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datiswous

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Posts posted by datiswous

  1. 35 minutes ago, Daft Mugi said:

    When you pick up and drop a body multiple times, it'll alternate between facing up and facing down.

    This is not actually true, I often have to do this some amount of time before the body falls down the opposite way. Very annoying. It would be nice if TDM had a rotate body button.. But even when it's rotated correctly, it's often hard to frob the key correctly.

    So yeah I'm in favor of an auto frob key button (for bodies).

    • Like 2
  2. Btw. there's some confusing text in that article:

    Quote

    FM-specific subtitles are always included from the decl named fm_root, which must be in the fm_root.subs file. For instance, the contents of the fm_test.subs file from the example above will have no effect until we add the file fm_root.subs with contents:

    https://wiki.thedarkmod.com/index.php?title=Subtitles#include

    There's no fm_test.subs in an example. I think it should be fm_conversations.subs . Not sure, but maybe you could check?

    • Like 1
  3. Fantastic mission!

    I encountered the following small issues:

    440908879_ahouseoflockedsecrets(2023-02-0401-10-42)(1769.761809.32-289.75).thumb.jpg.5336707f3663925cec858efad078a2a7.jpg

    1320188377_ahouseoflockedsecrets(2023-02-0401-58-39)(578.251142_8331.38).thumb.jpg.5110a1730e53084ac6dbbdbcf0968bb0.jpg

    These materials will fix these (the originals are missing from core, but used to be there):

    Spoiler
    // used to be in core, but not anymore
    textures/darkmod/window/simple_square01_brightlit
    {
    	glass
    	noselfshadow
    	qer_editorimage	textures/darkmod/window/simple_square01_brightlit_ed
    	diffusemap _black
    	{
    		blend add
    		map	textures/darkmod/window/simple_square01_brightlit
    		rgb 1
    	}
    }
    // core version is single sided, but might previously been double sided by default
    tdm_streetlamp_metal
    {
    
         qer_editorimage	models/darkmod/props/textures/lampmetal_d_ed
    	twosided
        metal
        noshadows
    
        diffusemap  models/darkmod/props/textures/lampmetal_d
        bumpmap	models/darkmod/props/textures/lampmetal_local
        specularmap models/darkmod/props/textures/lampmetal_s
    
    
    }

     

     

  4. Mission authors should check what core files they override (I think the console might show?) and then check if this is needed or even a good idea. Might also save some download space.

    Nice to have a mappers file checker script that checks if files are both present in fm and core and (if text based) what are the differences.

    • Like 1
  5. You mean only the last phrase? So for example you have an srt subtitle file with 20 phrases and the last phrase will be shown a couple of seconds longer than the audio file plays?

    Or do you mean for every audio phrase in an audio file? You can do whatever you want. You can set the time for every subtitle phrase how long it will display during playback.

    • Like 1
  6. On 1/12/2023 at 3:29 PM, Geep said:

    A concern is whether that would make navigating to a full-text search result harder... this is already a problem with our everything-collapsed-by-default "entity database" page.

    I decided to unhide the tables. I hope nobody complains.. I added a link to top page under every section so you can navigate from the index menu.

    https://wiki.thedarkmod.com/index.php?title=Entity_Database

    • Like 1
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