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Posts
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Posts posted by datiswous
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35 minutes ago, Daft Mugi said:
When you pick up and drop a body multiple times, it'll alternate between facing up and facing down.
This is not actually true, I often have to do this some amount of time before the body falls down the opposite way. Very annoying. It would be nice if TDM had a rotate body button.. But even when it's rotated correctly, it's often hard to frob the key correctly.
So yeah I'm in favor of an auto frob key button (for bodies).
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Well I know what I'm doing in march..
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I have played the enhanced edition of the original, which is quite playable and pretty interesting. But I don't feel immersed enough, so I wait for the remake before continuing.
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How much dialog can fit in an inline subtitle until you need srt ?
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See also here:
https://bugs.thedarkmod.com/view.php?id=4289
But I don't know if all that made it in 2.11
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Hey I miss here that shadow maps are enabled with volumetric lighting (always) even when stencil shadows are enabled. I think this is a feature for players who prefer stencil shadows.
https://wiki.thedarkmod.com/index.php?title=What's_new_in_TDM_2.11#Graphics
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On 2/9/2023 at 11:00 AM, chakkman said:
(obviously, as there hasn't been changed anything under the hood about the hit mechanics)
I thought there actually had been. I thought @Obsttorte brought this change and some others for testing. I don't know if it all made it into 2.11 .
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Btw. there's some confusing text in that article:
QuoteFM-specific subtitles are always included from the decl named fm_root, which must be in the fm_root.subs file. For instance, the contents of the fm_test.subs file from the example above will have no effect until we add the file fm_root.subs with contents:
https://wiki.thedarkmod.com/index.php?title=Subtitles#include
There's no fm_test.subs in an example. I think it should be fm_conversations.subs . Not sure, but maybe you could check?
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8 hours ago, AluminumHaste said:
The one where you take multiple images of the subject with lighting from all angles didn't work, there was too much noise.
I guess this method:
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Yeah ok. I'm working on the subtitles as well. So when I'm done with that I sent them together with fixes to a dev.
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Tactical stealth game:
https://store.steampowered.com/app/1709870/Spirited_Thief/
Haven't tried it but looks a bit similar to Invisible, Inc. gameplay.
Although I don't really like the art style.
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Fantastic mission!
I encountered the following small issues:
These materials will fix these (the originals are missing from core, but used to be there):
Spoiler// used to be in core, but not anymore textures/darkmod/window/simple_square01_brightlit { glass noselfshadow qer_editorimage textures/darkmod/window/simple_square01_brightlit_ed diffusemap _black { blend add map textures/darkmod/window/simple_square01_brightlit rgb 1 } } // core version is single sided, but might previously been double sided by default tdm_streetlamp_metal { qer_editorimage models/darkmod/props/textures/lampmetal_d_ed twosided metal noshadows diffusemap models/darkmod/props/textures/lampmetal_d bumpmap models/darkmod/props/textures/lampmetal_local specularmap models/darkmod/props/textures/lampmetal_s }
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1 hour ago, Geep said:
Wouldn't it be better to guide people to place the corresponding .srt files within the "subtitles" tree (where their .subs live), rather than the "sound" tree?
Yeah, I thought the same and this is what I effectively do (putting srt files in folder subtitles).
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29 minutes ago, chakkman said:
The peak for games for me were the late 90's, early 2000's. Thief, System Shock 2, Deus Ex. I consider those the pinnacle of creativity in game design.
If you look for a new game, do you look for a new design, or something that resembles your favorite games of that time?
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10 hours ago, Jonathan said:
Detailed review:
Very detailed review. I thought it would be nice if your review would be posted here:
https://www.thiefguild.com/fanmissions/26150/
But up to you.
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2 hours ago, Ludvig said:
You can see if you have any old nvidia runtimes that can be removed by running
flatpak remove --unused
This info should go in the topic post I think. Works really well.
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Mission authors should check what core files they override (I think the console might show?) and then check if this is needed or even a good idea. Might also save some download space.
Nice to have a mappers file checker script that checks if files are both present in fm and core and (if text based) what are the differences.
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1 hour ago, chakkman said:
is it normal that the TDM configuration reset itself after the update? Don't think I had that before. I had to set all the ingame options again
Yes this is normal. Had to do this for all dev and beta versions.
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You mean only the last phrase? So for example you have an srt subtitle file with 20 phrases and the last phrase will be shown a couple of seconds longer than the audio file plays?
Or do you mean for every audio phrase in an audio file? You can do whatever you want. You can set the time for every subtitle phrase how long it will display during playback.
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3 hours ago, Baal said:
You mean stacking things to climb on them?
Yeah there are often higher places that can be reached, but then lead nowhere, which is super disappointing.
(I mean in general, not talking about this mission, I haven't played it yet)
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On 1/12/2023 at 3:29 PM, Geep said:
A concern is whether that would make navigating to a full-text search result harder... this is already a problem with our everything-collapsed-by-default "entity database" page.
I decided to unhide the tables. I hope nobody complains.. I added a link to top page under every section so you can navigate from the index menu.
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Every time I install the DR flatpack version it downloads an amount of different nvidia GL runtimes, but I already found out I only need one and the rest is just wasted storage. What is the reason for that?
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Btw, obj import is not possible yet? Because it is now supported by tdm.
Edit: I think it's possible to add support.
Things that could be improved
in The Dark Mod
Posted
I think I read somewhere it might have to do with space. So if there is not a lot of space, it always drops in a certain way. Not sure though.