlls" it can be specified, whether to show or not show the avatars. I somehow couldn't block the picture it self but a filter like "http://forums.thedarkmod.com/uploads/*.jpg" . So instead of not showing avatars at all, I know block "http://forums.thedarkmod.com/uploads/av*254.jpg" . The * is important, although nonsense. Ok, topic can be closed and thanks for your participation...
  25. STiFU

    To Orbweaver

    Macsen, I woun't click on that link, sry. I know just too many people who think arachnophobia is a joke and send me videos of spiders fighting frogs etc. . I once even hyperventilated because I saw a picture of a tarantula-banana milkshake being made in a blender... I'm gonna check that though, Orb!!
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