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Hi Everyone!, I'm no modder but I had this idea when I thought about the story line progression of the thief world. We all know the inventors guild creates code locked devices. It therefore makes sense that a rouge section of the inventors guild or an interrogated inventor or stolen coding systems is how a CRACKER and CRACKING would take place. This could introduce a new kind of thief character the CRACKER CRACKERS cause problems for inventors, builders, banks, organisations and threaten to force out the traditional thief by forcing an upskilling of the entire thief world. Consider the thieves guild maybe at war with the crackers guild who consider themselves contemporaries as oppose to the uneducated, haphazard traditional thieves CRACKING requires the thief finds coding systems and if he can locate the master code he can unlock an entire companies resources. CODED LOCKS spreading across the city supported by the Watch, the Builders, corporations as a response to the proliferation of thieves. Now affordable are propping up everywhere even on common furniture causing issues across the thieving world. Are the Code Inventors villains? -- Maybe it is possible for the code makers to be forcibly making criminal organisation monopolies by providing codes only to those who can pay enough to the right nobles, invention masters etc. Lots of ideas here for new story lines and game play. I hope it adds to something interesting for you guys.
Hey Guys, Ive just a small query concerning bug reports for Fan Missions ! Is there a centralised place for reporting bugs, problems , improvements for a fan mission or do you need to contact the author directly and if so is there any way to easily find contact information for the author. ? The reason I ask is while playing through Saint Lucia I noticed a few minor 'immersion' breaking instances but didn't note them down. I'm now on my second mission 'A Night To Remember' by Fieldmedic and have encountered two issues. The first is while in the trophy room I crouched between a spear stand and a chair just to the right of the fireplace and got stuck there ! I could turn but not move away from the wall. It was like i was stuck to the chair or to the wall. Ultimately I reloaded my saved position which had to be in that position only to find i was still stuck ! I resolved the problem by using the mantle option to climb onto the chair but i think this needs to be addressed. ! The second issue was while outside the Master Bedroom. I noticed that the ghost or headless apparition had somehow become stuck on the protruding lamp mounted on the wall to the left of the double door leading into the Master Bedroom. It was continuing to walk but was not moving ! A minor adjustment of the NPC path may resolve this. So that's it . I have an eye for detail and small issues like this really spoil the experience for me. I want perfection ! I also realise the great amount of time and effort has gone into these Fan Missions and can see how small issues such as these can be overlooked. However I still respect all that has been achieved.