Jump to content
The Dark Mod Forums

datiswous

Member
  • Posts

    3215
  • Joined

  • Last visited

  • Days Won

    54

Posts posted by datiswous

  1. 20 hours ago, cvlw said:

    Select item in inventory, then highlight the target entity and and USE item (enter key).

    I think a house of locked secrets has a teleport functionality with that. You use a specific object in inventory with an entity in the game and then you get teleported to another area.

    The Accountant 2 (I think) you can use a shovel on some ground to make a hole.

    Just some examples.

  2. I wonder what the benefit is of a zone approach over a speaker approach.

    Quote

    For that there are two different options, a speaker approach which builds off this tutorial (described at the bottom of this tutorial, Adding_ambient_Sounds_to_your_Map#Ambient_Sounds_in_one_Area), and a zone approach described at Ambient Sounds, a zone approach, with the zone approach being the most powerful way to do it

    source

     

    It does not say why it's more powerful though.

  3. 51 minutes ago, cvlw said:

    I want the player to select an item in the inventory (not drop to hands) and then USE (frob and then use key) on an object in the map.  But, the frob should only happen when that object is selected in the inventory and not just general frob.

    I thought @JackFarmer was doing something similar recently if I'm not mistaken. Maybe he knows.

    • Thanks 1
  4. 2 hours ago, Baal said:

    Is it possible to override a single definition (from a .sndshd file for example) instead of whole files?

    On 12/2/2022 at 8:23 PM, stgatilov said:

    * It is now legal to override a single decl of core game in your mission.
    Recall that "decl" means a material, a skin, an entityDef, a particle, etc.
    Note that overriding a whole file from core game always worked as expected, but overriding a single decl from a file did not work reliably before (despite the common belief that it should).

    This was a fix in 2.11 beta, so it's included.

    I asume sound materials are included as well..

     

     

     

    • Like 1
    • Thanks 1
  5. 51 minutes ago, Daft Mugi said:
    tdm_show_viewpos 2; wait; screenshot; tdm_show_viewpos 0

    I did a test by manually:

    bind "KP_SLASH" "tdm_show_viewpos 2; wait; screenshot; tdm_show_viewpos 0"

    This gives me no viewpos in the screenshot.

    If I change it to this:

    bind "KP_SLASH" "tdm_show_viewpos 2; wait; wait; screenshot; tdm_show_viewpos 0"

    It does save the viewpos in the screenshot.

     

    Maybe you can change the command into double wait; to make it more reliable? I think certain key input is quicker?

    Or is it possible to give the full command including the gamma change, so I can test with that included as well?

  6. You steal a book from the library and go to an attic to read it (does this sound familiar?😉). You read 2 books that tell stories in different times of the church. You play these stories as the character in the book. When you get back there's a cutscene of you presenting the information or something else happens.

    You could do this via a campaign structure, or just teleport to different sections in the map. This does mean you have to make 2 copies with some changes in them.

    It might for example be that in the first book (mission/story) you find info about a secret entrance, which you can look for in the original world.

    Ironically A house of locked secrets has a nice example of this idea.

  7. 15 hours ago, Dragofer said:

    I wanted that component to stream audio from my laptop to my internet radio (Imperial Dabman i200)

    I used to have a Squizebox Classic which played music stored on a netbook (MSI Wind) with Linux on it. Later I moved to using a tablet for that.

    Now I have my whole music collection on my phone (Musicolet app) and play it back via a bluetooth DAC connected to the amp.

    • Like 1
  8. Spoiler

    Instead of making a typical thief mission where you loot the place, the player could be a character living in the church, or be a friend of a priest who lives there. Somebody died recently and you doubt it was a natural dead, maybe because of something that occured to you recently. You overheard a conversation (cutscene?), or the dead person had sent you a letter earlier (befor they died) with hints that suspect something.

    Or you come as an agent on a mission for the church to figure out why more and more people at the church are missing. You suspect the bishop turned into a vampire/werebeast/whatever and you have to find a proper cure...

    Anyway, I think there are probably better storytellers around.

     

    • Like 1
×
×
  • Create New...