Jump to content
The Dark Mod Forums

datiswous

Member
  • Posts

    2421
  • Joined

  • Last visited

  • Days Won

    32

Posts posted by datiswous

  1. 4 hours ago, nbohr1more said:

    When running TDM in Linux, you must set FPS to "Uncapped Mode" in the Advanced settings, the old capped mode has terrible stuttering and performance under Linux ( even native Doom 3 has this issue ). You can set Max FPS to 60 if you are worried about any inconsistencies with game timing ( the only known issues are rare problems with audio behavior at really high FPS). Just don't use the native 60FPS capped mode, use Uncapped mode with a Max FPS value.

    This is completely new info for me. But I was already using uncapped mode for a while

  2. On 2/28/2024 at 4:52 PM, CountMorillonite said:

    If a fan mission has a map, it would be nice if the map wasn't a generalized after-thought, but a more detailed and real-time map showing where you are when you open it.

    There are missions that already have this. Check out A house of locked secrets for example.

    The feature is called Automap. For info see here:

    https://wiki.thedarkmod.com/index.php?title=Creating_Automaps

     

    • Like 1
  3. On 2/2/2024 at 4:45 PM, Skaruts said:

    Skaruts has given permission to the TDM Team to add Subtitles or Localization Strings to this mission.

    There are currently no actual voices in this fm, so subtitles are impossible. Maybe in v3?

     

    On 2/2/2024 at 4:45 PM, Skaruts said:

    Download:

    This is a better place for manual downloads:

    https://www.thedarkmod.com/missiondetails/?internalName=sk_cooks

     

    The Thiefguild page could also link to that, maybe.

    • Like 1
  4. If you install an older version of tdm you can update again via the fm downloader. It seems expected behaviour for going the downgrading route.

    The installer should not install/update/touch fms.

  5. 21 hours ago, stgatilov said:

    Some parts are managed by tdm_installer, some parts are managed by in-game downloader.

    So you just remove the mission from the installer and add updating to the ingame downloader. What is the downside?

    For an installer update you do a version check on the installed fm version.

  6. For peeps coming from Windows with no desire to invest a lot of time in learning Linux and the command line (you have to anyway to a certain extend) I would advise Linux mint if you want a fixed release or Manjaro if you want it rolling. Although @revelatorhad good experience with Solus.

    You can already start using it now in a multi-boot setting.

    On 2/26/2024 at 2:00 PM, Skaruts said:

    but I have other priorities to worry about in my life and no willingness to be adding that on top right now.

    Meanwhile, this is what I have to work with, and I'm trying to find out if there's a way I could still compile DR with it.

    So you are willing to invest time into figuring out some obscure way to get it working instead of invest time in a proper solution for the future.

    Why do you need to compile a Windows version, instead of a Linux version?

    I guess you could ask someone with Windows 10 to compile it for you?

    • Like 1
  7. 3 hours ago, nbohr1more said:

    Looks like it's too late so we will be reverting to the 2.11 training mission.

    If you want an early peek at what might end-up in 2.13 you can test this one:

    Why can the official missions not be updated via the mission downloader? These are just fm's. This would give us players earlier fixes, instead of having to wait another year. This makes no sense to me.

  8. 8 minutes ago, Skaruts said:

    t's arguably quite a bit more work than just creating a layer and adding stuff to it. And then you'd have to also add it to a hotkey, to make it practical. Filters are good for things you want to keep as groups forever, not really for temporary or map-specific groups.

    I think that's just your specific assumption. You can use filters for very map specific things. It's not difficult or a lot of work to make them.

    4 minutes ago, Skaruts said:

    One other problem with filters is that you can only have so many hotkeys. Any filters that aren't attached to hotkeys aren't practical to turn on/off, because you need to access the menu. 

    So you're saying you use hotkeys for layers? I never use hotkeys for filters. Accessing them in the menu is just 2 clicks.

  9. 58 minutes ago, Skaruts said:

    Currently, objects are always visible if any of the layers that contain them is visible, so this kind of thing can't be done. (And to be honest, because of that, currently it seems to me that there's no point having objects in multiple layers.)

    Yeah this is something I wondered too. What is the point of having things in multiple layers?

     

    1 hour ago, Skaruts said:

    It would be nice to override the visibility of objects that are contained in multiple layers, by toggling one of those layers on/off.

    Instead maybe add a filtertype for layers, so you can filter everything that is part of that layer.

  10. Spoiler
    3 hours ago, Skaruts said:

    When the front door blows out, it's also not visible from up there, so that kind of didn't help with my confusion.

     

    Spoiler

    I agree this could have been done better, for example with a camera view pointed at the door.

    1. So you unlock the window,
    2. the view moves to a space in front of the door,
    3. the door blows out
    4. and the view goes back to the player.

     

    • Like 1
  11. On 1/27/2023 at 12:09 AM, Geep said:

    buildSubtitleShader.exe - Latest release of April 10, 2023. This program fabricates a TDM sound shader file specifically for the testSubtitles... series of FMs used here. It does so by wrapping each sound file name in a directory into a sound shader with uniform incremental naming. While limited to a single directory, the latest release simplifies merging runs from multiple directories.

    I was wondering if it's possible to make a program that generates a subs file from a folder with a bunch of srt files. I know this is too much to ask for, but I just mention the idea..

    The lines are usely:

    srt "sound/sub-path-to-sound-folder/sound-file-name.ogg" "subtitles/sound-file-name.srt"

     

    Edit: I think I already figured it out using Python code.

    Just putting it here quickly so I can reproduce it later.

    import os, sys
    
    path = "C:/Progs/tdm/fms/mandrasola/sound/sfx/mandrasola/"
    
    path_sounds = "sound/sfx/mandrasola/"
    
    path_subs = "subtitles/"
    
    listfiles = os.listdir(path)
    
    for x in listfiles:
        print("srt " + '"' + path_sounds + x + '"' + ' "' + path_subs + x.removesuffix('.ogg') + ".srt" + '"')

     

    Generates:

    srt "sound/sfx/mandrasola/mandrasola_guard1.ogg" "subtitles/mandrasola_guard1.srt"
    srt "sound/sfx/mandrasola/mandrasola_guard2.ogg" "subtitles/mandrasola_guard2.srt"
    srt "sound/sfx/mandrasola/mandrasola_lovell1.ogg" "subtitles/mandrasola_lovell1.srt"
    srt "sound/sfx/mandrasola/mandrasola_lovell2.ogg" "subtitles/mandrasola_lovell2.srt"
    srt "sound/sfx/mandrasola/mandrasola_lovell3.ogg" "subtitles/mandrasola_lovell3.srt"
    srt "sound/sfx/mandrasola/mandrasola_lovell4.ogg" "subtitles/mandrasola_lovell4.srt"
    srt "sound/sfx/mandrasola/mandrasola_lovell5.ogg" "subtitles/mandrasola_lovell5.srt"
    srt "sound/sfx/mandrasola/mandrasola_lovell6.ogg" "subtitles/mandrasola_lovell6.srt"
    srt "sound/sfx/mandrasola/mandrasola_ludmilla1.ogg" "subtitles/mandrasola_ludmilla1.srt"
    srt "sound/sfx/mandrasola/mandrasola_ludmilla2.ogg" "subtitles/mandrasola_ludmilla2.srt"
    srt "sound/sfx/mandrasola/mandrasola_ludmilla3.ogg" "subtitles/mandrasola_ludmilla3.srt"
    srt "sound/sfx/mandrasola/mandrasola_ludmilla4.ogg" "subtitles/mandrasola_ludmilla4.srt"
    srt "sound/sfx/mandrasola/mandrasola_ludmilla5.ogg" "subtitles/mandrasola_ludmilla5.srt"
    srt "sound/sfx/mandrasola/mandrasola_ludmilla6.ogg" "subtitles/mandrasola_ludmilla6.srt"
    srt "sound/sfx/mandrasola/mandrasola_ludmilla_iwarnyou.ogg" "subtitles/mandrasola_ludmilla_iwarnyou.srt"

     

    Man this would have saved me so much time yesterday..

    • Like 2
  12. I added this to the included mainmenu_briefing.gui :

    	//stgatilov #2454: display subtitles
    	#define SUBTITLES_NAMEPREFIX Briefing
    	#include "guis/tdm_subtitles_common.gui"

    I thought that would do it..

    Btw. this is for mission nhat. This section doesn't really need subtitles, because they are already included burned in the images, but I still want to figure out why it doesn't show up.

  13. 1 hour ago, AluminumHaste said:

    He was banned after what happened last time.

    I'm not sure if that's true. I think it's his own choice (at least that's what he said to me on discord). Although you're a teammember yourself, so maybe you know best what the status is. But when he's so involved with TDM it's a little strange. He's active on the wiki, he's active on the bugtracker, he has active contact with teammembers and mappers on discord, working on different missions.

     

    • Like 1
  14. 21 hours ago, Geep said:

    Sorry, datiswous, your vid above is not it

    No it's just a video showing how to setup that specific config that was asked for.

     

    I personally have 2 monitors. On the first monitor I have the 3d view + one of the 2d views and I can cycle through the 3 2d-views with a keypress. On the second window I have all the special windows, like entity, ai, etc. Which are tabbed into one window.

    • Like 1
  15. https://postimages.org/

    • creates actual image urls to the file (a lot of image sharing sites share links to pages, but not to the actual file)
    • optional: resize on upload
    • optional: specify if you want them removed after a specific time.

    When you copy the url-list in a post and then after press enter, they get included as images into the post automatically.

    Example:
     

    Spoiler

    image.thumb.png.eaa593490fa75566da7899d3264b256f.png

    Copy paste it in the post like this:

    https://i.postimg.cc/0272M8nT/closemouthed-shadows.jpg
    https://i.postimg.cc/59h22HB5/closemouthed-shadows-2023-06-08-11-19-50-237-68-234-6-75.jpg
    https://i.postimg.cc/zDbfNwgX/mission1-2023-05-24-11-41-31-0-0-0.jpg

    Then put your cursor after the last image url and press Enter. All images are placed in the post as images.

     

×
×
  • Create New...