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About plotzzz

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  1. Thanks Goldwell. Very nice little mission, with cool new features. The rain effect of windows are just amazing. Beginning is really well done. Enjoyed playing it.
  2. Appreciated: This mission is an aesthetical and mechanical masterpiece, that brings puzzles (a part of Thief's success) to the Darkmod at last. The possibilities exploited here give a new space for creativity. Didn't like: linearity, feeling of emptyness and lack of story. Puzzles: I found hard to randomly find what was need for puzzle #1, the mirror puzzle was quick to solve with pen and paper. Bug: the mission finishes with a silent black screen. A big thanks Bikerdude, Goldchocobo and the team for this completely original surprise!
  3. Try loading small and big missions. If big fail, then it's a RAM problem. I think.
  4. Would everybody agree on "XP partially supported" expression ? Cause every mission will work IF you can acccept blurry maps and low-res textures.
  5. Maybe SOME missions should be flagged "not XP compatible". Anyway I just switched to Win 7 and I must say it's really another experience, although I DID have a malloc crash once. Even loading times are far better. And for programming experts, I carefully watched the RAM usage and in goes up to 2GB almost (if I remember correctly) during first loading of a mission, then goes down back to 700Mo, so it could be fixed, but again, it's so cool under Win 7 I'm not sure it's worth it. So there IS a trick to bypass the 2GB problem with XP? never read anything about it before!
  6. plotzzz

    Minimizing TDM

    With Windows XP I suppose ? Doesn't work with Win 7.
  7. Woohooo! thanks Goldwell.The voice effect of skeletons are a bit too strong for me to fully understand, but my english is not native.
  8. Hi Goldwell, could you please post the rest of the skeleton speeches on this topic like last time ? I find it hard to understand. Thanks a lot (I'm at the canon right now).
  9. @reymeld: you are probably playing on "easy": no cave access then.
  10. @AH: thanks! @Goldwell: you bet it helps thanks a lot!
  11. Another question: to get the most from this FM I would like to fully understand the long dialog between the 2 skeletons as the hero enters the castle from the caves. Does Sotha have a text file or anybody could explain (with spoiler tags ). Thanks.
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