Jump to content
The Dark Mod Forums

NPCs spawn "unactivated"


Akrome

Recommended Posts

Hi everyone,

 

I first want to say I love this game. Congratulations for making it, and to the people making missions for it.

 

I however regularly run into a small but annoying problem. Npcs sometimes spawn completely immobile, in a T-pose, and stay in that state indefintely, unless I "wake them up" by getting them to notice me, either by making noise, getting spotted visually, or hitting them.

 

They function normally after getting them to notice me, but it is a little annoying having to do it to each and every one of them before being able to play the mission as intended, as they don't go along their watching route when unactive.

Here is what it looks like:

 

post-37139-0-97327800-1428517815_thumb.jpg

 

Also, strange things happen when I manage to get a headshot on them (their physical head seems to not be exactly where it is shown in that T-pose):

 

post-37139-0-04031300-1428518792_thumb.jpg

 

I hope this problem hasn't already been reported, I didn't find it in this section, although I haven't searched very thouroughly.

 

Thank you, hope this helps improving the game.

Link to comment
Share on other sites

Weird, I've never seen a bug like that before. Can you give us more to go on? Has this always happened for you? Any consistency in the types of ai it happens to?

Link to comment
Share on other sites

Ah, I think I found out how to reproduce it. It comes from a weird habit I have.

 

When you start a mission, you will be presented with this screen:

 

post-37139-0-37140300-1428521025_thumb.jpg

 

If you first quicksave on this screen, then press attack to start the mission, then quickload, the problem will occur. It happens at least in St Lucia for me.

 

So it seems to be more my fault for making a risky/glitchy save.

 

Anyway, it hasn't happened since I stopped doing this premature quicksave, so I can enjoy the game without any problems.

 

Thank you for investigating

Link to comment
Share on other sites

Yes, that makes some sense...you're saving before the AI have been animated, since time hasn't actually started yet at that screen.

Link to comment
Share on other sites

One option would be to simply disallow quicksaves at this time. I'm not sure it is easily fixable otherwise.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • OrbWeaver

      Finally got round to publishing a tutorial on baking normal maps in Blender, since most of the ones we have are inaccessible or years out of date.
      · 0 replies
    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 3 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 7 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
×
×
  • Create New...