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simplen00b

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Everything posted by simplen00b

  1. Added some more In the North screenshots: http://minus.com/mK2MmdjRJneBh/, including one with a female guard that I think's quite cool:
  2. Done these few from ItN for starters - if any of them are any use, feel free to use: - http://minus.com/mK2MmdjRJneBh/
  3. Worked fine for me...is there a bigger picture I'm missing?
  4. +1. Your new one looks loads better.
  5. That looks like it was a problem with the original mission upload, but it's been updated to v1.1 and now works with 1.19 FM loader - http://thiefmissions...m/TellTaleHeart Oh mercy - mantling. What. On. Earth. I try jumping onto a bed or a sofa and end up clattering around with all the stealth of a drunk giraffe on stilts
  6. They're going down the DLC add-on route, apparently - http://www.eurogamer...ed-arena-battle
  7. OK...it's £25 on amazon, which is about £20 more than I've spent on a game in the last ten years, so it's stupid to even think about splashing that amount of money out. And then you guys come up with this: You know how to tempt a (spider)noob...
  8. If you like scary atmospheres, then yes, play it. I'd say it's the atmosphere that was the scariest thing about it for me - the AI that AngelWolf refers to are pretty freaky but truth is, they aren't that hard to avoid/defeat. It was the constant drip-feed of discovering what an awful place it was that did my head in. TBH, I can admire the work that went into it but it was too genuinely unpleasant for me (I'm not a big horror games fan) and I never enjoyed it as a Thief mission. Is it? The only scripted boo tactics I can remember are , and maybe . Otherwise, the scripted stuff I remember was more to do with making you feel increasingly trapped and powerless. Happy to be corrected though as I haven't played it for years.
  9. Blind luck I found out that was the problem - I just happened to do a right click on TheDarkMod.exe (can't remember why) and saw a 'Run with graphics processor' option, which was set to integrated graphics as default . What baffles me is that it evidently ran 1.07 on the 555M without any instruction from me, but as soon as I upgraded to 1.08, it decided TDM needed the awesome processing power that only Integrated Graphics Chip can provide . Whatever. Just glad I can now dive into the lovely glittering pool of 1.08 gorgeousness . Played Glenham Tower last night and there's something very satisfying about the clatter of revenants' armour hitting the floor as they succumb to my repeated sword-whackings. (Love your 'unh??' pic, BTW. Have added it to my collection.)
  10. Yay! Found the cause of my low fps (and it's nothing to do with 1.08) - for what I'm sure were VERY VERY GOOD REASONS, nvidia was directing 1.08 to play on my laptop's integrated graphics chip instead of the GT555M card. (Pause to let that sink in.) I mean, really: - Thanks to everyone who offered help & suggestions. Just opened 'In the North' and the outside area (which was running at 10-12 fps) is now running at 35-40. Don't know how to edit the thread title to say [solved], so if someone could tell me how to do it (or do it) that'd be great. Now to play a few missions and give a proper answer to the '1.08 impressions' thread...
  11. Brilliant. Absolutely brilliant. Above and beyond. (Pretty sure I'd've given up less than half-way through.) It is possible to get a rope arrow into the wooden beam that the bell hangs off, but the rope doesn't go anywhere useful...
  12. Oooh...hadn't thought of that...after spending about ten minutes trying (and failing) to find a place that could take a rope arrow, I just gave up
  13. Yup. I tried running it under 1.07 and had exactly the same problem.
  14. Finally finished - had another malloc crash en route, but fortunately I had started to do more frequent hard saves so didn't lose too much of the game. Great mission - special likes: Definitely one of the most immersive FMs ever. Thanks Grayman.
  15. ...you start watching Iron Man 2 and within three minutes you're thinking "Oooh - nice grimy wall texture..."
  16. No.... Ahem. With my performance problems re 1.08. I dug out a back-up copy of 1.07 and realised what had happened. Way back when I started playing TDM, I (for reasons passing understanding) turned the main menu music off.Mistake now rectified.
  17. Sounds like that could be easier. I'll give it a go
  18. +1. Got mine for £6 from Amazon UK. Never played Doom itself - not keen on splat-em-ups - but it's the best £6 I've ever spent on a game
  19. I just try to use KO instead of bj.Makes it easier to stop the mental imagery going places I'd rather it didn't...
  20. OK - think I've worked it out, and have started making a list that identifies the specific soundfile associated with the shader header description from the list (NB - I have a couple of queries highlighted in yellow): Etc, etc. I'm happy to go through the whole list and add the sound file paths associated with the shader, unless someone's got a better system. (I'll do it just for my own reference anyway .) For the record, my working method for putting the above list together was: 1. Point the search programme (I use Agent Ransack) at my folder of unzipped D3 base paks 2. Tell it to look for a *.sndshd file containing the text of each item on the list, excluding the ".wav" suffix (e.g. "activate_airpump_02") 3. Open the file it finds in Notepad 4. Tell Notepad to find the same 'containing' search item I used in step 2 (i.e. "activate_airpump_02") 5. Copy the sound file paths listed beneath that header in the .sndshd file and paste them into the new document above. The two queries in the list above are from when those steps didn't return a definite result. If I've fundamentally misunderstood the system, let me know . Like I say, I'll do the whole list for my own reference, but if people think it'd be useful for the wiki, I'm happy to upload it, but I need to be shown how to sign up for it. (May be a good idea to get a system going where people can say they're working on particular files to try and avoid duplication, but not sure how that would work.)
  21. Looking at the Missing assets for standalone page on the wiki to see if I could help with textures and/or sounds, and I have a few noob questions: - 1) Textures The first list says: - What does SL stand for? - If they are shaders and not textures, (i) how would I know? (ii) what is a shader (can't find anything much on the wiki), and (iii) how would I create one in TDM? (Told you they were noob q's.) For the "Missing otherwise" list, I'm going through the decals from pak004, and I'm surprised how small most of them are - 128x128 or smaller seems quite common. Am I looking at the right ones? (I thought they'd be larger.) 2) Sounds i) General observation: my soundfiles seem to be mainly .ogg rather then .wav as per the list - is that a problem? ii) I'm finding it hard to find many of these soundfiles in the D3 paks. For the first file on the list (_default.wav) - I found _default.ogg in pak000, so I guess that's it. However, things get a bit confusing going on down the list: - activate_airpump_02.wav - found loop_airpump_02; is that it? admin_impdoor_creak.wav - there's an 'admin_impdoors' folder with creak1 and creak2 alarm.wav - there are various 'loop_alarms' and an 'alarm_02', but can't find 'alarm' ambient_metal_stresses.wav - there's a 'pak003\sound\ambient\metals' folder which has various '1shot_metalstress' sounds; or there's 'pak003\sound\xian\metals\long_ambient_stresses' folder which has some 'long_ambient_stress' sounds. bodyparts.wav - got body_drag, body_rot and a body_vert. Don’t have any bodyparts (lol) ...and so on. Are the names on the list referring to soundsets that need changing (e.g. the ambient_metal_stresses; do all the 'long_ambient_stress' sounds need replacing?) Has there been some name-changing down the line? Are my paks messed up? Or am I just missing something? Any guidance welcome .
  22. None that I can remember off-hand, but I'm not running many other big apps at the mo (apart from 1.07). Can't be certain, but I'm pretty sure that since the crash 'In the North' is running slightly slower than it was already. Quicksaves are definitely slower - the game pauses for about 2 seconds, instead of about half-a-second - and it feels like the game takes longer to load too. Didn't put a stopwatch on it before though, so not totally certain Ah well. Hopefully some solution will emerge and I'll be able to join in the 1.08 party. Instead of standing outside peering forlornly through the window. **Buries head in arms and wails inconsolably** :rolleyes: :rolleyes:
  23. Yes for thedarkmod.exe, no for doom3.exe (I thought I read TDM doesn't use that exe any more) but just applied it - no difference, I'm afraid.
  24. I've just had my first ever TDM-crash-with-a-message-box - a realloc failure (whatever that is): I've mentioned in the "1.08 impressions" thread that 1.08 has overall *reduced* my fps to about half or less of what I generally get with 1.07 (which is 50-60fps). I've done a completely fresh re-install of Doom 3 and TDM, and updated my GPU drivers, but to no avail. If this error message gives anyone any insights, I'd love to hear them Laptop specs: Win 7 Pro 64-bit, 8GB RAM, Nvidia Geforce GT 555M GPU.
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