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SeriousToni

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Everything posted by SeriousToni

  1. I'm currently really busy so I'm not sure if I understood correctly what you discussed: Do you need the textures from the dropbox links still? I can have a look in my backup files then. Just ping me here again if that is the case.
  2. I was wondering if I could be the only person who always found this to be so strange.
  3. Doesn't Ctrl Tab also switch the view mode of the orthoview from top to side to front?
  4. Wow this thread brought so much positive things in the end. Nice!
  5. Ah yes, well I had to cancel my Indian like bots subscription because of this feature.
  6. Thanks, but I wonder why we use the rockets anyway. I guess this came with an update and taaki was too busy switching them off or configure them to something useful. But it seems like it doesn't really bother anyone else, so I might have to install that Addon you mentioned.
  7. That was me. The alternate footstep sounds are still available here:
  8. Thanks. I didn't know of the wiki article. Guess I searched the wrong keyword. I did skim trough it. I like that there is much explained - something that some topics still miss to do in the wiki. So that's great. However for someone who touches this for the first time there might be a little quick setup guide too. So one can follow the text and try it out immediately by themselves. I think it's easier to grasp. But that's not critique - I both like the feature itself and also that there's an extended wiki article already. Just didn't find it
  9. That was my first thought when looking at the Screenshots. Great work so far!!
  10. Yeah Saruman was great before he got corrupted by the eye. Jokes aside. What a great man he was!
  11. Haha, that old fart still alive? I was listening to some of his songs 15 years ago. Nice to see him still rockin'
  12. I don't know how this forum is built, but I would guess as it works like a CMS we could just modify it ourselves. Easiest way would be some CSS, but of course I don't have any access to the backend.
  13. @Dragofer Is there any news on the plugin? I'm in for the money pot and I'm sure others will give some funding too if needed.
  14. I already stated some of the above. Again, you don't want casuals playing this game, rating this game or tryibg to build maps for this game. There is no gain in my eyes except for popularity which doesn't necessarily mean good! popularity. I don't understand what benefit is there. Players who are interested in Thief style old school gameplay already know TDM..
  15. Can this please be added to the next core 2.10 update? Also I think I should print a t-shirt now. With the model and the headline cabinet1 on it. Nobody will get this, which makes it even more reasonable and funny.
  16. Does this seem to help? Debug cvars: tdm_ai_showalert Shows the underlying values used to calculate alert levels and the roles of AI in regard to search tdm_ai_showstate Shows the final results of the above values along with other state details
  17. @nbohr1more Thank you again for testing this out. Your results seem totally fine by me. So I just have to make sure that the entrance to the room is not lit and there may be a carpet behind the door. I am really happy that I don't need to fiddle around and just can set up the convo. I'll try this out as soon as I have the voice recorded by biker. That's awesome!
  18. Thank you. I appreciate the time and effort you have taken. I'm sure all other mappers and future maps will benefit from this too. I'll eagerly await your test results
  19. I remember that I played original Quake 2 back in the day in the cellar of a pub. There was a guy with his laptop down there and we drank some beer while playing this when the other guests were upstairs at the bar. I can't remember why we were sitting in the cellar however. Suddenly he tried to touch me in inappropriate ways and said "I know a game" and I ran out of the cellar upstairs to the other guests while he continued playing quake 2. No one spoke about it, me neither. Today he is even major of this town. And the pub is in fact the one I built in my fan mission. The one with the cellar. Wow, this really seems to be stuck a bit deeper down than I thought. It must have been around 17 years ago or so. Thanks, Quake 2!
  20. Again, that's not my argument, it's just what I remember from the discussion years ago. I would prefer torches to be extinguished but not lanterns. Somebody has to actually check that out in Dark Radiant. I don't know what the standard is here.
  21. I think the argument was that the water arrow splashes against the wall and hits the flame beneath it. That would not so easily possible with a moving, living target. However that's just my vague remembrance of it. I wasn't taking place in that discussion either.
  22. I remember there was a discussion (as always) about that topic once a long time back, but I can't remember what was the final reason they now decided to decline this feature. I think someone said that the player could (realistically) never hit the flame of the torch in a way that it douses and would instead (again realistically) only wet the guard. I think it was a decision about how realistic it should be and not really gameplay wise - but I could be wrong. Really can't remember that for sure. Personally I think player should be able to douse the flame still and make the guard alerted and take its sword out. If it is a torch, at least. Lanterns should be invulnerable. So the mapper would have the ability to set up a difficulty level, like: easy = no light (dark) medium = carrying torch (light, but extinguishable) hard = carrying lantern (light, not extinguishable)
  23. Wow that bug tracker commenting was hilarious! As I'm not quite done with the tutorial on how to set this conversation up, I'll wait for your testing results. Then I might try to apply dragofers script if it hasn't already been fixed. Nevertheless this would be good to know for anybody else who might want to setup a conversation.
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