Jump to content
The Dark Mod Forums

Problem with Objectives Satisfied at Start


grayman

Recommended Posts

I assume that any visible objectives marked "Satisfied at start" would show up as checked on the objectives screen when starting a map.

 

Is this not the case? I'm not seeing checkmarks.

 

Thanks.

Edited by grayman
Link to comment
Share on other sites

I don't know. I can't find anything on this. It seems to be the same as 'Complete' except that is for the whole objective while 'satisfied at start' is for just one component (ie, could be more than one component in the object.) But I don't think it is that because I see it used on 'don't kill' objectives. But they have 'ongoing' to prevent those completing immediately. I'd need to test a 'don't kill' without it to see what happens.

 

I think I might have known this at one time but it does not seem to be documented.

Link to comment
Share on other sites

I thought about it a bit more, and--though it's misleading--I think it only applies to NEGATIVE objectives. Don't kill, don't alert, etc. At the start, you haven't killed anybody, and you haven't alerted anybody, so those kinds of objectives should be marked "Satisfied at start". The more general interpretation--an objective is satisfied (which is how I read it)--is ignored for POSITIVE objectives.

 

I was trying to use this for forcing satisfied objectives near the end of a map w/o having to start at the beginning each test run. What I decided to do instead was to create a temporary entity (I forget what it's called) to mark objectives "satisfied", and trigger it at the start of the test run. Remove it for the final release.

Edited by grayman
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 3 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 7 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
×
×
  • Create New...