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  1. Are you working in DarkRadiant or Dromed? That sounds like a Dromed error, as Dromed uses multi-brushes and DarkRadiant uses Prefabs. Also, I don't think raising the object limit in DarkRadiant that can be handled outside of the coders (meaning it has to change for DarkRadiant, not on a mission by mission basis) In Dromed it is in Dark.cgf I believe, at the top of the file is a line Max Objects (or something) that is set default at 2400, you can change to whatever you like. If you are working in Dromed I suggest you got to TTLG forums as all these answers have been answered and alot of people there still use Dromed. Most of us are using Dark Radiant over here.
  2. That's "the other" way of using SVN -- rather than unstable trunk + stable release branches/tags, you get stable trunk + unstable development branches. There probably isn't a lot in it either way, but I think the existing system works fine: people should always expect the trunk to be unstable, and if they want a stable version they should use one of the release tags (which admittedly I often forget to create, but they can always use the revision log to find a stable version). We should obviously continue to use development branches for large pieces of work which are likely to result in long periods of instability, but I don't think it is necessary to have a development branch for each release.
  3. Welcome to the forums and thanks for the cheers. I don't know how familiar you are with the legacy GtkRadiant, the point where our customised editor DarkRadiant branched off. We spend much time in improving the codebase in many ways, refactoring the old (C-style) code, increasing the stability, better support for the Doom 3/DarkMod engine, fixing bugs, etc. There are still areas where vanilla DoomEdit (shipped with the game) provides more features than DarkRadiant, but overall DarkRadiant beats DoomEdit in terms of stability, texturing and (that's my personal opinion) usability. The editor has been used as the primary editor by most of our Beta Mappers, so we already have a small testing community in-house. We also implemented two DarkMod-specific modules: the Stim/Response editor and the Objectives Editor, more are likely to come as the main mod heads towards completion. The editing tutorials on our wiki (which is down as we speak) are geared towards DarkRadiant, this is where Fidcal did a really great job. In case you didn't know, we have a dedicated website for DarkRadiant: http://darkradiant.sourceforge.net, where you can download the latest release, look at our bugtracker and such. The roadmap is constantly in flux, but we are currently planning to rewrite DarkRadiant's scenegraph implementation to lay the foundations for a new renderer. The codebase is open, you can look at it by checking out the SVN repository at sourceforge (you'll find a link on the website).
  4. Over at Polycount forums there's an on going thread for low poly models. Some pretty cool stuff, it's amazing how good some of the modelers are. Anyway, I've been watching it for quite awhile and just wanted to do something different to kill some time. I always liked Bender so I gave him a go. The point of that thread its to make the best possible model under 450 polys and as low res tex as possible. I made my tex 256x256 but tested with 128x128 and it looks just about as good so I'll probably end up using that. It was fun, I think I might end up doing the cast of Futurama as just a random project.
  5. There are tuts at Doom3World forums and modwiki that will give you basic info on how uses textures and whatnot. Hopefully our Wiki is up soon. In the mean time so you know, this is a shader file, that's how you set up the tex for in-game usage: Obviously it's name is vase. I'm not sure how the paths work in Lightwave, I think it saves the path name? 3ds max ase files you can edit with notepad and to put this in a material slot it would look like //base/vase2 right below that is material type. The vase sounds like ceramic. It doesn't cast shadows on itself (saves rendering performance, also - this mesh has a shadow mesh that is lower poly than the vase to save rendering performance. If you want an object to be moveable it needs a simple collision mesh too. very low poly shape like a cube or 5 sided cylinder... below diffuse and spec if the code that makes things highlight for frobbing. This goes on all materials. Objects have a line that allows them to be frobbed or not. That is in the def file. vase2 { surftype15 description "ceramic" //noselfshadow [b] diffusemap[/b] models/darkmod/props/textures/vase2_d specularmap models/darkmod/props/textures/vase1_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/vase2_d rgb 0.15 * parm11 } } This is something I've been meaning to make a post about. Requirements to get an object in game so someone else doesn't have too. We have caught up on most of the old objects so it'll be nice when all new objects are completely finished by the modelers themselves. If you have Doom3 then I'd take a look at the modwiki (your friend google knows ) and actually get that mask in game. Anyway, it looks good. --I just lost a huge edit explaining the ins and out of modeling for doom. sorry I'm not going thru it again, this is good link though doom3 dev
  6. Yeah something's been wrong with these for a while: http://forums.thedarkmod.com/index.php?showt...78&hl=torch
  7. Okay, an auto-mod installer that can handle multiple mods at once might possibly auto-check for conflicts by checking all the files in the pk4 and making sure there's no conflicts. I think something like this is something that should be worked on after we actually release the main mod though.
  8. It loads them in alphabetical order, with later PK4s overriding earlier ones. Sometimes people try to exploit that by starting PK4 names with zzz (if I remember correctly the fixed declaration packs do it).
  9. That's ignorant flamethrowing, and you know it. I had many friends in my teens and early twenties when I was a 'lad' and never really thought about anything, but I have deliberately distanced myself from them, because I simply have nothing in common with them these days, and their company irritates me, as does the company of my family members. The irony is that the sort of people I do have things in common with tend to be people who aren't bothered about being socially 'normal' or friendly, so they're not the sort of people who hang around together. What you mean by 'grumpy', is that I actually question things, things which have become so normal to you that you don't question them, you just do them. I don't just accept social norms and traditional responses and actions as being correct for that reason alone. I don't go through life on autopilot. The fact is that ignorant, thoughtless people are the happiest in the world, and 'grumpy' people tend to be people who think about things, because when you actually think about things, and see things for real, and don't just float though life ignoring everything you don't want to see, you realise it's all a big heap of shit. And don't talk to me about ZylonBane, he's just someone who pretends to be grumpy and sarcastic in front of noobs. Whenever a mod warns him, he rolls over and bleats like a sheep. I've been banned from many forums because I don't give a shit, and do not hide my views to become more acceptable to people.
  10. What fucking use is empathy to someone with Alzheimer's. Some new cure I haven't heard of? IF you really cared, you'd volunteer to actually help people who have it, rather than making posts on forums saying how terrible it is. There isn't a town in the country where you couldn't go and volunteer right now to help someone. The truth is, you don't give a shit, at least not in any way that might impinge on your life or cause you the slightest inconvenience. SO don't give me this crap about how caring and empathetic you are. Selfish AND hypocrites, and you wonder why it irritates me so much.
  11. Of course this is a slightly different case in that Pratchett is a well known fan of Thief fan missions and regularly posts (or posted) on the Thief newsgroup on FMs that he was playing, from at least 2001-2004 looking at the dates (not sure if he's posted on TTLG, if he did, it'd be under an altnick) ... you could count the number of FMs he was obviously playing and posting about and it was a lot. And more than a few TTLG, etc, people got to "know" him as well as anyone else you could know on a forum. So I think he deserves a little more regard around here, as a Thief FM fan, than other authors. Even independently of that the news is a downer if it means his output will be cut short. cf: http://www.ttlg.com/forums/showthread.php?t=13377 http://www.ttlg.com/forums/showthread.php?...599#post1149599
  12. In our case we're already a mod, and FM's are treated as "mods to the mod." Normally an FM contains a map, plus the option of overwriting things like the HUD to mod them. I suppose someone could make an "FM" that only mods things and doesn't include a map, meaning you could play the regularly included maps with that mod in place. I'm not sure if we could handle playing another FM/mod after loading a different FM mod... that's getting into mod to the mod to the mod territory, where I'm not sure how you would handle conflicts with multiple things trying to overwrite the same file. Do you know how pk4's handle it when you load one mod/pk4 with file A, then load another one with the same file A? Does it just go by whatever's loaded first, or last? You might have to inspect the contents of the mod and forbid loading two at the same time if they try to overwrite the same file. For example, if you loaded up Bob's Crazy HUD mod pk4 that overwrites the hud gui file, then tried to play Alice's Crazy Mansion FM which also contains a custom HUD.
  13. http://www.ttlg.com/forums/showthread.php?...120#post1509120 Also http://www.ttlg.com/forums/showthread.php?...509#post1494509 and etc.
  14. Is the Radiant editor that DR is based on the problem? Maybe some other people have got it working properly on Vista and have some answers on some other Radiant forums.
  15. Output from Debug 9. Double checked. pak file: C:/games/doom3/base/game02.pk4 pak file: C:/games/doom3/base/game01.pk4 GameManager: Map path set to C:/games/doom3/darkmod/maps/ GameManager: Prefab path set to C:/games/doom3/darkmod/prefabs/ => Module GameManager initialised. Initialising module: SceneGraph => Module SceneGraph entering intialisation. SceneGraph::initialiseModule called => Module SceneGraph initialised. => Module FilterSystem entering intialisation. [filters] Loaded 15 filters from registry. => Module FilterSystem initialised. Initialising module: OpenGL => Module OpenGL entering intialisation. OpenGL::initialiseModule called. => Module OpenGL initialised. Initialising module: SelectionSystem Initialising module: Grid => Module Grid entering intialisation. GridManager::initialiseModule called. => Module Grid initialised. Initialising module: ShaderCache Initialising module: OpenGLStateLibrary => Module OpenGLStateLibrary entering intialisation. OpenGLStateLibrary::initialiseModule called. => Module OpenGLStateLibrary initialised. Initialising module: ShaderSystem => Module ShaderSystem entering intialisation. Doom3ShaderSystem::initialiseModule called => Module ShaderSystem initialised. => Module ShaderCache entering intialisation. ShaderCache::initialiseModule called. => Module ShaderCache initialised. => Module SelectionSystem entering intialisation. RadiantSelectionSystem::initialiseModule called. => Module SelectionSystem initialised. Initialising module: UndoSystem => Module UndoSystem entering intialisation. UndoSystem::initialiseModule called => Module UndoSystem initialised. => Module Doom3BrushCreator entering intialisation. BrushModuleClass::initialiseModule called. EventManager: addRegistryToggle called with TogTexLock (user/ui/brush/textureLoc k) this = 0x1ee8450 Instantiating RegistryToggle object... RegistryToggle constructor entered. Acquiring registry, calling registry...comparing adding Keyobserver. done. creating shared_ptr inserting in map... returning => Module Doom3BrushCreator initialised. Initialising module: Doom3EntityCreator => Module Doom3EntityCreator entering intialisation. Doom3EntityCreator::initialiseModule called. => Module Doom3EntityCreator initialised. Initialising module: Doom3MapLoader Initialising module: EntityClassManager => Module EntityClassManager entering intialisation. EntityClassDoom3::initialiseModule called. => Module EntityClassManager initialised. Initialising module: FileTypes => Module FileTypes entering intialisation. FileTypeRegistry::initialiseModule called. => Module FileTypes initialised. Initialising module: PatchModuleDef2 => Module PatchModuleDef2 entering intialisation. Doom3PatchDef2Creator::initialiseModule called. => Module PatchModuleDef2 initialised. Initialising module: PatchModuleDef3 => Module PatchModuleDef3 entering intialisation. Doom3PatchDef3Creator::initialiseModule called. => Module PatchModuleDef3 initialised. => Module Doom3MapLoader entering intialisation. MapDoom3API::initialiseModule called. => Module Doom3MapLoader initialised. Initialising module: ImageLoaderDDS => Module ImageLoaderDDS entering intialisation. ImageLoaderDDS::initialiseModule called. => Module ImageLoaderDDS initialised. Initialising module: ImageLoaderJPG => Module ImageLoaderJPG entering intialisation. ImageLoaderJPG::initialiseModule called. => Module ImageLoaderJPG initialised. Initialising module: ImageLoaderTGA => Module ImageLoaderTGA entering intialisation. ImageLoaderTGA::initialiseModule called. => Module ImageLoaderTGA initialised. Initialising module: Namespace => Module Namespace entering intialisation. Namespace::initialiseModule called. => Module Namespace initialised. Initialising module: ParticlesManager => Module ParticlesManager entering intialisation. ParticlesManager::initialiseModule called => Module ParticlesManager initialised. Initialising module: ReferenceCache => Module ReferenceCache entering intialisation. ReferenceCache::initialiseModule called. => Module ReferenceCache initialised. Initialising module: SoundManager => Module SoundManager entering intialisation. SoundManager::initialiseModule called => Module SoundManager initialised. Initialising module: UIManager => Module UIManager entering intialisation. UIManager::initialiseModule called Found toolbar: view Found toolbar: edit Found toolbar: texture Found toolbar: textool MenuManager: Finished loading default menu from registry. => Module UIManager initialised. => Module Radiant entering intialisation. RadiantAPI::initialiseModule called. RadiantCoreAPI: Selection_construct() RadiantCoreAPI: MultiMon_Construct() default screen has 1 monitors monitor 0 geometry: 0, 0, 1680, 1050 RadiantCoreAPI: map::PointFile::Instance().registerComma nds() RadiantCoreAPI: Map_Construct() RadiantCoreAPI: MainFrame_Construct() Registering commands...1 2 3 4 5 6 7 8 9 10 (adding RegistryToggle) EventManager: addRegistryToggle called with ToggleShowSizeInfo (user/ui/xyview/s howSizeInfo) this = 0x1ee8450 Instantiating RegistryToggle object... RegistryToggle constructor entered. Acquiring registry, calling registry...comparing adding Keyobserver. done. creating shared_ptr inserting in map... returning d e f g h i j k l m n o 11 12 EventManager: addRegistryToggle called with ToggleRotationPivot (user/ui/rotatio nPivotIsOrigin) this = 0x1ee8450 Instantiating RegistryToggle object... RegistryToggle constructor entered. Acquiring registry, calling registry...comparing adding Keyobserver. done. creating shared_ptr inserting in map... returning 13 ui::TexTool::registerCommands() EventManager: addRegistryToggle called with TexToolToggleGrid (user/ui/textures/ texTool/gridActive) this = 0x1ee8450 Instantiating RegistryToggle object... RegistryToggle constructor entered. Acquiring registry, calling registry...comparing adding Keyobserver. done. creating shared_ptr inserting in map... returning Patch_registerCommands() GlobalSelectionSystem().addSelectionChan geCallback() Layout_registerPreferencesPage() GlobalEntityClassManager().attach() done RadiantCoreAPI: GlobalCamera().construct() RadiantCoreAPI: GlobalXYWnd().construct() EventManager: addRegistryToggle called with ToggleCrosshairs (user/ui/xyview/sho wCrossHairs) this = 0x1ee8450 Instantiating RegistryToggle object... RegistryToggle constructor entered. Acquiring registry, calling registry...comparing adding Keyobserver. done. creating shared_ptr inserting in map... returning EventManager: addRegistryToggle called with ToggleGrid (user/ui/xyview/showGrid) this = 0x1ee8450 Instantiating RegistryToggle object... RegistryToggle constructor entered. Acquiring registry, calling registry...comparing adding Keyobserver. done. creating shared_ptr inserting in map... returning EventManager: addRegistryToggle called with ShowAngles (user/ui/xyview/showEntit yAngles) this = 0x1ee8450 Instantiating RegistryToggle object... RegistryToggle constructor entered. Acquiring registry, calling registry...comparing adding Keyobserver. done. creating shared_ptr inserting in map... returning EventManager: addRegistryToggle called with ShowNames (user/ui/xyview/showEntity Names) this = 0x1ee8450 Instantiating RegistryToggle object... RegistryToggle constructor entered. Acquiring registry, calling registry...comparing adding Keyobserver. done. creating shared_ptr inserting in map... returning EventManager: addRegistryToggle called with ShowBlocks (user/ui/xyview/showBlock s) this = 0x1ee8450 Instantiating RegistryToggle object... RegistryToggle constructor entered. Acquiring registry, calling registry...comparing adding Keyobserver. done. creating shared_ptr inserting in map... returning EventManager: addRegistryToggle called with ShowCoordinates (user/ui/xyview/show Coordinates) this = 0x1ee8450 Instantiating RegistryToggle object... RegistryToggle constructor entered. Acquiring registry, calling registry...comparing adding Keyobserver. done. creating shared_ptr inserting in map... returning EventManager: addRegistryToggle called with ShowWindowOutline (user/ui/xyview/sh owOutline) this = 0x1ee8450 Instantiating RegistryToggle object... RegistryToggle constructor entered. Acquiring registry, calling registry...comparing adding Keyobserver. done. creating shared_ptr inserting in map... returning EventManager: addRegistryToggle called with ShowAxes (user/ui/xyview/showAxes) t his = 0x1ee8450 Instantiating RegistryToggle object... RegistryToggle constructor entered. Acquiring registry, calling registry...comparing adding Keyobserver. done. creating shared_ptr inserting in map... returning EventManager: addRegistryToggle called with ShowWorkzone (user/ui/xyview/showWor kzone) this = 0x1ee8450 Instantiating RegistryToggle object... RegistryToggle constructor entered. Acquiring registry, calling registry...comparing adding Keyobserver. done. creating shared_ptr inserting in map... returning RadiantCoreAPI: GlobalTextureBrowser().construct() EventManager: addRegistryToggle called with ShowInUse (user/ui/textures/browser/ hideUnused) this = 0x1ee8450 Instantiating RegistryToggle object... RegistryToggle constructor entered. Acquiring registry, calling registry...comparing adding Keyobserver. done. creating shared_ptr inserting in map... returning RadiantCoreAPI: Entity_Construct() EventManager: addRegistryToggle called with ToggleFreeModelRotation (user/ui/fre eModelRotation) this = 0x1ee8450 Instantiating RegistryToggle object... RegistryToggle constructor entered. Acquiring registry, calling registry...comparing adding Keyobserver. done. creating shared_ptr inserting in map... returning RadiantCoreAPI: map::AutoSaver().init() RadiantCoreAPI: done() => Module Radiant initialised. => Module EventManager entering intialisation. EventManager::initialiseModule called. EventManager: Modifiers found: 3 MouseEventManager: Buttons found: 5 MouseEventManager: XYView Definitions found: 6 MouseEventManager: Observer Definitions found: 11 MouseEventManager: Camera Definitions found: 2
  16. There is a hardcore set of ghosters that typically hangs out at the eidos forums. their rules are simple. Don't be seen leave no evidence (other than missing loot) don't be heard above suspicioun (Is that a rat, did I hear something) basically level one alerts is the max. If an ai hears or sees you for sure (I saw you, come on out) level 2 alert than the ghost is busted. They even go so far as to complain about friendly ai in missions, because even though they are friendly, if they saw you they saw you. Personally I like to play what I call appartition mode Much like Fidcal, I'd rather not ever be seen or heard and I try not to use too many tools. But if they are alerted above level 1 I will hide and wait, not reload/retry. So at the end of the night they just think they were seeing things (must've been a ghost - the house must be haunted)
  17. And yet you frequent forums every day to read the opinions of other people. Imagine that. I, on the other hand, want to know what other people like in their missions, being a beta mapper who plans on building a few. Which is why I started the thread. P.S. Are you guys always this grouchy? Or did you all get out the wrong side of the bed this morning?
  18. Output from Debug 8 - double checked. crt_init() streams_init() module::ModuleRegistry::Instance().initi aliseContext(argc, argv) gtk_disable_setlocale() gtk_init() GlobalDebugMessageHandler::instance().se tHandler() ui::Splash::Instance().show() module::RegistryReference::Instance().se tRegistry() ui::Splash::Instance().setProgressAndTex t() module::getRegistry().getApplicationCont ext() ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/archivezip.dll' Module registered: ArchivePK4 ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eclassmgr.dll' Module registered: EntityClassManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entity.dll' Module registered: Doom3EntityCreator ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entitylist.dll' Module registered: EntityList ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eventmanager.dll' Module registered: EventManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filetypes.dll' Module registered: FileTypes ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filters.dll' Module registered: FilterSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/grid.dll' Module registered: Grid ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/image.dll' Module registered: ImageLoaderTGA Module registered: ImageLoaderJPG Module registered: ImageLoaderPCX Module registered: ImageLoaderBMP Module registered: ImageLoaderDDS Module registered: ImageLoaderGDK ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/mapdoom3.dll' Module registered: Doom3MapLoader ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/md5model.dll' Module registered: ModelLoaderMD5MESH ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/model.dll' Module registered: ModelLoaderMD3 Module registered: ModelLoader3DS Module registered: ModelLoaderASE Module registered: ModelLoaderMS3D Module registered: ModelLoaderMDC Module registered: ModelLoaderMD2 Module registered: ModelLoaderFM Module registered: ModelLoaderLWO Module registered: ModelLoaderPICOTERRAIN Module registered: ModelLoaderOBJ ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/particles.dll' Module registered: ParticlesManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/scenegraph.dll' Module registered: SceneGraph ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/shaders.dll' Module registered: ShaderSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/skins.dll' Module registered: ModelSkinCache ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/sound.dll' Module registered: SoundManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/uimanager.dll' Module registered: UIManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/undo.dll' Module registered: UndoSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/vfspk3.dll' Module registered: VirtualFileSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/xmlregistry.dll' Module registered: XMLRegistry ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_d3hook.dll' Module registered: Doom3Hook ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_objectives.dll' Module registered: ObjectivesEditor ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_stimresponse.dll' Module registered: StimResponseEditor ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/eclasstree.dll' Module registered: EClassTree module::getRegistry().initialiseModules( ) Initialising module: ArchivePK4 => Module ArchivePK4 entering intialisation. ArchivePK4::initialiseModule called => Module ArchivePK4 initialised. Initialising module: Camera Initialising module: EventManager Initialising module: Radiant Initialising module: Clipper Initialising module: PreferenceSystem => Module PreferenceSystem entering intialisation. PreferenceSystem::initialiseModule called => Module PreferenceSystem initialised. Initialising module: XMLRegistry => Module XMLRegistry entering intialisation. XMLRegistry::initialiseModule called XMLRegistry: Importing XML file: C:/games/DarkRadiant/user.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/colours.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/input.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/menu.xml XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/us er.xml XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/in put.xml => Module XMLRegistry initialised. => Module Clipper entering intialisation. Clipper::initialiseModule called => Module Clipper initialised. Initialising module: Doom3BrushCreator Initialising module: FilterSystem Initialising module: GameManager Initialising module: VirtualFileSystem => Module VirtualFileSystem entering intialisation. VFS::initialiseModule called => Module VirtualFileSystem initialised. => Module GameManager entering intialisation. GameManager::initialiseModule called. GameManager: Scanning for game description files: C:/games/DarkRadiant/games/ XMLRegistry: Importing XML file: C:/games/DarkRadiant/games/doom3.game GameManager: Found game definitions: doom3 GameManager: Selected game type: doom3 vfs directory: C:/games/doom3/darkmod/ pak file: C:/games/doom3/darkmod/thiefs_den.pk4 pak file: C:/games/doom3/darkmod/darkmod.pk4 vfs directory: C:/games/doom3/base/ pak file: C:/games/doom3/base/pak008.pk4 pak file: C:/games/doom3/base/pak007.pk4 pak file: C:/games/doom3/base/pak006.pk4 pak file: C:/games/doom3/base/game03.pk4 pak file: C:/games/doom3/base/game02.pk4 pak file: C:/games/doom3/base/game01.pk4 GameManager: Map path set to C:/games/doom3/darkmod/maps/ GameManager: Prefab path set to C:/games/doom3/darkmod/prefabs/ => Module GameManager initialised. Initialising module: SceneGraph => Module SceneGraph entering intialisation. SceneGraph::initialiseModule called => Module SceneGraph initialised. => Module FilterSystem entering intialisation. [filters] Loaded 15 filters from registry. => Module FilterSystem initialised. Initialising module: OpenGL => Module OpenGL entering intialisation. OpenGL::initialiseModule called. => Module OpenGL initialised. Initialising module: SelectionSystem Initialising module: Grid => Module Grid entering intialisation. GridManager::initialiseModule called. => Module Grid initialised. Initialising module: ShaderCache Initialising module: OpenGLStateLibrary => Module OpenGLStateLibrary entering intialisation. OpenGLStateLibrary::initialiseModule called. => Module OpenGLStateLibrary initialised. Initialising module: ShaderSystem => Module ShaderSystem entering intialisation. Doom3ShaderSystem::initialiseModule called => Module ShaderSystem initialised. => Module ShaderCache entering intialisation. ShaderCache::initialiseModule called. => Module ShaderCache initialised. => Module SelectionSystem entering intialisation. RadiantSelectionSystem::initialiseModule called. => Module SelectionSystem initialised. Initialising module: UndoSystem => Module UndoSystem entering intialisation. UndoSystem::initialiseModule called => Module UndoSystem initialised. => Module Doom3BrushCreator entering intialisation. BrushModuleClass::initialiseModule called. EventManager: addRegistryToggle called with TogTexLock (user/ui/brush/textureLoc k) this = 0x1e18450 Instantiating RegistryToggle object... RegistryToggle constructor entered. Acquiring registry, calling registry...comparing adding Keyobserver. done. creating shared_ptr inserting in map... returning => Module Doom3BrushCreator initialised. Initialising module: Doom3EntityCreator => Module Doom3EntityCreator entering intialisation. Doom3EntityCreator::initialiseModule called. => Module Doom3EntityCreator initialised. Initialising module: Doom3MapLoader Initialising module: EntityClassManager => Module EntityClassManager entering intialisation. EntityClassDoom3::initialiseModule called. => Module EntityClassManager initialised. Initialising module: FileTypes => Module FileTypes entering intialisation. FileTypeRegistry::initialiseModule called. => Module FileTypes initialised. Initialising module: PatchModuleDef2 => Module PatchModuleDef2 entering intialisation. Doom3PatchDef2Creator::initialiseModule called. => Module PatchModuleDef2 initialised. Initialising module: PatchModuleDef3 => Module PatchModuleDef3 entering intialisation. Doom3PatchDef3Creator::initialiseModule called. => Module PatchModuleDef3 initialised. => Module Doom3MapLoader entering intialisation. MapDoom3API::initialiseModule called. => Module Doom3MapLoader initialised. Initialising module: ImageLoaderDDS => Module ImageLoaderDDS entering intialisation. ImageLoaderDDS::initialiseModule called. => Module ImageLoaderDDS initialised. Initialising module: ImageLoaderJPG => Module ImageLoaderJPG entering intialisation. ImageLoaderJPG::initialiseModule called. => Module ImageLoaderJPG initialised. Initialising module: ImageLoaderTGA => Module ImageLoaderTGA entering intialisation. ImageLoaderTGA::initialiseModule called. => Module ImageLoaderTGA initialised. Initialising module: Namespace => Module Namespace entering intialisation. Namespace::initialiseModule called. => Module Namespace initialised. Initialising module: ParticlesManager => Module ParticlesManager entering intialisation. ParticlesManager::initialiseModule called => Module ParticlesManager initialised. Initialising module: ReferenceCache => Module ReferenceCache entering intialisation. ReferenceCache::initialiseModule called. => Module ReferenceCache initialised. Initialising module: SoundManager => Module SoundManager entering intialisation. SoundManager::initialiseModule called => Module SoundManager initialised. Initialising module: UIManager => Module UIManager entering intialisation. UIManager::initialiseModule called Found toolbar: view Found toolbar: edit Found toolbar: texture Found toolbar: textool MenuManager: Finished loading default menu from registry. => Module UIManager initialised. => Module Radiant entering intialisation. RadiantAPI::initialiseModule called. RadiantCoreAPI: Selection_construct() RadiantCoreAPI: MultiMon_Construct() default screen has 1 monitors monitor 0 geometry: 0, 0, 1680, 1050 RadiantCoreAPI: map::PointFile::Instance().registerComma nds() RadiantCoreAPI: Map_Construct() RadiantCoreAPI: MainFrame_Construct() Registering commands...1 2 3 4 5 6 7 8 9 10 (adding RegistryToggle) EventManager: addRegistryToggle called with ToggleShowSizeInfo (user/ui/xyview/s howSizeInfo) this = 0x1e18450 Instantiating RegistryToggle object... RegistryToggle constructor entered. Acquiring registry, calling registry...comparing adding Keyobserver. done. creating shared_ptr inserting in map... returning a (adding RegistryToggle) EventManager: addRegistryToggle called with ToggleShowAllLightRadii (user/ui/sho wAllLightRadii) this = 0x1e18450 Instantiating RegistryToggle object... RegistryToggle constructor entered. Acquiring registry, calling registry...comparing adding Keyobserver. done. creating shared_ptr inserting in map... returning b (adding RegistryToggle) EventManager: addRegistryToggle called with ToggleShowAllSpeakerRadii (user/ui/s howAllSpeakerRadii) this = 0x1e18450 Instantiating RegistryToggle object... RegistryToggle constructor entered. Acquiring registry, calling registry...comparing adding Keyobserver. done.
  19. Output from debug 7. I checked it twice - the last line was the same both times. crt_init() streams_init() module::ModuleRegistry::Instance().initi aliseContext(argc, argv) gtk_disable_setlocale() gtk_init() GlobalDebugMessageHandler::instance().se tHandler() ui::Splash::Instance().show() module::RegistryReference::Instance().se tRegistry() ui::Splash::Instance().setProgressAndTex t() module::getRegistry().getApplicationCont ext() ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/archivezip.dll' Module registered: ArchivePK4 ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eclassmgr.dll' Module registered: EntityClassManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entity.dll' Module registered: Doom3EntityCreator ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entitylist.dll' Module registered: EntityList ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eventmanager.dll' Module registered: EventManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filetypes.dll' Module registered: FileTypes ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filters.dll' Module registered: FilterSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/grid.dll' Module registered: Grid ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/image.dll' Module registered: ImageLoaderTGA Module registered: ImageLoaderJPG Module registered: ImageLoaderPCX Module registered: ImageLoaderBMP Module registered: ImageLoaderDDS Module registered: ImageLoaderGDK ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/mapdoom3.dll' Module registered: Doom3MapLoader ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/md5model.dll' Module registered: ModelLoaderMD5MESH ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/model.dll' Module registered: ModelLoaderMD3 Module registered: ModelLoader3DS Module registered: ModelLoaderASE Module registered: ModelLoaderMS3D Module registered: ModelLoaderMDC Module registered: ModelLoaderMD2 Module registered: ModelLoaderFM Module registered: ModelLoaderLWO Module registered: ModelLoaderPICOTERRAIN Module registered: ModelLoaderOBJ ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/particles.dll' Module registered: ParticlesManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/scenegraph.dll' Module registered: SceneGraph ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/shaders.dll' Module registered: ShaderSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/skins.dll' Module registered: ModelSkinCache ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/sound.dll' Module registered: SoundManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/uimanager.dll' Module registered: UIManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/undo.dll' Module registered: UndoSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/vfspk3.dll' Module registered: VirtualFileSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/xmlregistry.dll' Module registered: XMLRegistry ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_d3hook.dll' Module registered: Doom3Hook ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_objectives.dll' Module registered: ObjectivesEditor ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_stimresponse.dll' Module registered: StimResponseEditor ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/eclasstree.dll' Module registered: EClassTree module::getRegistry().initialiseModules( ) Initialising module: ArchivePK4 => Module ArchivePK4 entering intialisation. ArchivePK4::initialiseModule called => Module ArchivePK4 initialised. Initialising module: Camera Initialising module: EventManager Initialising module: Radiant Initialising module: Clipper Initialising module: PreferenceSystem => Module PreferenceSystem entering intialisation. PreferenceSystem::initialiseModule called => Module PreferenceSystem initialised. Initialising module: XMLRegistry => Module XMLRegistry entering intialisation. XMLRegistry::initialiseModule called XMLRegistry: Importing XML file: C:/games/DarkRadiant/user.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/colours.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/input.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/menu.xml XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/us er.xml XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/in put.xml => Module XMLRegistry initialised. => Module Clipper entering intialisation. Clipper::initialiseModule called => Module Clipper initialised. Initialising module: Doom3BrushCreator Initialising module: FilterSystem Initialising module: GameManager Initialising module: VirtualFileSystem => Module VirtualFileSystem entering intialisation. VFS::initialiseModule called => Module VirtualFileSystem initialised. => Module GameManager entering intialisation. GameManager::initialiseModule called. GameManager: Scanning for game description files: C:/games/DarkRadiant/games/ XMLRegistry: Importing XML file: C:/games/DarkRadiant/games/doom3.game GameManager: Found game definitions: doom3 GameManager: Selected game type: doom3 vfs directory: C:/games/doom3/darkmod/ pak file: C:/games/doom3/darkmod/thiefs_den.pk4 pak file: C:/games/doom3/darkmod/darkmod.pk4 vfs directory: C:/games/doom3/base/ pak file: C:/games/doom3/base/pak008.pk4 pak file: C:/games/doom3/base/pak007.pk4 pak file: C:/games/doom3/base/pak006.pk4 pak file: C:/games/doom3/base/game03.pk4 pak file: C:/games/doom3/base/game02.pk4 pak file: C:/games/doom3/base/game01.pk4 GameManager: Map path set to C:/games/doom3/darkmod/maps/ GameManager: Prefab path set to C:/games/doom3/darkmod/prefabs/ => Module GameManager initialised. Initialising module: SceneGraph => Module SceneGraph entering intialisation. SceneGraph::initialiseModule called => Module SceneGraph initialised. => Module FilterSystem entering intialisation. [filters] Loaded 15 filters from registry. => Module FilterSystem initialised. Initialising module: OpenGL => Module OpenGL entering intialisation. OpenGL::initialiseModule called. => Module OpenGL initialised. Initialising module: SelectionSystem Initialising module: Grid => Module Grid entering intialisation. GridManager::initialiseModule called. => Module Grid initialised. Initialising module: ShaderCache Initialising module: OpenGLStateLibrary => Module OpenGLStateLibrary entering intialisation. OpenGLStateLibrary::initialiseModule called. => Module OpenGLStateLibrary initialised. Initialising module: ShaderSystem => Module ShaderSystem entering intialisation. Doom3ShaderSystem::initialiseModule called => Module ShaderSystem initialised. => Module ShaderCache entering intialisation. ShaderCache::initialiseModule called. => Module ShaderCache initialised. => Module SelectionSystem entering intialisation. RadiantSelectionSystem::initialiseModule called. => Module SelectionSystem initialised. Initialising module: UndoSystem => Module UndoSystem entering intialisation. UndoSystem::initialiseModule called => Module UndoSystem initialised. => Module Doom3BrushCreator entering intialisation. BrushModuleClass::initialiseModule called. EventManager: addRegistryToggle called with TogTexLock (user/ui/brush/textureLoc k) Instantiating RegistryToggle RegistryToggle constructor entered. Acquiring registry, calling registry...comparing adding Keyobserver. done. inserting in map...returning => Module Doom3BrushCreator initialised. Initialising module: Doom3EntityCreator => Module Doom3EntityCreator entering intialisation. Doom3EntityCreator::initialiseModule called. => Module Doom3EntityCreator initialised. Initialising module: Doom3MapLoader Initialising module: EntityClassManager => Module EntityClassManager entering intialisation. EntityClassDoom3::initialiseModule called. => Module EntityClassManager initialised. Initialising module: FileTypes => Module FileTypes entering intialisation. FileTypeRegistry::initialiseModule called. => Module FileTypes initialised. Initialising module: PatchModuleDef2 => Module PatchModuleDef2 entering intialisation. Doom3PatchDef2Creator::initialiseModule called. => Module PatchModuleDef2 initialised. Initialising module: PatchModuleDef3 => Module PatchModuleDef3 entering intialisation. Doom3PatchDef3Creator::initialiseModule called. => Module PatchModuleDef3 initialised. => Module Doom3MapLoader entering intialisation. MapDoom3API::initialiseModule called. => Module Doom3MapLoader initialised. Initialising module: ImageLoaderDDS => Module ImageLoaderDDS entering intialisation. ImageLoaderDDS::initialiseModule called. => Module ImageLoaderDDS initialised. Initialising module: ImageLoaderJPG => Module ImageLoaderJPG entering intialisation. ImageLoaderJPG::initialiseModule called. => Module ImageLoaderJPG initialised. Initialising module: ImageLoaderTGA => Module ImageLoaderTGA entering intialisation. ImageLoaderTGA::initialiseModule called. => Module ImageLoaderTGA initialised. Initialising module: Namespace => Module Namespace entering intialisation. Namespace::initialiseModule called. => Module Namespace initialised. Initialising module: ParticlesManager => Module ParticlesManager entering intialisation. ParticlesManager::initialiseModule called => Module ParticlesManager initialised. Initialising module: ReferenceCache => Module ReferenceCache entering intialisation. ReferenceCache::initialiseModule called. => Module ReferenceCache initialised. Initialising module: SoundManager => Module SoundManager entering intialisation. SoundManager::initialiseModule called => Module SoundManager initialised. Initialising module: UIManager => Module UIManager entering intialisation. UIManager::initialiseModule called Found toolbar: view Found toolbar: edit Found toolbar: texture Found toolbar: textool MenuManager: Finished loading default menu from registry. => Module UIManager initialised. => Module Radiant entering intialisation. RadiantAPI::initialiseModule called. RadiantCoreAPI: Selection_construct() RadiantCoreAPI: MultiMon_Construct() default screen has 1 monitors monitor 0 geometry: 0, 0, 1680, 1050 RadiantCoreAPI: map::PointFile::Instance().registerComma nds() RadiantCoreAPI: Map_Construct() RadiantCoreAPI: MainFrame_Construct() Registering commands...1 2 3 4 5 6 7 8 9 10 (adding RegistryToggle) EventManager: addRegistryToggle called with ToggleShowSizeInfo (user/ui/xyview/s howSizeInfo) Instantiating RegistryToggle RegistryToggle constructor entered. Acquiring registry, calling registry...comparing adding Keyobserver. done. inserting in map...returning a (adding RegistryToggle) EventManager: addRegistryToggle called with ToggleShowAllLightRadii (user/ui/sho wAllLightRadii) Instantiating RegistryToggle RegistryToggle constructor entered. Acquiring registry, calling registry...comparing adding Keyobserver. done. inserting in map...returning b (adding RegistryToggle) EventManager: addRegistryToggle called with ToggleShowAllSpeakerRadii (user/ui/s howAllSpeakerRadii) Instantiating RegistryToggle RegistryToggle constructor entered. Acquiring registry, calling registry...comparing adding Keyobserver. done.
  20. That's excellent work, especially considering you did it in two days while still learning the editor. New Horizon is the guy to contact about applying for beta mapper status (or anything else). Email recruiting@thedarkmod.com or send a PM to New Horizon via these forums. Include a link to this thread so he has some context, and in case he hasn't seen those screenshots yet.
  21. I thought I was helping. Here is the output for Debug 6. crt_init() streams_init() module::ModuleRegistry::Instance().initi aliseContext(argc, argv) gtk_disable_setlocale() gtk_init() GlobalDebugMessageHandler::instance().se tHandler() ui::Splash::Instance().show() module::RegistryReference::Instance().se tRegistry() ui::Splash::Instance().setProgressAndTex t() module::getRegistry().getApplicationCont ext() ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/archivezip.dll' Module registered: ArchivePK4 ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eclassmgr.dll' Module registered: EntityClassManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entity.dll' Module registered: Doom3EntityCreator ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entitylist.dll' Module registered: EntityList ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eventmanager.dll' Module registered: EventManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filetypes.dll' Module registered: FileTypes ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filters.dll' Module registered: FilterSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/grid.dll' Module registered: Grid ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/image.dll' Module registered: ImageLoaderTGA Module registered: ImageLoaderJPG Module registered: ImageLoaderPCX Module registered: ImageLoaderBMP Module registered: ImageLoaderDDS Module registered: ImageLoaderGDK ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/mapdoom3.dll' Module registered: Doom3MapLoader ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/md5model.dll' Module registered: ModelLoaderMD5MESH ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/model.dll' Module registered: ModelLoaderMD3 Module registered: ModelLoader3DS Module registered: ModelLoaderASE Module registered: ModelLoaderMS3D Module registered: ModelLoaderMDC Module registered: ModelLoaderMD2 Module registered: ModelLoaderFM Module registered: ModelLoaderLWO Module registered: ModelLoaderPICOTERRAIN Module registered: ModelLoaderOBJ ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/particles.dll' Module registered: ParticlesManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/scenegraph.dll' Module registered: SceneGraph ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/shaders.dll' Module registered: ShaderSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/skins.dll' Module registered: ModelSkinCache ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/sound.dll' Module registered: SoundManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/uimanager.dll' Module registered: UIManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/undo.dll' Module registered: UndoSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/vfspk3.dll' Module registered: VirtualFileSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/xmlregistry.dll' Module registered: XMLRegistry ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_d3hook.dll' Module registered: Doom3Hook ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_objectives.dll' Module registered: ObjectivesEditor ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_stimresponse.dll' Module registered: StimResponseEditor ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/eclasstree.dll' Module registered: EClassTree module::getRegistry().initialiseModules( ) Initialising module: ArchivePK4 => Module ArchivePK4 entering intialisation. ArchivePK4::initialiseModule called => Module ArchivePK4 initialised. Initialising module: Camera Initialising module: EventManager Initialising module: Radiant Initialising module: Clipper Initialising module: PreferenceSystem => Module PreferenceSystem entering intialisation. PreferenceSystem::initialiseModule called => Module PreferenceSystem initialised. Initialising module: XMLRegistry => Module XMLRegistry entering intialisation. XMLRegistry::initialiseModule called XMLRegistry: Importing XML file: C:/games/DarkRadiant/user.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/colours.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/input.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/menu.xml XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/us er.xml XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/in put.xml => Module XMLRegistry initialised. => Module Clipper entering intialisation. Clipper::initialiseModule called => Module Clipper initialised. Initialising module: Doom3BrushCreator Initialising module: FilterSystem Initialising module: GameManager Initialising module: VirtualFileSystem => Module VirtualFileSystem entering intialisation. VFS::initialiseModule called => Module VirtualFileSystem initialised. => Module GameManager entering intialisation. GameManager::initialiseModule called. GameManager: Scanning for game description files: C:/games/DarkRadiant/games/ XMLRegistry: Importing XML file: C:/games/DarkRadiant/games/doom3.game GameManager: Found game definitions: doom3 GameManager: Selected game type: doom3 vfs directory: C:/games/doom3/darkmod/ pak file: C:/games/doom3/darkmod/thiefs_den.pk4 pak file: C:/games/doom3/darkmod/darkmod.pk4 vfs directory: C:/games/doom3/base/ pak file: C:/games/doom3/base/pak008.pk4 pak file: C:/games/doom3/base/pak007.pk4 pak file: C:/games/doom3/base/pak006.pk4 pak file: C:/games/doom3/base/game03.pk4 pak file: C:/games/doom3/base/game02.pk4 pak file: C:/games/doom3/base/game01.pk4 GameManager: Map path set to C:/games/doom3/darkmod/maps/ GameManager: Prefab path set to C:/games/doom3/darkmod/prefabs/ => Module GameManager initialised. Initialising module: SceneGraph => Module SceneGraph entering intialisation. SceneGraph::initialiseModule called => Module SceneGraph initialised. => Module FilterSystem entering intialisation. [filters] Loaded 15 filters from registry. => Module FilterSystem initialised. Initialising module: OpenGL => Module OpenGL entering intialisation. OpenGL::initialiseModule called. => Module OpenGL initialised. Initialising module: SelectionSystem Initialising module: Grid => Module Grid entering intialisation. GridManager::initialiseModule called. => Module Grid initialised. Initialising module: ShaderCache Initialising module: OpenGLStateLibrary => Module OpenGLStateLibrary entering intialisation. OpenGLStateLibrary::initialiseModule called. => Module OpenGLStateLibrary initialised. Initialising module: ShaderSystem => Module ShaderSystem entering intialisation. Doom3ShaderSystem::initialiseModule called => Module ShaderSystem initialised. => Module ShaderCache entering intialisation. ShaderCache::initialiseModule called. => Module ShaderCache initialised. => Module SelectionSystem entering intialisation. RadiantSelectionSystem::initialiseModule called. => Module SelectionSystem initialised. Initialising module: UndoSystem => Module UndoSystem entering intialisation. UndoSystem::initialiseModule called => Module UndoSystem initialised. => Module Doom3BrushCreator entering intialisation. BrushModuleClass::initialiseModule called. EventManager: addRegistryToggle called with TogTexLock (user/ui/brush/textureLoc k) Instantiating RegistryToggle RegistryToggle constructor entered. Acquiring registry, calling registry...comparing adding Keyobserver. done. returning => Module Doom3BrushCreator initialised. Initialising module: Doom3EntityCreator => Module Doom3EntityCreator entering intialisation. Doom3EntityCreator::initialiseModule called. => Module Doom3EntityCreator initialised. Initialising module: Doom3MapLoader Initialising module: EntityClassManager => Module EntityClassManager entering intialisation. EntityClassDoom3::initialiseModule called. => Module EntityClassManager initialised. Initialising module: FileTypes => Module FileTypes entering intialisation. FileTypeRegistry::initialiseModule called. => Module FileTypes initialised. Initialising module: PatchModuleDef2 => Module PatchModuleDef2 entering intialisation. Doom3PatchDef2Creator::initialiseModule called. => Module PatchModuleDef2 initialised. Initialising module: PatchModuleDef3 => Module PatchModuleDef3 entering intialisation. Doom3PatchDef3Creator::initialiseModule called. => Module PatchModuleDef3 initialised. => Module Doom3MapLoader entering intialisation. MapDoom3API::initialiseModule called. => Module Doom3MapLoader initialised. Initialising module: ImageLoaderDDS => Module ImageLoaderDDS entering intialisation. ImageLoaderDDS::initialiseModule called. => Module ImageLoaderDDS initialised. Initialising module: ImageLoaderJPG => Module ImageLoaderJPG entering intialisation. ImageLoaderJPG::initialiseModule called. => Module ImageLoaderJPG initialised. Initialising module: ImageLoaderTGA => Module ImageLoaderTGA entering intialisation. ImageLoaderTGA::initialiseModule called. => Module ImageLoaderTGA initialised. Initialising module: Namespace => Module Namespace entering intialisation. Namespace::initialiseModule called. => Module Namespace initialised. Initialising module: ParticlesManager => Module ParticlesManager entering intialisation. ParticlesManager::initialiseModule called => Module ParticlesManager initialised. Initialising module: ReferenceCache => Module ReferenceCache entering intialisation. ReferenceCache::initialiseModule called. => Module ReferenceCache initialised. Initialising module: SoundManager => Module SoundManager entering intialisation. SoundManager::initialiseModule called => Module SoundManager initialised. Initialising module: UIManager => Module UIManager entering intialisation. UIManager::initialiseModule called Found toolbar: view Found toolbar: edit Found toolbar: texture Found toolbar: textool MenuManager: Finished loading default menu from registry. => Module UIManager initialised. => Module Radiant entering intialisation. RadiantAPI::initialiseModule called. RadiantCoreAPI: Selection_construct() RadiantCoreAPI: MultiMon_Construct() default screen has 1 monitors monitor 0 geometry: 0, 0, 1680, 1050 RadiantCoreAPI: map::PointFile::Instance().registerComma nds() RadiantCoreAPI: Map_Construct() RadiantCoreAPI: MainFrame_Construct() Registering commands...1 2 3 4 5 6 7 8 9 10 (adding RegistryToggle) EventManager: addRegistryToggle called with ToggleShowSizeInfo (user/ui/xyview/s howSizeInfo) Instantiating RegistryToggle RegistryToggle constructor entered. Acquiring registry, calling registry...comparing adding Keyobserver. done. returning a (adding RegistryToggle) EventManager: addRegistryToggle called with ToggleShowAllLightRadii (user/ui/sho wAllLightRadii) Instantiating RegistryToggle RegistryToggle constructor entered. Acquiring registry, calling registry...comparing adding Keyobserver. done. returning b (adding RegistryToggle) EventManager: addRegistryToggle called with ToggleShowAllSpeakerRadii (user/ui/s howAllSpeakerRadii) Instantiating RegistryToggle RegistryToggle constructor entered. Acquiring registry, calling registry...comparing adding Keyobserver. done. I won't be able to do any more til tomorrow now.
  22. Output from Debug 5. I hope this is getting to the bottom of things. crt_init() streams_init() module::ModuleRegistry::Instance().initi aliseContext(argc, argv) gtk_disable_setlocale() gtk_init() GlobalDebugMessageHandler::instance().se tHandler() ui::Splash::Instance().show() module::RegistryReference::Instance().se tRegistry() ui::Splash::Instance().setProgressAndTex t() module::getRegistry().getApplicationCont ext() ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/archivezip.dll' Module registered: ArchivePK4 ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eclassmgr.dll' Module registered: EntityClassManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entity.dll' Module registered: Doom3EntityCreator ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entitylist.dll' Module registered: EntityList ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eventmanager.dll' Module registered: EventManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filetypes.dll' Module registered: FileTypes ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filters.dll' Module registered: FilterSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/grid.dll' Module registered: Grid ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/image.dll' Module registered: ImageLoaderTGA Module registered: ImageLoaderJPG Module registered: ImageLoaderPCX Module registered: ImageLoaderBMP Module registered: ImageLoaderDDS Module registered: ImageLoaderGDK ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/mapdoom3.dll' Module registered: Doom3MapLoader ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/md5model.dll' Module registered: ModelLoaderMD5MESH ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/model.dll' Module registered: ModelLoaderMD3 Module registered: ModelLoader3DS Module registered: ModelLoaderASE Module registered: ModelLoaderMS3D Module registered: ModelLoaderMDC Module registered: ModelLoaderMD2 Module registered: ModelLoaderFM Module registered: ModelLoaderLWO Module registered: ModelLoaderPICOTERRAIN Module registered: ModelLoaderOBJ ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/particles.dll' Module registered: ParticlesManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/scenegraph.dll' Module registered: SceneGraph ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/shaders.dll' Module registered: ShaderSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/skins.dll' Module registered: ModelSkinCache ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/sound.dll' Module registered: SoundManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/uimanager.dll' Module registered: UIManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/undo.dll' Module registered: UndoSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/vfspk3.dll' Module registered: VirtualFileSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/xmlregistry.dll' Module registered: XMLRegistry ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_d3hook.dll' Module registered: Doom3Hook ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_objectives.dll' Module registered: ObjectivesEditor ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_stimresponse.dll' Module registered: StimResponseEditor ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/eclasstree.dll' Module registered: EClassTree module::getRegistry().initialiseModules( ) Initialising module: ArchivePK4 => Module ArchivePK4 entering intialisation. ArchivePK4::initialiseModule called => Module ArchivePK4 initialised. Initialising module: Camera Initialising module: EventManager Initialising module: Radiant Initialising module: Clipper Initialising module: PreferenceSystem => Module PreferenceSystem entering intialisation. PreferenceSystem::initialiseModule called => Module PreferenceSystem initialised. Initialising module: XMLRegistry => Module XMLRegistry entering intialisation. XMLRegistry::initialiseModule called XMLRegistry: Importing XML file: C:/games/DarkRadiant/user.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/colours.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/input.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/menu.xml XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/us er.xml XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/in put.xml => Module XMLRegistry initialised. => Module Clipper entering intialisation. Clipper::initialiseModule called => Module Clipper initialised. Initialising module: Doom3BrushCreator Initialising module: FilterSystem Initialising module: GameManager Initialising module: VirtualFileSystem => Module VirtualFileSystem entering intialisation. VFS::initialiseModule called => Module VirtualFileSystem initialised. => Module GameManager entering intialisation. GameManager::initialiseModule called. GameManager: Scanning for game description files: C:/games/DarkRadiant/games/ XMLRegistry: Importing XML file: C:/games/DarkRadiant/games/doom3.game GameManager: Found game definitions: doom3 GameManager: Selected game type: doom3 vfs directory: C:/games/doom3/darkmod/ pak file: C:/games/doom3/darkmod/thiefs_den.pk4 pak file: C:/games/doom3/darkmod/darkmod.pk4 vfs directory: C:/games/doom3/base/ pak file: C:/games/doom3/base/pak008.pk4 pak file: C:/games/doom3/base/pak007.pk4 pak file: C:/games/doom3/base/pak006.pk4 pak file: C:/games/doom3/base/game03.pk4 pak file: C:/games/doom3/base/game02.pk4 pak file: C:/games/doom3/base/game01.pk4 GameManager: Map path set to C:/games/doom3/darkmod/maps/ GameManager: Prefab path set to C:/games/doom3/darkmod/prefabs/ => Module GameManager initialised. Initialising module: SceneGraph => Module SceneGraph entering intialisation. SceneGraph::initialiseModule called => Module SceneGraph initialised. => Module FilterSystem entering intialisation. [filters] Loaded 15 filters from registry. => Module FilterSystem initialised. Initialising module: OpenGL => Module OpenGL entering intialisation. OpenGL::initialiseModule called. => Module OpenGL initialised. Initialising module: SelectionSystem Initialising module: Grid => Module Grid entering intialisation. GridManager::initialiseModule called. => Module Grid initialised. Initialising module: ShaderCache Initialising module: OpenGLStateLibrary => Module OpenGLStateLibrary entering intialisation. OpenGLStateLibrary::initialiseModule called. => Module OpenGLStateLibrary initialised. Initialising module: ShaderSystem => Module ShaderSystem entering intialisation. Doom3ShaderSystem::initialiseModule called => Module ShaderSystem initialised. => Module ShaderCache entering intialisation. ShaderCache::initialiseModule called. => Module ShaderCache initialised. => Module SelectionSystem entering intialisation. RadiantSelectionSystem::initialiseModule called. => Module SelectionSystem initialised. Initialising module: UndoSystem => Module UndoSystem entering intialisation. UndoSystem::initialiseModule called => Module UndoSystem initialised. => Module Doom3BrushCreator entering intialisation. BrushModuleClass::initialiseModule called. EventManager: addRegistryToggle called with TogTexLock (user/ui/brush/textureLoc k) Instantiating RegistryToggle RegistryToggle constructor entered. adding Keyobserver. done. returning => Module Doom3BrushCreator initialised. Initialising module: Doom3EntityCreator => Module Doom3EntityCreator entering intialisation. Doom3EntityCreator::initialiseModule called. => Module Doom3EntityCreator initialised. Initialising module: Doom3MapLoader Initialising module: EntityClassManager => Module EntityClassManager entering intialisation. EntityClassDoom3::initialiseModule called. => Module EntityClassManager initialised. Initialising module: FileTypes => Module FileTypes entering intialisation. FileTypeRegistry::initialiseModule called. => Module FileTypes initialised. Initialising module: PatchModuleDef2 => Module PatchModuleDef2 entering intialisation. Doom3PatchDef2Creator::initialiseModule called. => Module PatchModuleDef2 initialised. Initialising module: PatchModuleDef3 => Module PatchModuleDef3 entering intialisation. Doom3PatchDef3Creator::initialiseModule called. => Module PatchModuleDef3 initialised. => Module Doom3MapLoader entering intialisation. MapDoom3API::initialiseModule called. => Module Doom3MapLoader initialised. Initialising module: ImageLoaderDDS => Module ImageLoaderDDS entering intialisation. ImageLoaderDDS::initialiseModule called. => Module ImageLoaderDDS initialised. Initialising module: ImageLoaderJPG => Module ImageLoaderJPG entering intialisation. ImageLoaderJPG::initialiseModule called. => Module ImageLoaderJPG initialised. Initialising module: ImageLoaderTGA => Module ImageLoaderTGA entering intialisation. ImageLoaderTGA::initialiseModule called. => Module ImageLoaderTGA initialised. Initialising module: Namespace => Module Namespace entering intialisation. Namespace::initialiseModule called. => Module Namespace initialised. Initialising module: ParticlesManager => Module ParticlesManager entering intialisation. ParticlesManager::initialiseModule called => Module ParticlesManager initialised. Initialising module: ReferenceCache => Module ReferenceCache entering intialisation. ReferenceCache::initialiseModule called. => Module ReferenceCache initialised. Initialising module: SoundManager => Module SoundManager entering intialisation. SoundManager::initialiseModule called => Module SoundManager initialised. Initialising module: UIManager => Module UIManager entering intialisation. UIManager::initialiseModule called Found toolbar: view Found toolbar: edit Found toolbar: texture Found toolbar: textool MenuManager: Finished loading default menu from registry. => Module UIManager initialised. => Module Radiant entering intialisation. RadiantAPI::initialiseModule called. RadiantCoreAPI: Selection_construct() RadiantCoreAPI: MultiMon_Construct() default screen has 1 monitors monitor 0 geometry: 0, 0, 1680, 1050 RadiantCoreAPI: map::PointFile::Instance().registerComma nds() RadiantCoreAPI: Map_Construct() RadiantCoreAPI: MainFrame_Construct() Registering commands...1 2 3 4 5 6 7 8 9 10 (adding RegistryToggle) EventManager: addRegistryToggle called with ToggleShowSizeInfo (user/ui/xyview/s howSizeInfo) Instantiating RegistryToggle RegistryToggle constructor entered. adding Keyobserver. done. returning a (adding RegistryToggle) EventManager: addRegistryToggle called with ToggleShowAllLightRadii (user/ui/sho wAllLightRadii) Instantiating RegistryToggle RegistryToggle constructor entered. adding Keyobserver. done. returning b (adding RegistryToggle) EventManager: addRegistryToggle called with ToggleShowAllSpeakerRadii (user/ui/s howAllSpeakerRadii) Instantiating RegistryToggle RegistryToggle constructor entered. I see you reading this topic greebo - I'm hanging on with excitement here. Is this helping?
  23. Even so - there might be differences in the output due to other confounding factors and we should know what differences/similarities there are, no? Output from Debug 4, crt_init() streams_init() module::ModuleRegistry::Instance().initi aliseContext(argc, argv) gtk_disable_setlocale() gtk_init() GlobalDebugMessageHandler::instance().se tHandler() ui::Splash::Instance().show() module::RegistryReference::Instance().se tRegistry() ui::Splash::Instance().setProgressAndTex t() module::getRegistry().getApplicationCont ext() ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/archivezip.dll' Module registered: ArchivePK4 ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eclassmgr.dll' Module registered: EntityClassManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entity.dll' Module registered: Doom3EntityCreator ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entitylist.dll' Module registered: EntityList ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eventmanager.dll' Module registered: EventManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filetypes.dll' Module registered: FileTypes ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filters.dll' Module registered: FilterSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/grid.dll' Module registered: Grid ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/image.dll' Module registered: ImageLoaderTGA Module registered: ImageLoaderJPG Module registered: ImageLoaderPCX Module registered: ImageLoaderBMP Module registered: ImageLoaderDDS Module registered: ImageLoaderGDK ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/mapdoom3.dll' Module registered: Doom3MapLoader ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/md5model.dll' Module registered: ModelLoaderMD5MESH ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/model.dll' Module registered: ModelLoaderMD3 Module registered: ModelLoader3DS Module registered: ModelLoaderASE Module registered: ModelLoaderMS3D Module registered: ModelLoaderMDC Module registered: ModelLoaderMD2 Module registered: ModelLoaderFM Module registered: ModelLoaderLWO Module registered: ModelLoaderPICOTERRAIN Module registered: ModelLoaderOBJ ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/particles.dll' Module registered: ParticlesManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/scenegraph.dll' Module registered: SceneGraph ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/shaders.dll' Module registered: ShaderSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/skins.dll' Module registered: ModelSkinCache ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/sound.dll' Module registered: SoundManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/uimanager.dll' Module registered: UIManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/undo.dll' Module registered: UndoSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/vfspk3.dll' Module registered: VirtualFileSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/xmlregistry.dll' Module registered: XMLRegistry ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_d3hook.dll' Module registered: Doom3Hook ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_objectives.dll' Module registered: ObjectivesEditor ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_stimresponse.dll' Module registered: StimResponseEditor ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/eclasstree.dll' Module registered: EClassTree module::getRegistry().initialiseModules( ) Initialising module: ArchivePK4 => Module ArchivePK4 entering intialisation. ArchivePK4::initialiseModule called => Module ArchivePK4 initialised. Initialising module: Camera Initialising module: EventManager Initialising module: Radiant Initialising module: Clipper Initialising module: PreferenceSystem => Module PreferenceSystem entering intialisation. PreferenceSystem::initialiseModule called => Module PreferenceSystem initialised. Initialising module: XMLRegistry => Module XMLRegistry entering intialisation. XMLRegistry::initialiseModule called XMLRegistry: Importing XML file: C:/games/DarkRadiant/user.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/colours.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/input.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/menu.xml XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/us er.xml XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/in put.xml => Module XMLRegistry initialised. => Module Clipper entering intialisation. Clipper::initialiseModule called => Module Clipper initialised. Initialising module: Doom3BrushCreator Initialising module: FilterSystem Initialising module: GameManager Initialising module: VirtualFileSystem => Module VirtualFileSystem entering intialisation. VFS::initialiseModule called => Module VirtualFileSystem initialised. => Module GameManager entering intialisation. GameManager::initialiseModule called. GameManager: Scanning for game description files: C:/games/DarkRadiant/games/ XMLRegistry: Importing XML file: C:/games/DarkRadiant/games/doom3.game GameManager: Found game definitions: doom3 GameManager: Selected game type: doom3 vfs directory: C:/games/doom3/darkmod/ pak file: C:/games/doom3/darkmod/thiefs_den.pk4 pak file: C:/games/doom3/darkmod/darkmod.pk4 vfs directory: C:/games/doom3/base/ pak file: C:/games/doom3/base/pak008.pk4 pak file: C:/games/doom3/base/pak007.pk4 pak file: C:/games/doom3/base/pak006.pk4 pak file: C:/games/doom3/base/game03.pk4 pak file: C:/games/doom3/base/game02.pk4 pak file: C:/games/doom3/base/game01.pk4 GameManager: Map path set to C:/games/doom3/darkmod/maps/ GameManager: Prefab path set to C:/games/doom3/darkmod/prefabs/ => Module GameManager initialised. Initialising module: SceneGraph => Module SceneGraph entering intialisation. SceneGraph::initialiseModule called => Module SceneGraph initialised. => Module FilterSystem entering intialisation. [filters] Loaded 15 filters from registry. => Module FilterSystem initialised. Initialising module: OpenGL => Module OpenGL entering intialisation. OpenGL::initialiseModule called. => Module OpenGL initialised. Initialising module: SelectionSystem Initialising module: Grid => Module Grid entering intialisation. GridManager::initialiseModule called. => Module Grid initialised. Initialising module: ShaderCache Initialising module: OpenGLStateLibrary => Module OpenGLStateLibrary entering intialisation. OpenGLStateLibrary::initialiseModule called. => Module OpenGLStateLibrary initialised. Initialising module: ShaderSystem => Module ShaderSystem entering intialisation. Doom3ShaderSystem::initialiseModule called => Module ShaderSystem initialised. => Module ShaderCache entering intialisation. ShaderCache::initialiseModule called. => Module ShaderCache initialised. => Module SelectionSystem entering intialisation. RadiantSelectionSystem::initialiseModule called. => Module SelectionSystem initialised. Initialising module: UndoSystem => Module UndoSystem entering intialisation. UndoSystem::initialiseModule called => Module UndoSystem initialised. => Module Doom3BrushCreator entering intialisation. BrushModuleClass::initialiseModule called. => Module Doom3BrushCreator initialised. Initialising module: Doom3EntityCreator => Module Doom3EntityCreator entering intialisation. Doom3EntityCreator::initialiseModule called. => Module Doom3EntityCreator initialised. Initialising module: Doom3MapLoader Initialising module: EntityClassManager => Module EntityClassManager entering intialisation. EntityClassDoom3::initialiseModule called. => Module EntityClassManager initialised. Initialising module: FileTypes => Module FileTypes entering intialisation. FileTypeRegistry::initialiseModule called. => Module FileTypes initialised. Initialising module: PatchModuleDef2 => Module PatchModuleDef2 entering intialisation. Doom3PatchDef2Creator::initialiseModule called. => Module PatchModuleDef2 initialised. Initialising module: PatchModuleDef3 => Module PatchModuleDef3 entering intialisation. Doom3PatchDef3Creator::initialiseModule called. => Module PatchModuleDef3 initialised. => Module Doom3MapLoader entering intialisation. MapDoom3API::initialiseModule called. => Module Doom3MapLoader initialised. Initialising module: ImageLoaderDDS => Module ImageLoaderDDS entering intialisation. ImageLoaderDDS::initialiseModule called. => Module ImageLoaderDDS initialised. Initialising module: ImageLoaderJPG => Module ImageLoaderJPG entering intialisation. ImageLoaderJPG::initialiseModule called. => Module ImageLoaderJPG initialised. Initialising module: ImageLoaderTGA => Module ImageLoaderTGA entering intialisation. ImageLoaderTGA::initialiseModule called. => Module ImageLoaderTGA initialised. Initialising module: Namespace => Module Namespace entering intialisation. Namespace::initialiseModule called. => Module Namespace initialised. Initialising module: ParticlesManager => Module ParticlesManager entering intialisation. ParticlesManager::initialiseModule called => Module ParticlesManager initialised. Initialising module: ReferenceCache => Module ReferenceCache entering intialisation. ReferenceCache::initialiseModule called. => Module ReferenceCache initialised. Initialising module: SoundManager => Module SoundManager entering intialisation. SoundManager::initialiseModule called => Module SoundManager initialised. Initialising module: UIManager => Module UIManager entering intialisation. UIManager::initialiseModule called Found toolbar: view Found toolbar: edit Found toolbar: texture Found toolbar: textool MenuManager: Finished loading default menu from registry. => Module UIManager initialised. => Module Radiant entering intialisation. RadiantAPI::initialiseModule called. RadiantCoreAPI: Selection_construct() RadiantCoreAPI: MultiMon_Construct() default screen has 1 monitors monitor 0 geometry: 0, 0, 1680, 1050 RadiantCoreAPI: map::PointFile::Instance().registerComma nds() RadiantCoreAPI: Map_Construct() RadiantCoreAPI: MainFrame_Construct() Registering commands...1 2 3 4 5 6 7 8 9 10 Got to go now. I'll be back in a few hours.
  24. Do you think I have time during work hours to post essay-long rebuttals on internet forums? Some of us have jobs to do, you know! I'll outline some quick thoughts, seeing as its lunchtime over here. We seem to be mostly in agreement, it's just the wording that's causing problems. I'll ignore all that you do agree with me on. Regarding the story - as I said somewhere on the last page it doesn't have to be a complex story about an imporobable affair or whatever. Just little stories to make the characters feel more alive. Everyday, humdrum things. Perhaps someone could mention that they visited a dentist and had a tooth pulled out by some new steampunk contraption and it hurt like hell. Just little tales to add a bit of life to the mission. A sense of discovery - As I said they don't all have to be 'finding the lost city' style moments. Chopping down a banner to find an alcove, or something. I'd be suprised to find an old house without anything to find it it. Anticipation - Why should this kill the suprise? What the player finds where he's going doesn't have to be what he thought was going to be there. A twist - We'll just haveto agree to disagree on this one. But as I said before twists don't have to be big. Personally I enjoy 'em. Originality - Team members don't want me to discuss this. Keep it human - Agree to disagree. I don't like zombies and bug beasts. It's not much of a sneaking game if they just walk after you when you're caught. Haunts are fine because at least they involve some sneaking. Each to his own I guess. Rewarding Loot - As I said before realistic placement of loot and loot as a reward aren't mutually exclusive. Loot would be in hard to get areas - whoever owns the house doesn't want thieves and servants getting them after all. The loot would be where the guards are. Anyway, I think this disagreement is best resolved through the medium of level building!
  25. Output from Debug 3. Even bigger! crt_init() streams_init() module::ModuleRegistry::Instance().initi aliseContext(argc, argv) gtk_disable_setlocale() gtk_init() GlobalDebugMessageHandler::instance().se tHandler() ui::Splash::Instance().show() module::RegistryReference::Instance().se tRegistry() ui::Splash::Instance().setProgressAndTex t() module::getRegistry().getApplicationCont ext() ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/archivezip.dll' Module registered: ArchivePK4 ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eclassmgr.dll' Module registered: EntityClassManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entity.dll' Module registered: Doom3EntityCreator ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entitylist.dll' Module registered: EntityList ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eventmanager.dll' Module registered: EventManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filetypes.dll' Module registered: FileTypes ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filters.dll' Module registered: FilterSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/grid.dll' Module registered: Grid ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/image.dll' Module registered: ImageLoaderTGA Module registered: ImageLoaderJPG Module registered: ImageLoaderPCX Module registered: ImageLoaderBMP Module registered: ImageLoaderDDS Module registered: ImageLoaderGDK ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/mapdoom3.dll' Module registered: Doom3MapLoader ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/md5model.dll' Module registered: ModelLoaderMD5MESH ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/model.dll' Module registered: ModelLoaderMD3 Module registered: ModelLoader3DS Module registered: ModelLoaderASE Module registered: ModelLoaderMS3D Module registered: ModelLoaderMDC Module registered: ModelLoaderMD2 Module registered: ModelLoaderFM Module registered: ModelLoaderLWO Module registered: ModelLoaderPICOTERRAIN Module registered: ModelLoaderOBJ ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/particles.dll' Module registered: ParticlesManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/scenegraph.dll' Module registered: SceneGraph ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/shaders.dll' Module registered: ShaderSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/skins.dll' Module registered: ModelSkinCache ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/sound.dll' Module registered: SoundManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/uimanager.dll' Module registered: UIManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/undo.dll' Module registered: UndoSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/vfspk3.dll' Module registered: VirtualFileSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/xmlregistry.dll' Module registered: XMLRegistry ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_d3hook.dll' Module registered: Doom3Hook ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_objectives.dll' Module registered: ObjectivesEditor ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_stimresponse.dll' Module registered: StimResponseEditor ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/eclasstree.dll' Module registered: EClassTree module::getRegistry().initialiseModules( ) Initialising module: ArchivePK4 => Module ArchivePK4 entering intialisation. ArchivePK4::initialiseModule called => Module ArchivePK4 initialised. Initialising module: Camera Initialising module: EventManager Initialising module: Radiant Initialising module: Clipper Initialising module: PreferenceSystem => Module PreferenceSystem entering intialisation. PreferenceSystem::initialiseModule called => Module PreferenceSystem initialised. Initialising module: XMLRegistry => Module XMLRegistry entering intialisation. XMLRegistry::initialiseModule called XMLRegistry: Importing XML file: C:/games/DarkRadiant/user.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/colours.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/input.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/menu.xml XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/us er.xml XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/in put.xml => Module XMLRegistry initialised. => Module Clipper entering intialisation. Clipper::initialiseModule called => Module Clipper initialised. Initialising module: Doom3BrushCreator Initialising module: FilterSystem Initialising module: GameManager Initialising module: VirtualFileSystem => Module VirtualFileSystem entering intialisation. VFS::initialiseModule called => Module VirtualFileSystem initialised. => Module GameManager entering intialisation. GameManager::initialiseModule called. GameManager: Scanning for game description files: C:/games/DarkRadiant/games/ XMLRegistry: Importing XML file: C:/games/DarkRadiant/games/doom3.game GameManager: Found game definitions: doom3 GameManager: Selected game type: doom3 vfs directory: C:/games/doom3/darkmod/ pak file: C:/games/doom3/darkmod/thiefs_den.pk4 pak file: C:/games/doom3/darkmod/darkmod.pk4 vfs directory: C:/games/doom3/base/ pak file: C:/games/doom3/base/pak008.pk4 pak file: C:/games/doom3/base/pak007.pk4 pak file: C:/games/doom3/base/pak006.pk4 pak file: C:/games/doom3/base/game03.pk4 pak file: C:/games/doom3/base/game02.pk4 pak file: C:/games/doom3/base/game01.pk4 GameManager: Map path set to C:/games/doom3/darkmod/maps/ GameManager: Prefab path set to C:/games/doom3/darkmod/prefabs/ => Module GameManager initialised. Initialising module: SceneGraph => Module SceneGraph entering intialisation. SceneGraph::initialiseModule called => Module SceneGraph initialised. => Module FilterSystem entering intialisation. [filters] Loaded 15 filters from registry. => Module FilterSystem initialised. Initialising module: OpenGL => Module OpenGL entering intialisation. OpenGL::initialiseModule called. => Module OpenGL initialised. Initialising module: SelectionSystem Initialising module: Grid => Module Grid entering intialisation. GridManager::initialiseModule called. => Module Grid initialised. Initialising module: ShaderCache Initialising module: OpenGLStateLibrary => Module OpenGLStateLibrary entering intialisation. OpenGLStateLibrary::initialiseModule called. => Module OpenGLStateLibrary initialised. Initialising module: ShaderSystem => Module ShaderSystem entering intialisation. Doom3ShaderSystem::initialiseModule called => Module ShaderSystem initialised. => Module ShaderCache entering intialisation. ShaderCache::initialiseModule called. => Module ShaderCache initialised. => Module SelectionSystem entering intialisation. RadiantSelectionSystem::initialiseModule called. => Module SelectionSystem initialised. Initialising module: UndoSystem => Module UndoSystem entering intialisation. UndoSystem::initialiseModule called => Module UndoSystem initialised. => Module Doom3BrushCreator entering intialisation. BrushModuleClass::initialiseModule called. => Module Doom3BrushCreator initialised. Initialising module: Doom3EntityCreator => Module Doom3EntityCreator entering intialisation. Doom3EntityCreator::initialiseModule called. => Module Doom3EntityCreator initialised. Initialising module: Doom3MapLoader Initialising module: EntityClassManager => Module EntityClassManager entering intialisation. EntityClassDoom3::initialiseModule called. => Module EntityClassManager initialised. Initialising module: FileTypes => Module FileTypes entering intialisation. FileTypeRegistry::initialiseModule called. => Module FileTypes initialised. Initialising module: PatchModuleDef2 => Module PatchModuleDef2 entering intialisation. Doom3PatchDef2Creator::initialiseModule called. => Module PatchModuleDef2 initialised. Initialising module: PatchModuleDef3 => Module PatchModuleDef3 entering intialisation. Doom3PatchDef3Creator::initialiseModule called. => Module PatchModuleDef3 initialised. => Module Doom3MapLoader entering intialisation. MapDoom3API::initialiseModule called. => Module Doom3MapLoader initialised. Initialising module: ImageLoaderDDS => Module ImageLoaderDDS entering intialisation. ImageLoaderDDS::initialiseModule called. => Module ImageLoaderDDS initialised. Initialising module: ImageLoaderJPG => Module ImageLoaderJPG entering intialisation. ImageLoaderJPG::initialiseModule called. => Module ImageLoaderJPG initialised. Initialising module: ImageLoaderTGA => Module ImageLoaderTGA entering intialisation. ImageLoaderTGA::initialiseModule called. => Module ImageLoaderTGA initialised. Initialising module: Namespace => Module Namespace entering intialisation. Namespace::initialiseModule called. => Module Namespace initialised. Initialising module: ParticlesManager => Module ParticlesManager entering intialisation. ParticlesManager::initialiseModule called => Module ParticlesManager initialised. Initialising module: ReferenceCache => Module ReferenceCache entering intialisation. ReferenceCache::initialiseModule called. => Module ReferenceCache initialised. Initialising module: SoundManager => Module SoundManager entering intialisation. SoundManager::initialiseModule called => Module SoundManager initialised. Initialising module: UIManager => Module UIManager entering intialisation. UIManager::initialiseModule called Found toolbar: view Found toolbar: edit Found toolbar: texture Found toolbar: textool MenuManager: Finished loading default menu from registry. => Module UIManager initialised. => Module Radiant entering intialisation. RadiantAPI::initialiseModule called. RadiantCoreAPI: Selection_construct() RadiantCoreAPI: MultiMon_Construct() default screen has 1 monitors monitor 0 geometry: 0, 0, 1680, 1050 RadiantCoreAPI: map::PointFile::Instance().registerComma nds() RadiantCoreAPI: Map_Construct() RadiantCoreAPI: MainFrame_Construct() Shouldn't oDDity also test this to see if we get the same thing? He's running a 64bit version of Vista, whilst I'm running it at 32bit.
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