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Posts posted by datiswous
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On 3/2/2023 at 3:09 PM, gokudo said:
4.) Prey
Which version? The 2006 version comes closer graphically (similar engine) I think, but qua gameplay the 2017 version is probably closer.
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On 10/1/2016 at 11:05 AM, Obsttorte said:
Does this still work, or can it made workable? This uses arb glprog instead of glsl currently used by tdm. Or can it be converted?
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Why is subtitles not an integrated part of the hud gui code (tdm_hud.gui)?
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On 1/28/2023 at 12:03 PM, snatcher said:
Just to give two examples, @Obsttorte's throwable hook and grabber arrow wonderful initiatives didn't make it into any mission
Pretty awesome! Never seen them before.. Maybe not enough people know about them? I think what would be cool at least if a map would be made, like an extension of the training mission, where such tools can be tested in an environment which makes sense. This gives mappers ideas for implementation.
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What are the current missions with subtitles present?
To my knowledge (I update them from your responses as well):
A house of locked secrets
A new Job
A Night in Altham
Braeden Church
By Any Other Name
Hazard Pay
Mandrasola
No Honour Among Thieves
One Step Too Far
Requiem
Seeking Lady Leicester
Sir Talbot's Collateral
Sneak & Destroy (v2)
Somewhere Above the City
Tears of St. Lucia
The black mage
The Hare in the Snare, Part 1
Who watches the watcher
Written in stone
WS1: In the North
WS2: Home Again
WS3: Cleighmoor
WS4: The Warrens
WS5: Commerce Bank
Eye on the Prize
The Terrible Old ManI added the included in mission ones to the mission list on the wiki:
https://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod
Missions that have voice sound files in them, but don't have subtitles yet (I have looked in all the mission pk4 files for such voice soundfiles):
SpoilerSpringheel A Reputation to Uphold
Springheel A Score to SettleGoldwell Accountant 1: Thieves and Heirs
Goldwell Accountant 2: New In Town
Goldwell Lord Edgars Bathhouse
Goldwell Noble affairs
Goldwell Shadows of Northdale ACT 1
Goldwell Shadows of Northdale ACT 2
Goldwell Spring cleaning
Goldwell & Kingsal Snowed Inn
Goldwell Sneak and SouffleSotha Coercion
Sotha The Golden Skull
Sotha TP1: Knighton Manor
Sotha TP4: The Transaction
Sotha TP5 Phrase Book
Sotha TP6: Lich Queen's Demise
Sotha Ulysses 1: Genesis
Sotha Ulysses 2: Protecting the FlockBienie CoS0: To Catch a Thief
Bienie CoS1: Pearls and Swine
Bienie CoS2: A Precarious Position
Bienie CoS3: Sacricide
Bienie Langhorne Lodge
Bienie The Night of Reluctant BenefactionDragofer Down by the Riverside
Jackfarmer Hidden Hands: The Anomaly
Jackfarmer Hidden Hands: The Lost Citadel
Jackfarmer Hidden Hands: Vitalic Feverjoebarnin Now and then (made, but not included)
joebarnin The Heart of Saint Mattis (made, but not included)Kingsal Volta 1: The Stone
Kingsal Volta 2: Cauldron
Kingsal Moongate Ruckus (made, but not included)Melan, Bikerdude PD 2: All the Way Up
Melan, Bikerdude PD 3: Erasing the Trail
Bikerdude & team Crucible of Omens : Behind Closed Doors
Bikerdude & Obstorte The Elixir
Bikerdude, Golchocobo The Gatehouse
Fractured Glass Company The Painter's Wife (ready for testing)Mortem Desino The Creeps
Jedi_Wannabe PtB:0 Moving Day
RJFerret Inn Business
Wellingtoncrab Iris
Spooks King of diamonds
ShadowHide Deceptive Shadows
bwyan Cole Hurst 1: Eaton- 1
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I always remove the swort from equipment in the shop at mission start. But I like it more when you can pick up the equipment you want inside the mission, like some missions allow (Requiem, Who watches the watcher, The Accountant 2)
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Here I release the subtitles I made for this mission. The subtitles are only for the opening conversation which starts in the first 3 second of loading the mission. Therefore it's quite easy to test if it is done correctly.
Unzip the 7zip file into the root of the fm. It adds the subtitles folder.
It would be nice if people can test it.
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Personally I rather play small to medium sized missions, but this is against the will of most mappers currently.
Why not make a serie of small to medium sized missions with a storyline, maybe campaign, instead of one super large mission that takes 2 years or more to create. Seems more productive. If it's a campaign, just add missions to it via updates later.
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Instead of that, you could, in that time period, start learning your own missions and in doing so become more active on the forums, learning from others.
It's also great to understand how things work in the engine, when you play. It might spoil some immersion though..
Or learn to build games with other engines, like Godot for example.
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Well this at least got fixed in 2.10
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On 2/26/2023 at 9:29 PM, SeriousToni said:
But layers don't work with the automation tool, do they? I mean switching on and off the visibility and having that also ingame.
No not really, but you can hide everything except the room and then it's easier to move to the room. But not a good solution.
On 2/27/2023 at 7:02 AM, Geep said:In TDM console, you can use "teleport" to get to a named entity. I found it useful to have certain things (like teleport targets or rugs) with very simple, memorable names to teleport to.
Interesting. Could be used with info_locations. Although HMart's solution is probably better.
On 2/27/2023 at 7:02 AM, Geep said:RE automation tool - which I have little knowledge of because my rig is too underpowered to run active DR and TDM at the same time - I can imagine there could be a way in the future for DR Layers to also send vast numbers of hide/unhide commands to individual ingame entities corresponding to layers. That approach probably would be slow, though.
Well, if you have DR active with a map file with one room-layer active, then in TDM teleport to another room and in DR activate that room-layer and sync camera, it will probably not be so harmful on system resources, depending on the size and complexity of that specific room.
I think this stuff can already be done with scripts directly in DR (make a menu, jump camera to specific positions, activate/deactivate layers, etc.), but I find DR-scripting too difficult to understand (no Python knowledge).
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On 2/27/2023 at 1:42 AM, Xolvix said:
There's also the Godot Engine which is supposedly increasing in popularity if you believe certain people on the Internet, although I've yet to encounter a commercial game actually using it.
There's plenty of games that use it, mostly 2d.
On 2/26/2023 at 6:30 PM, datiswous said:I often wonder what the use case is for Unity nowadays..
So what I see people say is Godot is way better at 2d than Unity (already in 3.5). I personally can't give an opinion about it, because I haven't used the engines to make games but @Moonbo's new 2d game is using Unity (I think) so I wondered why he made that choice, but I didn't ask yet..
In 3d there are also better options.
I think it's probably the assets store. And possibly the amount of tutorials.
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I often wonder what the use case is for Unity nowadays..
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Is there a console command (in tdm) that makes you jump to specific info locations? Coupled with automation, you could quickly jump to different rooms in a large map. I guess instead I could make a filter that filters everything away except the info locations. Then navigate between them..
Probably most mappers use a layer for every room (hide everything except the room)?
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On 2/21/2023 at 6:16 PM, Geep said:
- Have the "inline" and "srt" commands take an optional additional parameter, for overall duration (i.e., greater than the clip duration).
It seems to me this could also be interesting if you quickly want to create a conversation based on no sound, but with added subtitles, then if it looks good, you can add the audio later. So I can just use one 1 second silent ogg file for multiple voices and for every voice sentence, specify the length and put the subtitle in that length.
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I used a Lumia 735, which was a mid-range model. This also got the upgrade to Windows Mobile 10,
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21 hours ago, kano said:
I sure am glad these guys failed so spectacularly in the phone market.
I used to have a Nokia Lumia (Windows) phone for 3.5 years (free updates in that period), I was very happy with it. So I disagree. Their ui was i.m.o. better than Android and ios. It was also relativally fast on low resources.
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Maybe someone wants to make a blue-filter mod.
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I don't mind if there is an alternative way of browsing missions / mod, also because of gui limitations. But installing such things could be better supported. Like a mods installer.
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An alternative way is https://youzim.it/ and then read the zim file in https://www.kiwix.org .
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Here is the whole subtitle set (including srt files).
@Sotha has no time to review this, so people can just test it to see if I made mistakes. It's mostly one conversation. Just unzip the contained subtitle directory inside the fms directory and it should work.
I tested it and it fully works, but maybe I made spelling errors that I don't notice.
Edit: subtitles added to mission.
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Here is a draft for an fm_root.subs file (subtitles inclusion):
Spoiler/** * This file should be overridden in order to provide mission-specific subtitles. * When doing so, please follow the conventions: * 1) The root decl is called "fm_root" and is located in file "fm_root.subs". * 2) All other subtitle decls start with "fm_" prefix and are located in files starting with "fm_". */ fm_root { include "fm_guard" include "fm_lovell" include "fm_ludmilla" } fm_guard { verbosity story inline "sound/sfx/mandrasola/mandrasola_guard1.ogg" "What is your business here?" srt "sound/sfx/mandrasola/mandrasola_guard2.ogg" "subtitles/guard2.srt" } fm_lovell { verbosity story inline "sound/sfx/mandrasola/mandrasola_lovell1.ogg" "Well, well, well, if it isn't lady Lumilla. Come in, Let's talk." inline "sound/sfx/mandrasola/mandrasola_lovell2.ogg" "So, what brings you to my office mylady?" srt "sound/sfx/mandrasola/mandrasola_lovell3.ogg" "subtitles/lovell3.srt" inline "sound/sfx/mandrasola/mandrasola_lovell4.ogg" "Supply and demand, demand and supply mylady. Take it or leave it." inline "sound/sfx/mandrasola/mandrasola_lovell5.ogg" "A shame. I'm sure we could arrange some other kind of payment, my lady" srt "sound/sfx/mandrasola/mandrasola_lovell6.ogg" "subtitles/lovell6.srt" } fm_ludmilla { verbosity story inline "sound/sfx/mandrasola/mandrasola_ludmilla_iwarnyou.ogg" "I warn you!" inline "sound/sfx/mandrasola/mandrasola_ludmilla1.ogg" "Oh hello, I'm here to see mister Lovell please." srt "sound/sfx/mandrasola/mandrasola_ludmilla2.ogg" "subtitles/ludmilla2.srt" inline "sound/sfx/mandrasola/mandrasola_ludmilla3.ogg" "What!? This is robbery Lovell!" inline "sound/sfx/mandrasola/mandrasola_ludmilla4.ogg" "Are you kidding!? The price is outrageous, I don't have that kind of gold! " srt "sound/sfx/mandrasola/mandrasola_ludmilla5.ogg" "subtitles/ludmilla5.srt" inline "sound/sfx/mandrasola/mandrasola_ludmilla6.ogg" "Goodby!" }
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Quote
When enabled, the extension 'records' the network traffic on a given tab and stores the data in the browser. The recordings page shows a listing of all archived pages.
The extension allows users to replay the archived web pages (using the replayweb.page system), and allows users to export archived pages in standard WARC and new WACZ formats.
https://chrome.google.com/webstore/detail/webrecorder-archivewebpag/fpeoodllldobpkbkabpblcfaogecpndd
https://replayweb.page for reading exported WARC and WACZ files (although you first have to be online to reach that place, after that the page works offline). You can also download offline program. I guess you don't need this if you use the extension.
(tested, works well)
You do have to visit all the DR related pages on the wiki.
Why are there no more new fan missions in the missions section ?
in Fan Missions
Posted
Some of us are natural writers and some of us are not. I personally have a hard time expressing positive remarks. When I'm satisfied, I've not much to say.