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Menu concerns for 1.08


Springheel

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Tels, I've been adjusting the settings watermark images, and I've got them back to the original size, but they're appearing much fainter on the parchment then they are in Photoshop. Is there a setting somewhere in the gui that is controlling the opacity of the watermark? I've scanned a few of the .guis and can't find anything, but it's hard to follow all the definitions.

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Hm, no I think the watermark is just blended on top with whatever is in the image file. Technically, you could decrease the opacity with matcolor 1,1,1, A (where A is < 1.0 and the alpha value), but you can't make the more opaque.

 

For that you'd need to make them less transparent in photoshop.

 

That's what I see in the GUI, and it looks like the background images are just applied without any material shaders.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Hmm, that's strange. There's obviously some blending, as the original .dds files are fully opaque. Oh well, I can just darken each image until it looks right.

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The windowdef does ths:

 

windowDef SettingsVideoPageWatermark	{ rect	 30,   50, 280, 460  background watermark }

 

At it is called with somethign like

 

#define SETTINGS_BACKGROUND( watermark)	 MENU_BACKGROUND( watermark, "#str_02104", 160, "" )

 

which in turn is just:

 

SETTINGS_BACKGROUND( "guis/assets/mainmenu/settings_video_watermark" )

 

So you see it is just passed along.

 

Oh and sorry, Isee there is a material shader for it:

 

guis/assets/mainmenu/settings_video_watermark
{
	translucent
	{
			blend   blend
			red	 1
			green   0.9
			blue	0.85
			map	 guis/assets/mainmenu/oldparchment_watermark_1
	}
}

 

Does this help?

 

The are all in materials/tdm_gui.mtr

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Yep, I don't see anything there that should mess with the opacity. Oh well, not a big deal, I can fix it manually, it will just take a bit more time.

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Yep, I don't see anything there that should mess with the opacity. Oh well, not a big deal, I can fix it manually, it will just take a bit more time.

 

Setting alpha 0.8 etc wouldn't help, I guess?

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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