Jump to content
The Dark Mod Forums

Weightpainter needed!


SeriousToni

Recommended Posts

So I made this head model in 3ds max, but the md5 importer / exporter / my 3ds max has problems with the bones however. This results in strange ingame face poses which I can't get rid of.

I tried around with this the last two weeks and I can't get it to work. I even build a new skeleton for the head but ran into the same problems.

 

Since I can't find the solution and I don't want all the invested time to get down the drain I want to ask if there's someone who can weight the bones to the mesh for me? Otherwise I'm afraid this head won't make it into TDM.

 

I wished I found out the problem so that I could make more heads, but it seems to be a very strange 3ds max specific error I guess. But hopefully at least this one head will make it ingame.

I can export into many different formats.

 

i0gkhoV1EKoga.jpg

ib2n9tiHP8jPhj.jpg

iiF9Htd8O1efE.jpg

Edited by SeriousToni
  • Like 2

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

Link to comment
Share on other sites

Well, if anyone else can help it would be appreciated.

 

This has GOT to be a bone orientation problem. Typical of Y up (lightwave is I believe, and maya, both I think were used in the production of ai) being imported into a Z up program (3dsMax).

 

Every game I've used had these issues. Doom3 is better because you can export mash and anim from either type of program and they work fine. In this case I think it's the link between the Z up mesh export and the Y up anim.

 

========

I was able to skin the verts the the head bone (I imported an alcolyte rig) and it is pretty good, though her head is tlited down so her chin is touching her chest. By rotating the head bone forward 15* and reskinning her head stay looking up in the proper position.

 

But once verts are rigged to the jaw bone it gets ugly. It seems that not only is the rotation off (I have rotated the bone so her jaw is in the 'correct rotation') but it is also out in front of her face and up too high no matter what. So it basically sits in front of her eyes.

 

I've even rebuilt the rig from scratch and get the same results. So it has to be the tie in from the Y up anims.

 

Md5 exporter doesn't have a Y up tag. I did export my new rig as an FBX with Z up AND Y up options and the Y up reimport/md5 export had better results. But basically the same as above, when just importing the alcolyte rig and skinning to it.

--------

 

So I'm calling it quits, have spent several days plugging away at this to no avail. Anyone else with a Y up 3d program wanna skin?

Dark is the sway that mows like a harvest

Link to comment
Share on other sites

  • 2 weeks later...

Well :( In case someone wants to have a look or try this out here are the files. Hopefulyl someday someone can help out putting it into TDM as an enrichement.

 

Filedownload here

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • Ansome

      Well then, it's been about a week since I released my first FM and I must say that I was very pleasantly surprised by its reception. I had expected half as much interest in my short little FM as I received and even less when it came to positive feedback, but I am glad that the aspects of my mission that I put the most heart into were often the most appreciated. It was also delightful to read plenty of honest criticism and helpful feedback, as I've already been given plenty of useful pointers on improving my brushwork, level design, and gameplay difficulty.
      I've gotten back into the groove of chipping away at my reading and game list, as well as the endless FM catalogue here, but I may very well try my hand at the 15th anniversary contest should it materialize. That is assuming my eyes are ready for a few more months of Dark Radiant's bright interface while burning the midnight oil, of course!
      · 4 replies
    • The Black Arrow

      Any of you heard Age of Wonders 4's OST?
      https://www.youtube.com/watch?v=Q0TcoMGq4iA
      I love how after all these years, Michiel van den Bos still conserves his "Melodic" spirit.
      · 0 replies
    • nbohr1more

      Moddb article is up:  https://www.moddb.com/mods/the-dark-mod/news/the-dark-mod-212-is-here
      · 3 replies
    • Petike the Taffer

      I've been gone for a while, but now I'm back, have a new desktop and I want to get back to making missions and playing missions. And doing other contributions. Waiting for my reset password for the wiki, but I'll take a look at it soon. Hello, all.
      · 4 replies
    • snatcher

      TDM Modpack 4.0 for The Dark Mod 2.12 released!
      · 1 reply
×
×
  • Create New...