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Posted

Tels, I've been adjusting the settings watermark images, and I've got them back to the original size, but they're appearing much fainter on the parchment then they are in Photoshop. Is there a setting somewhere in the gui that is controlling the opacity of the watermark? I've scanned a few of the .guis and can't find anything, but it's hard to follow all the definitions.

Posted

Hm, no I think the watermark is just blended on top with whatever is in the image file. Technically, you could decrease the opacity with matcolor 1,1,1, A (where A is < 1.0 and the alpha value), but you can't make the more opaque.

 

For that you'd need to make them less transparent in photoshop.

 

That's what I see in the GUI, and it looks like the background images are just applied without any material shaders.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Posted

Hmm, that's strange. There's obviously some blending, as the original .dds files are fully opaque. Oh well, I can just darken each image until it looks right.

Posted

The windowdef does ths:

 

windowDef SettingsVideoPageWatermark	{ rect	 30,   50, 280, 460  background watermark }

 

At it is called with somethign like

 

#define SETTINGS_BACKGROUND( watermark)	 MENU_BACKGROUND( watermark, "#str_02104", 160, "" )

 

which in turn is just:

 

SETTINGS_BACKGROUND( "guis/assets/mainmenu/settings_video_watermark" )

 

So you see it is just passed along.

 

Oh and sorry, Isee there is a material shader for it:

 

guis/assets/mainmenu/settings_video_watermark
{
	translucent
	{
			blend   blend
			red	 1
			green   0.9
			blue	0.85
			map	 guis/assets/mainmenu/oldparchment_watermark_1
	}
}

 

Does this help?

 

The are all in materials/tdm_gui.mtr

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Posted

Yep, I don't see anything there that should mess with the opacity. Oh well, not a big deal, I can fix it manually, it will just take a bit more time.

Posted

Yep, I don't see anything there that should mess with the opacity. Oh well, not a big deal, I can fix it manually, it will just take a bit more time.

 

Setting alpha 0.8 etc wouldn't help, I guess?

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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