Jump to content
The Dark Mod Forums

Dynamic moonlight


SteveL

Recommended Posts

Very useful thread. I'd like to use a dynamic light for the moon in some missions... even the sun, as I've pondered a few daytime maps as well (not the standard model of TDM I know).

 

Problem was that from what I knew, TDM doesn't (easily) support infinite distance shadow-casting lights (A.K.A. sun lamps). To make a sun or moon, you have to add a normal point light and give it a huge radius... though no matter where you place it, it's easy to tell from the shadow angle that it's unnaturally close, so yeah. Hopefully this is incorrect. If so, maybe a new light texture could be added for this purpose?

Link to comment
Share on other sites

Yes, parallel lights do the job perfectly. They sometimes behave weird especially if you stretch them over several visleafs, but there are workarounds like the one I posted on the last page, and once you've got them working right they are perfectly stable.

 

Strictly speaking, parallel lights are not really parallel -- they are omni lights with the light origin moved 100000 times further away from the light centre than where you put it in DR -- but it's plenty good enough for the difference to be invisible. And in the unlikely event you can see the shadow diverge in a big scene, you can just move the light vertex further out in DR. However far you move it will be multiplied 100000x by the engine.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 2 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 7 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
×
×
  • Create New...