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Posted

Not sure if this was changed recently or not but noticed that I can't hear guards coming, until they open a door. Doors seem to be blocking all sound as opposed to 50%-60% like it normally would. I'm fine with doors decreasing sound (particularly for AI hearing), but no sound for the player means I end up getting taking by surprise to a annoying degree and unrealistic, I don't use EAX 4, just the normal settings. Is there anyway to set it back to what it was before or fix this?

Posted

TDM provides default sound occlusion across doors, but the mapper can always change that, including making it so no sounds come through.

 

Do you have a specific example?

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