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Everything posted by SeriousToni

  1. I also think this would not be possible / too complicated to implement. The release date though would be a really helpful addition to the ingame downloader
  2. GUI Design is often about how much space you're willing to sacrifice for information and how that information displayed helps the user. Imho a bigger mission list with more general information attributes is worth more than a text snippet where you can only read a few lines and then have to click "read more", thus the bigger table for maps and their attributes. But again, that was just my way of doing it. If a text snipped is still necessary, then we'd have to shorten the space for the mission table.
  3. Thank you, I will contact you about this in the next days since I am not at home currently. Cool!!
  4. What do you mean exactly by narrow? I am sorry I don't understand ? Of course, if you want to use it feel free. Feel free to contact me if you need something else for this. ?
  5. I named it "slavic". Not because she is slavic, but the music was when creating this one! This would also make a nice ingame painting I think haha
  6. I think these informations belong only to the wiki and also only for each author who decides if he / she wants to share that kind of data. For the ingame downloader, under "more details" there still could be a category row which displays 3 attributes at max. (the author decides if and which there are max 3 entries to set). We would have to decide if we want this no-spoiler version or the "I don't have to click each mission and then go to the details to find a mission that has a bank featuring".
  7. Yes absolutely. I see your point with the spoilers. Just remembered I did something there back in the day. But maybe we should put the category into the sub page then. But I also would guess that most people are not aware that they should check the wiki for additional details. It's just not convenient.
  8. I remember making these mockups but I couldn't handle the code alone to do it myself, here s one of them:
  9. I know it's dumb but you have to click on that tiny white circle instead of the thread's title to go to the first unread post. Yeah, tiny. little. circle. ?
  10. I love the icon idea, since I would bet most people just use the ingame downloader
  11. Wow this is some REALLY dedicated work you did there! Want to see this in a FM! ?
  12. That's pretty cool, but - dumb question - can it still export animated TDM models? I know which problems I had back in the day when trying out 3ds Max for making an animated model - only statics worked.
  13. I see there are footstep sounds in the pk4 file included for the player. I wonder why it won't use them.. ? I downloaded the pk4 into the fms folder and then the game said "new mission available". Then i "installed" it. The new models and all work - but the footsounds won't for some reason.
  14. Somehow I have the "missing sound" beep noise when I walk over leaves or carpets. I downloaded the FM from the mirror link - are there some files missing?
  15. I must say I really love the subtle blue lighting without any harsh shadows. Wow! ?
  16. I am also a bit curious
  17. Thank you for the response, good to know!
  18. Good point! Me neither can't find the register button ?
  19. I like it, looks a bit "clean" but will surely do for great builder missions. I hope these assets get added into the next release.
  20. Good point, but since unconscious enemies can't be "revived" a feature like falling damage for unconscious bodies would only affect the stealth score and not the gameplay, so I think this would be a feature / bug fix with low priority.
  21. Thank you for letting us choose between a dark and a light theme. Great solution!
  22. Ah now I understand what you mean - thanks for clearing this up
  23. I think they'll wait for VR to become a better experience and then use it for HL3. They've always tried something new for their Half-Life games, so I would bet on this.
  24. Hm I personally would spend the time in manually creating a detailed map instead of automaticly create a generic map. Don't take this as personal criticism - it's really just my personal opinion.
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