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A couple of crashes in The Builder's Influence


Araneidae

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I've had a couple of crashes just now running this mission. The game crashed with a Segmentation Fault when I tried to save immediately after starting, and now, trying to

sneak around the guard in the records room

it's crashed again. Here's the console log from Map Initialization:

 

--------- Map Initialization ---------

Map: builders_influence

idRenderWorldLocal::InitFromMap: retaining existing map

------- Game Map Init SaveGame -------

map bounds are (2831.2, 3326.0, 2480.0)

max clip sector is (176.9, 207.9, 155.0)

4 KB passage memory used to build PVS

3 msec to calculate PVS

54 areas

128 portals

12 areas visible on average

432 bytes PVS data

[Load AAS]

loading maps/builders_influence.aas48

[Load AAS]

loading maps/builders_influence.aas96

Keeping maps/builders_influence.aas32

[Load AAS]

loading maps/builders_influence.aas100

[Load AAS]

loading maps/builders_influence.aas_rat

[Load AAS]

loading maps/builders_influence.aas_elemental

No running thread for RestoreScriptObject(), creating new one.

--------------------------------------

-----------------------------------

343 msec to load builders_influence

interactionTable generated of size: 134217728 bytes

Bloom Kernel size is set to: Small

Using TDM's enhanced interaction

Forcing an update on cooked math data.

Cooking math data please wait...

Cooking complete.

Restarting ambient sound snd_mansion with volume 0

idAudioHardwareALSA::Write: 44 frames overflowed and dropped

idAudioHardwareALSA::Write: 146 frames overflowed and dropped

idAudioHardwareALSA::Write: 742 frames overflowed and dropped

signal caught: Segmentation fault

si_code 1

Trying to exit gracefully..

--------- Game Map Shutdown ----------

WARNING:Door hatch is not within a valid AAS area

WARNING:Door func_static_1000 is not within a valid AAS area

WARNING:Door secret1 is not within a valid AAS area

WARNING:Door atdm_mover_door_3 is not within a valid AAS area

WARNING:Door MapDoor is not within a valid AAS area

WARNING:Door bureau_doorE3 is not within a valid AAS area

WARNING:Door atdm_mover_door_2 is not within a valid AAS area

WARNING:Door atdm_mover_door_5 is not within a valid AAS area

WARNING:Door FootlockerLid3 is not within a valid AAS area

WARNING:Door FootlockerLid4 is not within a valid AAS area

ModelGenerator memory: 1 LOD entries with 1 users using 728 bytes.

WARNING:idClipModel::FreeTraceModel: tried to free uncached trace model (index=0)

--------- Game Map Shutdown done -----

Shutting down sound hardware

----------- Alsa Shutdown ------------

close pcm

dlclose

--------------------------------------

idRenderSystem::Shutdown()

I18NLocal: Shutdown.

------------ Game Shutdown -----------

ModelGenerator memory: No LOD entries.

Shutdown event system

--------------------------------------

shutdown terminal support

About to exit with code 0

WWWARNING: Child process terminated by signal 11

 

This is TDM 2.0 on Xubuntu 13.10, nVidia drivers, running under pasuspender. I expect the game will carry on normally when I restart and reload.

 

Edit: Yes, continued perfectly. Huh: stealth score 7 (+24 level 0 alerts), but successfully ghosted. Nice mission.

Edited by Araneidae
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