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Everything posted by SeriousToni
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Yeah I too would be interested in the ideas he has about making Dark Radiant more beginner friendly - maybe he should get in touch with Klaus about that later on. But I also miss a more detailed conversation about what he sees as "not beginner friendly" there. I mean there's tons of documentation and videos about dark Radiant there and it's easier to use than some complex thing like the Unreal Ed to be honest.
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I will test some more and get back here after it. Thank you for your help so far -it's always a good thing having someone to talk to with knowledge instead of random Google searches.
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Is anyone able to give me some advice about my sound problems ? Ambient music and calm game noises are super low but as soon as a battle starts, the sounds of battle are really loud. I have an ASUS xonar dx audio PCIe card and use the oxygen HD audio driver. No matter which game, it's always the same behavior
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This caught me off guard today. I'm really excited for the remaster - finally !
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That's my mom's. In silver.
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As far as I know this can make performance drop a lot if you have complex particle systems like that in the sky, but that's only my research when I tried to have real clouds in my skybox. I think this is a really good idea of yours to try out by someone. How to get the particle system to do these glimmering waves and how much does it impact performance outdoors in a map .
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Wow just tried Andisearch and it's pretty good ! Thanks !
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My mother has the silver one too. But the paint vanished. I'm glad she remembers the functions behind the buttons still, haha. I really like the Samsung remotes as they only have a few buttons instead of the 95% buttons you never use.
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This would be super cool. However having them in a static skybox would become boring fast I think.
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Wishlist For Darkradiant
SeriousToni replied to sparhawk's topic in DarkRadiant Feedback and Development
You mean "much deserved" -
Okay thank you, it was lacking some personal experience so it seemed like an ad drop. Thanks for taking the time to clarify !!
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The real question is if you will recognise this during gameplay - I barely do by this screenshot.
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Broken Glass Studios logo concept (rough mockup)
SeriousToni replied to Petike the Taffer's topic in The Dark Mod
Nice necro ! Let's hear what the Devs think !- 36 replies
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Erm.. Okay.. Can you elaborate further ?
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This was even a thing in Thief 2. I loved that as a child! There was a powerful haunt in the library that went havoc if you lured him out. Or the haunt in the locked basement of the mechanist church. Or even Thief 1 in Cragscleft with the last zombie before you emerge to the hammers.
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My mother also has this Phillips TV for like a decade. It is damn slow and you can't read anything on the remote anymore. I always wondered when she will upgrade, but this thing won't die. You can give it that at least
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Oh okay I should have checked that before my statement. Thanks for correcting me on this !
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More Dynamic HUD for TDM - Ideas, feedback and advice needed
SeriousToni replied to STiFU's topic in The Dark Mod
I didn't follow the whole discussion but "Weapon HUD Blackjack and Sword - added information : none" is true, however it is there for consistency. If you show other weapons selected like arrows, then you should show when a sword or bj is selected too. -
Also if you ping someone I think they even get an email notification, so no response seems to actively mean "I don't care anymore"
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I didn't read much as I am not good at reading very long texts or even books, but sinceno one answered yet: It feels unusually confident for a draft. It also feels like something written with a very clear tonal target instead of trying to imitate modern prestige tv dialogue rhythms, which helped it stand out. There's a doubled line at INT. SMOKEHOUSE — EVENING (LATE NOVEMBER) Lamplit. Nora sets the basin on the floor. Pours the kettle. Steam rises off the water. She sets the basin on the floor. Pours the kettle. Steam rises off the water. It ain't much, but it hope it helps !