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_Atti_

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Everything posted by _Atti_

  1. Great, thiefy work:) all it needs now is a dark sky,some guards,a lightgem and....and...(just joking, its perfect:) )
  2. _Atti_

    Lights

    the part where it connects the wall looks awesome
  3. Great work one thing:) his boots looks a bit too big..especially the bottom looks too high
  4. All my words are gone..amazing.. i can imagine you cant wait to start making these lowpoly:) it will be damn hard i guess... oh and some constuctive critism:) i wouldnt sit on some of those..some look really fragile..
  5. _Atti_

    Lights

    whoa..looks good.. but since its look changed from the original i will need to create a new high poly in order to create that normal map,or will you generate it from that with ps?
  6. i think its possible to have more uwv maps per object but it costs FPS...
  7. if you can uwv it than i can make the normalmap for you...
  8. i've uploaded the .obj fo you onto Fps models/lights folder.. i tried mapping it but that class part and the alpha's confused me totally about how should i have done it...
  9. wow..the colored one is really atmospheric:)
  10. Hehe:D when i saw the title : "concept art position" i somehow knew its must be you:) you're most welcome
  11. _Atti_

    Pipekit

    personally i think the bent parts are looking good with that smooth pref.
  12. thanks Deepomega: how can i get that into the game....i know how to use the editor,i just want to ask what kinda expoter do i need? and thanks again for the lot of help
  13. YAYY..took some time but here it is.. a barrel normalmapped
  14. thanks for the tips..i will start trying with a barrel.. than i will move to some more rough stuff..
  15. thanks a lot ! only one more question about mapping.. what is the best method to Uwv items? i've done some trying but the result wasnt much nice:)
  16. veynice... how do you do normalmaps? (that video tutorial linked by Oddity wasnt really clear for me and was absolutely unserious..) do you create uwv map for only the low poly one or both? and if both do those require something special? i cant really do uwv maps, do you know any easy/fast method?
  17. wow...they are lightyears better with texture:)
  18. nice they look like if they were made of bone..hm..they are strange, unique
  19. the author of the Bowl model is Sparhawk not me:)
  20. the teaser doesnt fully represent the completion of the mod..did you beleive all we have is in that teaser? you cant even see any of my works in it while in fact i have made dozens of models since my join.. soo as we allways told the public back at MEMod... Wait and see...
  21. no..i cant do much mapping/texturing so lets use yours..if yours allready Uwv-d i will give my ones to another project..
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