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Trigger a speaker when spotting an AI?


Springheel

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I have an AI patrolling around, and I want to trigger a voice-over when the player gets a good look at him. The vo is commenting on the AI's appearance, so it won't make sense if the player says it when the AI is far away.

 

What is the best way to accomplish this? I don't want a static trigger, since the player could trigger it when the AI is at a different spot on his patrol.

 

I was thinking about maybe def_attaching a trigger to the AI, so it moves with them, but I don't know if that's even possible, or if there is perhaps a better option.

 

Anyone know an effective way of doing something like this?

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