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Showing results for tags 'thief'.
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Hi all, We are an indie developer currently working on a stealth game called Winter Ember. Winter Ember is heavily inspired by the Thief series. I would love to see my fellow stealth fans check out it out and let me know what you think! The Steam page has gone live, please check it out! https://store.steampowered.com/app/1417880/Winter_Ember/ Cheers, Rob
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When I passed first mission in Thief Gold I have both ave to how team recreate middle age in video game, but also some pet peeves. Mostly with paintings being mix and match of different styles and technology, which I do not blame TTLG for that, sometimes stuff should be made not how they look like, but how we want to see them. For The Dark Mod, I cant tell 'problems' like that in general, since every mission is individual and made with passion from fans to fans. Of course The Dark Mod and Thief series took place in own universe and its mix of eras and technology, but why not daydreaming abou
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Recently a thought came to my mind, for which I wanted to ask the people here nicely of their experience with Minecraft. For me, I never bought or played the game, but the videos and media that you can see on the internet about what people created is really appealing. I was wondering if there's a way to create medieval buildings and castles to play as a thief against hostile NPCs. This seems like an alternative to build little adventures withoud Dromed or Dark Radiant. But as I said, I don't know much about Minecraft itself. I did a few googles and saw, there was a "sneaking mode" mod and
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I came across this video the other day, posted on Ars Technica. He talks about when they developed Thief: The Dark Project.
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I was wondering if anyone from the community or DarkMod team could make a Coop mode for the TheDarkMod? I was trying to do the coop mod with my friend on Thief II: The Metal Age and we didn't really understood it very good. So, is there anyway possible to make a coop mod that is easy to do and the community could make coop fan missions for? I would love to have a server browser but if you can't IP Address connecting would be fine too. Thanks to the people who reply to this new topic..
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I was wondering if anyone from the community or DarkMod team could make a Coop mode for the TheDarkMod? I was trying to do the coop mod with my friend on Thief II: The Metal Age and we didn't really understood it very good. So, is there anyway possible to make a coop mod that is easy to do and the community could make coop fan missions for? I would love to have a server browser but if you can't IP Address connecting would be fine too. Thanks to the people who reply to this new topic..
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It looks like our hero Mr. G. has morphed into some goblin. Looks interesting.
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Undoubtedly, some of you have already noticed the storm of articles from yesterday. A friend linked me a whole bunch and I figured I'd pass them on to you folks, in a manageable format. Watch out for spoilers though! I had to skip a good video with the devs, to save the story for my own playthrough. PlayStation Access - Thief on PS4 - New PlayStation 4 gameplay and interview "Nath talks to Thief's art and game director Nicolas Cantin about fan feedback, bringing back a classic, and making the most of Dualshock 4." Game On - Thief PREVIEW: new gameplay footage - The Breakdown "After r
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As we all have a lot of questions and impressions of what we've seen from 'Thief', I figured it would be beneficial for us all, to get some of the information straightened out. (I'll make sure to edit and update key points, with everything being in reference to the links provided.) Key points: -Almost all of the HUD/UI can be disable individually by the player. -There is going to be an 'Oldschool mode', which limits the players HUD/UI similar to the old Thief games. -The 'shroud effect' in the videos, is a placeholder version, not the final result. -The 'lightgem' is still in the game, in