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Frobbox not moving on bound entity


Obsttorte

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As the topic already implies I have a func_static bound to a door, which is frobable.

 

If I open the door the func_static moves with the door as expected, but the frobbox stays at the same position, thus meaning that I cannot frob the func_static when the door is opened but if I frob the "air" at the position where the func_static was when the door was closed, the game behaves as if I had frobbed the func_static.

 

Is this a known bug or am I doing something wrong?

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Ok. I can verify that the problem is indeed the frobbox_size spawnarg. If I don't set it, it works as it should.

 

Maybe I find the time to look into this tomorrow, as I wanted to look into the code due to the custom map issue reported by Biker anyway.

 

This will be a looooooooong day.

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FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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As posted in the tracker it seems that the idclipmodel object created when using an expanded frobbox does not update its position. Don't know why, though.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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