Jump to content
The Dark Mod Forums

The snow effect


grayman

Recommended Posts

A few questions/remarks about making it snow.

 

1) Does the engine generate the same number of particles regardless of the patch size? It seems that a small patch set to "flurries" looks like a blizzard.

 

2) I think the tutorials say to have the weather texture on the bottom of the patch, but when I created a snow patch it tossed the particles UP before they started falling. I flipped the patch upside-down and now the snow comes out right. So the snow texture needs to point up at the sky.

 

3) In long, narrow snow patches I see ranks of particles descend together, all in line, like tiny soldiers on a parade ground. Line yourself up properly and you can look straight down what ends up being a waterfall of evenly-spaced particles all lined up nice and straight as they march toward the ground. Is there some minimum patch size we should use to stop this behavior? (Seems like the random particle generator isn't doing a good job of spacing the particles around the patch.)

 

4) Do visportals break up weather patches? If I have a patch that crosses a vp and the vp closes, and part of the patch is visible and part isn't, will the engine still produce particles in the non-visible area?

 

Thanks.

Link to comment
Share on other sites

After further testing with snow, I can answer 1 and 4.

 

1) Patch size makes no difference. It looks like the engine creates a constant N particles per square unit of patch.

 

4) Visportals split weather patches. If part of a large patch is in an area that's "off" due to visportals, that part of the patch will not generate particles.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 3 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 7 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
×
×
  • Create New...