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Alerted AI forgets its path_waitfortrigger


SeriousToni

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I played around a bit with paths today as I was bored and got nothin' to do, so I noticed one thing:

 

If you have an AI that follows a path until a path_waitfortrigger comes and the AI is getting alerted when at the path_waitfortrigger it forgets about it and follows the next path after calming down the alert level though the trigger wasn't fired.

 

I looked in the path_entities and found only 'skip' which I set to '0' on the path_waitfortrigger, but it seems that this isn't the error in this case. The AI still forgets about waiting for the trigger to fire and heads to the next corner after calming down from the alert.

 

Is this meant to be and I'm missing a specific spawnarg to setup or is it a unknown bug?

 

 

path_corner --> path_waitfortrigger --> !Trigger fires! --> path_corner

path_corner --> path_waitfortrigger --> !AI alerted! --> path_corner

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

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When coming down off an alert, an AI will proceed exactly as you indicate. The code assumes the current path_node is no longer valid (though it doesn't say why) and skips it, moving the AI to the next path_node.

 

It might be possible to make an exception for path_waitfortrigger. In the same way that a non-patrolling AI knows to go back to his start position when he comes off an alert, we should be able to send an AI back to where he was waiting for a trigger.

 

Please file a bugtracker issue.

 

And "skip" isn't implemented.

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