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  1. Yes, we're trying to design our characters to share animations whenever possible. They are all being created using the same model as a base, though only Oddity and Domarius can comment on whether the skeletons and rigging are the same. You might find this thread useful: http://forums.thedarkmod.com/index.php?showtopic=3841
  2. Bah. Sorry, Solis. I don't know if you can see the modeling and animations forums yet, but we're hashing the above issues out right now. It looks like the noblewoman isn't quite ready to go after all. I hope you haven't done too much with her yet. I just have to get confirmation about something and then I'll send you an alternate task.
  3. Putting heads in the def files is not that hard at all, I think it's just one line like "def_head" and it attaches to a joint name you specify in the def file as well. Then the head is linked to the attachment joint, so however you move that joint, the head will follow. The head would obviously have to be a separate model with its own texture, etc. Basically we chop off the AI's head, save it as a separate model and make variations if we want. As Spring pointed out, if we don't want to vary the 3d structure of the head we can just use skins and don't need a separate head model. I don't know how the animation stuff works though. You might have to create an md5 mesh and animations specifically for the head if you want it to move independent of the neck. Are any animations even planning to move things independently from the neck up anyway? (Note this doesn't count turning the head side to side, again that could be done by turning the attach joint side to side and the head would follow). Would that be things like facial expressions and lip synch that we don't really have so far?
  4. The Viktrola is actually finished (by someone else). Post what you're working on in this thread: http://forums.thedarkmod.com/index.php?showtopic=4066 it's more up-to-date.
  5. I played this a while ago and thought it was great. You can actually go to their forums and talk to the makers and leave feedback. They're quite good chaps from what I've seen.
  6. Check this out: http://forums.thedarkmod.com/index.php?showtopic=2974 Basically, you're just missing the surftype15 line
  7. You should get set up as a contributor today, so you'll be able to see the animation forums. I'm pretty sure the noblewoman is rigged already, because there have even been some motionbuilder files made for it. What we'd like to start is if you could make our "level 1" animations for that model. That would include: [*]Idle (standing casually) [*]Walking (a leisurely stroll down a mansion hallway) [*]Running (Something's wrong, I must get help!) [*]Searching (Did I hear something in the darkness? Peering and walking slowly around, looking for something) Some of these may already exist in .fbx or .mb format. Is there an address I could send the files to?
  8. Oh jesus christ TTLG is not some sort of public service it is just a set of forums and in the end if the moderators decide for whatever reason they don't like you, they have every right to stop you visiting. And I'm sure they had their reasons. And if you don't like it then you have perfectly free choice not to use TTLG whatsoever. On the other hand, let's not turn THESE forums into some denizen of the TTLG banned, just because they're smaller and more lenient.
  9. TTLG going to the shits is all my fault. As soon as I got banned that place went to hell. I also got banned in Thievery UT forums but things seem better there now.
  10. This is exactly why I only lurk there. I don't like forums where banning is paraded around like a threat, and ad-hominem attacks are commonplace.
  11. Heh, yeah, it will probably just blow over sometime soon I actually like TTLG because most of the folk there (in the Thief forums) are great and have been around doing good Thiefy stuff for years. So, we'll see.
  12. I dont see what the problem is with a guy posting that he's selling game stuff on e-bay as long as the games are legitimate and not illegally burned copies. On edios I've posted links that I've found on e-bay, amazon and other places that have Thief Gold for sale so any fan that hasnt gotten it can have a chance of getting it. I've even gave an extra copy to a friend that I found at EB games (paid a chunk of change shipping it to England too). No one has ever complained, of course in TTLG world good deeds are always considered evil! Tell me about it, TTLG Comm Chat is one of the most corrupt and twisted places I've ever had the displeasure of witnessing on the internet. All the rules (including their own FAQ) are thrown out the window, and any form of insult and attack is allowed. I left in 2004 after an argument with a member who began yelling 'let's kill the n---ers and the k--es!'. When I confronted the guy-I was the one threatened by the admin who pretended like the previous sentence never happened. Since then I have had very harsh words for those scumbags and will continue to do so for many years to come. Of course the admins have taken their swipes at me personally, GBM launched an attack against me last year in the TTLG Editing Guild, cursing me, calling me names and making an all out effort to turn my friends there against me. It ended up being funny because everyone blew him off, and I had some VERY harsh words with him by e-mail about what he did and what had let up to the current situation. He just blew me off in his reply babbling that I 'wasnt important to him' (If so why the attack in the first place IDIOT? Do you really think I'm going to start letting personal attacks like that go unchallenged?). I've attempted to speak to Digital Nightfall on several occasions to get things straightened out, but I've simply been ignored-in spite of the fact that up until this day I have never spoken I'll of him. But that's ok-I'm not going anywhere and you will all see keep right on growing stronger in the Thief community. Fuck them! Komag....the more you give to ungrateful, spoiled brats and the nepotists that allow them to exist on the forums, the more shit they throw in your face when things dont go 100% their way. That's the main problem with the Thief Community as a whole, there's been so many good people putting in their sweat into the whole thing for so long-people think they can let things go to hell and nothing bad will happen. Perhaps what we need is a totally new community for Thief 1,2 and TDS fans-perhaps it could be called the 'Garbage Free Forum!'
  13. Okay, so apparantly they really REALLY hate anyone mentioning they have Thief and other games for sale, because that thread got deleted, and it pissed me off so I wrote a "that sucks that my thread was deleted, you buttheads" type thread (bad idea, I know), and now I'm freakin' banned! I know about their "no business promoting" rule to avoid schemers and advertisers from spamming their forums, but a one time mention of some games I'm selling hardly counts. So I guess it was not just that but the combination of that and then my thread complaining about it. I also know David and GBM personally despise me (due to disagreements over political/economic issues in Comm Chat over there which I abandoned after that), call me awful names and have joined in the "I hate Komag and he sucks" threads, but this seems over the top. Oh it's not like I've been an integral part of that community for over 5 years, no. It's not like I've spent hundreds/thousands of hours personally working to help keep the Thief community in general alive and strong. oh well, screw 'em
  14. here are the generators/furnaces: http://forums.thedarkmod.com/index.php?showtopic=3840
  15. It would be awfully nice if these forums did not become some spammy marketplace. Please refrain!
  16. I just took a look at the skinning thread, and noticed there are still a lot of models that need to be skinned, including some that are on the list above. In fact, there is already cutlery modeled and apaprently with textures, though I can't get them to work and can't open them because they are .ASE. Can someone take a look at the Models/props/misc folder on the FTP? It has a bunch of models that are done but need uvmaps and textures. The following folders are yet to be done: Cutlery Feastplate Locks Pots Washbasin Waterpump In fact, just check out the following list: http://forums.thedarkmod.com/index.php?act=S...st=0#entry32292
  17. oDDity

    Door Size

    Well, if you ahve to re-rig them for this, then you may as well set up the armour surfaces while you're at it. When you detach the mesh, export it, convert it to lwo, and in lighhtwave, put the different armour surfaces in a separate layer and give them their own surface name, then save and import it back into maya for rigging. IN fact, this is a job that anyone who wants somehting to do can handle, you don't have to be an expert. Of course, it may actually be more convient to rergane the texture images in such a way as they only show the different armoured parts, since they may areayd be split up inconveniently, so you may and up wiht a charcater point to a lot of different shaders. THere are also complications wiht some parts of the mesh needing to have selfshadow on, so they have to be a separate shader as well. Everyhting that is a separate shader, has to have a unique surface name, and has to have a unique layer. Also, to furthur complicate maters, it has to point to a unique image as well, but only at the lightwave and maya stage, once you have exprted it to md5, you can point two or more shaders in the md5mesh to the same material.
  18. I was googling around, to see how the new teaser had been recieved, when I came accross a thread in the Nvnews forums. I contacted Solis and told him to drop by for a chat. Animations
  19. *leaps back in to the forums* Are you guys getting paid by ID software for this shit? Because when you guys get a release date for it, I'm buying The Dark Mod. I might play D3, for a short while, but this is going to be the reason for it. Couple of things: Loved the trailer overall - esp. rope arrow swinginess and mantling. Bit jerky in places, physics were kind of weird, but as you say, this should be fixed later on. Make sure you get your old english perfect for the real thing. Anyone who's sung hymns has an almost intuitive grasp of that stuff. However, the quotation at the start was gut wrenching in its back-hearkening. And, if smooth highlighting is possible, it should be included for the polish it affords. On/off snapping of highlight will only remind people they're in a game - nothing in real life truly snaps instantly - even lights have a just-discernible period of brightening/fading. (I guess computer monitors and suchlike are exceptions )
  20. I have just discovered the other forums! It seem I have to reload the page to get them to apear? Anyhow, I've been working on some castle stuff as N.H. suggested, and yes, I will have a rumage through my older assets and upload stuff that seems to be in keeping with the spirit of the mod.
  21. Do you have access to the texture/models forums, Modern? Your stuff looks fantastic, and if you're willing I'd love to import some of those textures/models from your screenshots into the game right away. Specifically we've been wanting to get some more plants and old worn statues into the mix, and I noticed that you already had some excellent ones. And those bricks were great! Anyway, don't feel you have to stay here in the contribtor forum. Jump in!
  22. Hi, some of you probably seen some of my work on ttlg. Anyway, I'm getting frustrated with t3's limitations and I've been doing homework on Doom 3 editing. Here's some examples of what I've been up to: Textures I've done as a "Flesh Eater", a t3ed community project "The Cabal" campaign: A tweaked Garrett model I managed to convert to 3ds max then back again (tweaked mesh, new textures, physiqued): And new textures for T3 for a mod I was working on, but probably never finished due to t3's limitations and lack of documentation: I like to do a lot of tweaking. I managed to convert t3's animations and skeletal meshes so I can edit them in 3ds max. I fixed rope arrow creation (it's still not working very well, it TDS for crying out loud!). I'm also the creator of "GarrAT: Animations Tweak for TDS": http://www.ttlg.com/forums/showthread.php?t=105502 I created a tds fm called "Krellek's Labyrinth": http://www.ttlg.com/forums/showthread.php?t=100987 As for 3ds max (I know some of you think the program's evil) but I found some import/export plugins for the md5 format. I'm getting the hang of character rigging, animation, uvw unwrapping, and I'm well versed on the texture-side of things (t3's specular implementation is an extreme PITA). I wrote a few tutorials for t3ed: http://ttlg.com/wiki/index.php?title=Displ...nscious_or_Dead http://ttlg.com/wiki/index.php?title=Underwater_Vision http://ttlg.com/wiki/index.php?title=Pagan_WilloWisps http://ttlg.com/wiki/index.php?title=Conve...tions_to_3DSMax And a normal mapping tutorial (an old method I don't use any more): http://www.potterdevelopments.org.uk/fm/tu...MapTutorial.zip I'm also a composer/sound designer/editor but I know you're totally full in that department. I may do a little more with t3 but I'm often getting frustrated with its limitations, but I'd like to help the Dark Mod.
  23. oDDity

    Door Size

    I thought Ishtvan had solved the sizing problem with coding? THere's no way I know of to scale a fully rigged mesh in maya, it causes all sort of fuck-ups. You will have to rerig them all anway if oyu want to change the surfaces for the armour hit areas it seems.
  24. If you make the lid a seperate entity, then you can use the frobdoor class as it will have the same behaviour as a door. It can be locked, it can be picked, etc.. If the chest has one static mesh it would need an animation for openign and closing.
  25. Oh god, not this again..... We already discussed this in the Dev forums and I believe we concluded that we won't be using fuck etc. I really don't care if they say fuck or damn, but I'd say using damn makes the game sound more sophisticated then fuck.
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