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[Resolved in TDM 2.10] Doom 3 and 3Dc (ATI1/BC4 & ATI2/BC5)


MoroseTroll

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Yeah, the problem is more just the testing and hoping that everything matches up.

 

At the moment I've been working towards doing everything from materials rather than just based on file names and locations, this is ofc a load more work but it also greatly reduces any probability of problems.

 

I still have it able to do a dumb run and fixup, so I'll run one that'll pick up most of these simple cases and check them into svn. So you should have most of these + the bugtracker stuff sorted in a few hours.

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Well, if someone is interested, here is the source of my DXT Cleaner utility. It finds DXT3/DXT5-files and removes the alpha channel, if it's opaque. I've written this utility six or seven years ago for Star Trek: Elite Force II. I've ran my utility through the whole TDM package and have found (and automatically) converted about four dozens of DXT3/DXT5 files into DXT1. I know, it's not so much...

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Ah, I did some tests with converting blank alphas etc early on, but after all was said and blocks were moved around there was no difference in memory use. It's an idea I still have kicking around but I dont see any benefit at the moment, I'd like to do some profiling later on tho :) I think even pre-computing some of the addnormals(doom3 doesnt exactly do it very well tbh) and premultiplying alpha masks (there are loads only used for a single material) would be of more immediate and lasting benefit.

 

Anyway, I crawled my svn copy, about 200mb worth of changes. Tho some of the tga->dds changes seem to cause trouble. It seems related to very specific things tho. I'd like to figure out what exactly it is before ignoring them blankly, have a feeling its fixable as is... but now for some sleep.

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Yesterday I've tested THoLS. The time of loading with TGA-normals is 152 second, with RxGB-normals - 92 second. Also, I've monitored the memory usage and noticed that the RxGB-version consumes 58 MB of RAM less than the TGA-version of the mission.

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  • nbohr1more changed the title to [Resolved in TDM 2.10] Doom 3 and 3Dc (ATI1/BC4 & ATI2/BC5)

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