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Posted

As the topic already implies I have a func_static bound to a door, which is frobable.

 

If I open the door the func_static moves with the door as expected, but the frobbox stays at the same position, thus meaning that I cannot frob the func_static when the door is opened but if I frob the "air" at the position where the func_static was when the door was closed, the game behaves as if I had frobbed the func_static.

 

Is this a known bug or am I doing something wrong?

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Posted

Ok. I can verify that the problem is indeed the frobbox_size spawnarg. If I don't set it, it works as it should.

 

Maybe I find the time to look into this tomorrow, as I wanted to look into the code due to the custom map issue reported by Biker anyway.

 

This will be a looooooooong day.

  • Like 1

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Posted

As posted in the tracker it seems that the idclipmodel object created when using an expanded frobbox does not update its position. Don't know why, though.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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