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Particle emitters [solved]


MKG

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When I first started with TDM 1.8, particle emitters were emitting black cubes. It got fixed. Now I'm on TDM 2.0, I've got the black cubes again. I've searched the forum and cannot find what I did to fix it the first time (a post by OldJim, I believe). It was certainly something very simple, but my memory has failed me.

 

Any suggestions?

 

EDIT: Ah - I did find the old solution, which was to delete and reinstall Doom3. As Doom3 has now gone from my system, I don't think that's going to work this time.

Edited by Springheel
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Ah - that will be it. The mission is Lord Dufford's, which isn't even officially listed. I've had a look through some others which are known to be updated for the latest version of TDM, and the problem doesn't occur in those.

 

I should have known - the obvious particle emitters (torches) weren't showing the problem.

 

Thanks.

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