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ERH+

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Everything posted by ERH+

  1. https://www.youtube.com/watch?v=gXiUDJRgiUc&list=PLCA860ECD7F894424&index=14 This guy have more than few rants about ancient weapons.
  2. Scorpion was based on pendulums with can't be stopped/ started even via script in satisfactory way too, but I always can replace pendulum with 4 doors bound together and activated not at once. This one is for gearbox where I need to reset one gear's movers to activate other one, without knowing if previous was using given mover (rotator in this case).
  3. Still not working...
  4. I've made this but it don't want to work, keep triggering rotator regardless if it moves or not: void rotate_stop() { boolean question = $rotator.isRotating(); if (question = true) { $rotator.activate($player1); } else { $light.activate($player1); } }
  5. $rotator.stopRotating(); is not working? I don't want turn it on/off, how can I make it stop regardless if it is moving or not?
  6. Or you can bind i.e. 3 nodraw rotators in chain and start them in sequence.
  7. That reminds me about importance of default AI-add-any-model, sort of fire elemental being that thinks like AI but don't have any animations -maybe just empty slots to trigger i.e. sounds when normal AI would play "I see you!" response. That would be handy for custom drones, you could just add any models, one rotating around other, maybe joint for "antenna" instead of head.
  8. "repeat" "Defaults to zero, if 1 the trigger will reset and count up again, if 0 it will only fire once." "count" "Number of times to be triggered before firing." So first time fires at 0 sec when player in zone, third time fires at 4sec.
  9. Trigger multiple, wait 2 sec between triggering --> trigger count 3 --> hint.
  10. I need some visually noisy control room, let mimic this... Close enough, lets move on. Now some random heavy machinery in ship workshop. An electric arc furnace - on submarine? Couldn't be more random... I guess I have mobile iron foundry now. I think I will widen door, and add an transportation line, and -no no no!- just focus, it is just a furnace in a room behind dozen corridors, just relax and get over it.
  11. A machine, 2600 vertices, 3750 polys. Surprisingly for TDM environment the amount of machine models is really small.
  12. Does someone working on winter / polar suits or hats, or is something similar scheduled for updates?
  13. That is an player POV animation of laying on bed. So model have camera bound on head's place.
  14. So I've done a camera trolley for player laying down on bed - with help from this topic : http://forums.thedarkmod.com/topic/13059-func-animate/ And the problem is that model make 180 degrees turn but after this came back to start orientation (instead of continuing animations with new alignment), and same thing with idle laying that starts on ground level instead of sit-2-sleep level. How can I fix it? My models .def are: entityDef atdm:ambient_shipcrew_acting { "editor_displayFolder" "AI/ambient" "spawnclass" "idAnimated" "model" "tdm_ai_townsfolk_commoner" "skin" "commoner/well_dressed_reddish" "start_anim" "idle" } with args: "anim1" "idle_turn_180_lft" "anim2" "sit_down" "anim3" "sit_2_sleep_rgt" "anim4" "sleep_idle_rgt" "anim5" "sleep_2_sit_rgt" "anim6" "sit_up" "anim7" "idle" "blend_in" "10" "loop_last_anim" "1" "num_anims" "7" "auto_advance" "1"
  15. I also noticed it recently but thought that normal map behave this way when texture is stretched. But shadows in some textures always worked in odd ways, even on TDM models.
  16. First map folders are dated April 2014. Its kind of sad that I can't finally put together all of pieces. I think I just like to tinker instead of making a whole thing. @MirceaKitsune that is exactly not what this map is . It takes place mostly on submarine and on sea bottom. @Anderson I was aiming for T3 blue shadows a'la edge of night.
  17. Another instalment of "things to do instead of finishing this @%#& map" : "Ok so I need a small minimalistic street sector; only few meters of wall with door and light, everything else can be engulfed in blackness. Player should make literally 3 steps and off we go." *3 days later* "Uuuuuups. WTF brain, seriously? Why? Can we finish main things first? -NO." *sigh*
  18. So according to one of movies above arrows should just bounce from medium armoured generic guard. Full plate should make them fully immune and chainmail should give lowest damage and maybe cripple leg or arm. Almost like zombie.
  19. https://www.youtube.com/watch?v=3O-6QJT-LD8 So lets say you can bend 4-5 links per minute, for a good measure it could be 250 per hour, 4 hours of constant work per day gives you 1000 links... and chainmail long shirt with long sleeves have 30k links. After 30 days of hard work you have butted maille and start putting every link on hook, align gap upwards and drop a metal droplet - 30k times. It took me 5 months to make 31,5k butted link maille so I think I wont bother with soldering .
  20. So here are some more armour bouncing: https://www.youtube.com/watch?v=Ej3qjUzUzQg https://www.youtube.com/watch?v=xw3lcgIAwLk
  21. http://www.ancient-origins.net/ancient-places-europe/rats-exploding-toilet-seats-and-demons-deep-hazards-roman-sewers-004611 "every night a giant octopus swam into the sewer from the sea and proceeded up through the house drain in the toilet to eat all the pickled fish stored in his well-stocked pantry." "public latrines were notorious for terrifying customers when flames exploded from their seat openings. These were caused by gas explosions of hydrogen sulphide (H2S) and methane (CH4) that were rank as well as frightening." "there was the perceived threat of demons that the Romans believed inhabited these black holes leading to the mysterious underbelly of the city. One late Roman writer tells a particularly exciting story about such a demon. A certain Dexianos was sitting on the privy in the middle of the night, the text tells us, when a demon raised itself in front of him with savage ferocity. (...) We don’t tend to put religious shrines in our toilets, but we find them again and again in both public and private toilets in the Roman world." I wonder if inhaling these fumes could cause hallucinations. They even had sewer goddess: https://en.wikipedia.org/wiki/Shrine_of_Venus_Cloacina Explosions, demons, octopuses... sound like material for a movie to me!
  22. But I'm guessing this last one is staged - photo exposure back in these days took a time and they all had to stand still like that, right?
  23. So maybe we need "insert hand texture here" customisation shortcut? So player will grow curious why he stretch tentacles when he draw a bow?
  24. https://youtu.be/cZc6cr6G2E4?t=90 I wonder what could came out from adding some Warhammer 40k sf gothic to TDM steampunk gothic environment.
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