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_Atti_

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Everything posted by _Atti_

  1. i've again tried to do Uwvs.. i made the unwrapping and the high poly of the bathtub but somehow i didnt manage to make a good normal map.. i've uploaded the models(in .obj) the map and my bad Uwv(in case anyone could tell the mistake i made from that) in a rar to Ftp..(tried to upload it here but it didnt let me upload it nor in .rar format neither disguised as .max) it would be good if someone could finalize it.. i am getting back to work on the windows nice commode btw.. we have one that looks nearly like that in the house
  2. _Atti_

    Lights

    maybe the shader or the uncorrect alpha causes it.. it looks great btw:) btw: there was a little simbol between the lamp and wall..you know the symbol of the family/house..will we include that as separated alpha mesh so fm authors can vary it or even create their own?
  3. a window still not having much time..
  4. sorry not having much time..i started,nearly finished the one on the bottom... others are free for all..till i have some more time:) probably i will be busy till weekend..
  5. ok i will make the models high&low:)
  6. well mine is different so no problem at all
  7. well dont worry.. so for the models as far completed only low poly..i will make a highpoly if anyone needs it..next time i will get back to the "first highpoly then lowpoly"working method
  8. well if Bt is generating normalmaps with Ps than its useless..and so far i didnt hear anyone else wanting to texture my models.. but as i said if anyone needs high poly for a model i will make it..
  9. well if it will be BT who will texture these than its useless to make a hp ones since he wont use it anyways.. but if you want to texture some of these and you Need a highpoly version then i will make them for you.. sorry i tried uwv mapping several times but it drives me crazy..i tried Uwv ing one of the generators but after lots of hours of messing i stopped and i wasnt even close to finishing it..i also tried unwrapping the simple beer mug..i did it somehow in an hour or two but the normalmap still didnt work...so i feel useless to mess around days with a model while i bet there are people on the team who can do it more efficient...sry thats not my cup of tea..and without uwving i cant generate correct normalmaps..
  10. well it was just an idea..i personally dont really care if its not a realistic rope arrow..which i think cant exist:D i would be happy even if all we could include is simple t-t2 ropearrow
  11. oh no i wasnt talking about replacing bow with crossbow..never..i just said that the thief may has a little crossbow just for shooting ropes..
  12. why? a little but powerfl crossbow...i dont see why wouldnt it fit
  13. here comes the idea:D how about a crossbow? it definitaly has more power and a bolt is a lot better for that purpose than an arrow...
  14. _Atti_

    Trees

    another tree *goes to take a look at the asap list;)*
  15. 6 could be weared by executioners
  16. looks great.helmet is also great..all i see a bit strange is the boots..i think its bottom is too high.. also that thing on the halberd looks dangerous to the guard's hand...i mean that tiny part curving back..
  17. i vote on 2,3,4 6 looks interesting..maybe we can somehow make it possible in our campaign
  18. i didnt really care about the angle..but its sound was awful in t3:)
  19. well pool or just a higher floor the ai will surely have problems with it if we wont include some stairs:D
  20. looks good..is there water between that man and the fountain..i mean is that a pool or its just the floor being higher? just imagine that its night outside and you can see the starry sky reflecting on the water..so it would be cool if there was water there...
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