Jump to content
The Dark Mod Forums

Heart of St. Mattis crash


Recommended Posts

I get a crash at the same point in this map, every single time, making it unplayable. I'll post this here as a bug report, as requested.....

 

----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: textures/mcity/mcityplain6
WARNING:Couldn't load image: alembic_grey
WARNING:Couldn't load image: models/darkmod/props/textures/candle_a_redheart.dds
WARNING:Couldn't load image: models/darkmod/wood/panels/panel_vase_painted_white_ns
WARNING:Couldn't load image: models/darkmod/props/textures/vic_diningchai1_local
WARNING:Couldn't load image: models/darkmod/props/textures/
WARNING:Couldn't load image: textures/darkmod/metal/detailed/rivet_strip01_s
WARNING:Couldn't load image: tdm_tongue
    0 purged from previous
  209 kept from previous
 1527 new loaded
all images loaded in  20.8 seconds
----------------------------------------
----------------------------------------
----- idSoundCache::EndLevelLoad -----
149489k referenced
 3648k purged
----------------------------------------
Loading EFX effect for location 'location_cathedral_main' (#261)
Loading EFX effect for location 'location_cathedral_lower' (#311)
Loading EFX effect for location 'location_forge' (#312)
Loading EFX effect for location 'location_outside' (#313)
Loading EFX effect for location 'location_tunnels' (#314)
Loading EFX effect for location 'location_sewers' (#315)
Loading EFX effect for location 'location_vestry' (#316)
Loading EFX effect for location 'location_attic' (#317)
Loading EFX effect for location 'location_vents' (#318)
Loading EFX effect for location 'location_forge' (#319)
Loading EFX effect for location 'location_mausoleum2' (#320)
sound: found efxs/heartstmattis.efx
-----------------------------------
 25732 msec to load heartstmattis
interactionTable generated of size: 131072 entries
------------- Warnings ---------------
during heartstmattis...
WARNING:Couldn't load image: alembic_grey
WARNING:Couldn't load image: models/darkmod/props/textures/
WARNING:Couldn't load image: models/darkmod/props/textures/candle_a_redheart.dds
WARNING:Couldn't load image: models/darkmod/props/textures/vic_diningchai1_local
WARNING:Couldn't load image: models/darkmod/wood/panels/panel_vase_painted_white_ns
WARNING:Couldn't load image: tdm_tongue
WARNING:Couldn't load image: textures/darkmod/metal/detailed/rivet_strip01_s
WARNING:Couldn't load image: textures/mcity/mcityplain6
WARNING:Couldn't load sound 'player_sounds_doublevision' using default
WARNING:Couldn't load sound 'player_sounds_guienter' using default
WARNING:Couldn't load sound 'player_sounds_guiexit' using default
WARNING:Couldn't load sound 'player_sounds_hitarmor' using default
WARNING:Couldn't load sound 'player_sounds_hitflesh' using default
WARNING:Couldn't load sound 'player_sounds_skipcinematic' using default
WARNING:Couldn't load sound 'player_sounds_teleportexit' using default
WARNING:Couldn't load sound 'player_sounds_teleportstart' using default
WARNING:idFileSystem::OSPathToRelativePath failed on
17 warnings
VertexCache static vertex buffer uploaded, memory used: 25335 kb
VertexCache static index buffer uploaded, memory used: 4488 kb
Switching to EFX 'location_tunnels' (#314)
Restarting ambient sound snd_tunnels'(eerie02_loop) with volume -7.293525
haveHeart
heartOn
Quicksave_0
signal caught: Segmentation fault
si_code 1
Trying to exit gracefully..
--------- Game Map Shutdown ----------
WARNING:Door DoorWardrobeA2 is not within a valid AAS area
WARNING:Door DoorWardrobeB2 is not within a valid AAS area
WARNING:Door DoorWardrobeB1 is not within a valid AAS area
WARNING:Door DoorWardrobeA1 is not within a valid AAS area
WARNING:Door sarcophagus_door is not within a valid AAS area
WARNING:Door mover_door_monet is not within a valid AAS area
ModelGenerator memory: 39 LOD entries with 85 users using 20311 bytes, memory saved: 47126 bytes.
WARNING:idClipModel::FreeTraceModel: tried to free uncached trace model (index=0)
--------- Game Map Shutdown done -----
Shutting down sound hardware
idRenderSystem::Shutdown()
I18NLocal: Shutdown.
------------ Game Shutdown -----------
ModelGenerator memory: No LOD entries.
Shutdown event system
--------------------------------------
shutdown terminal support
About to exit with code 0

Link to post
Share on other sites

OK, this is really weird. I loaded my last save, but had to run outside for 10 minutes and left the game active. Low and behold, I can now advance. I made a new save and here's my full console dump...

brian@brian-System-Product-Name ~/darkmod $ ./thedarkmod.x64
TDM 2.07/64 #8079 (8079) linux-x86_64 Apr 12 2019 18:24:35
found interface lo - loopback
found interface enp35s0 - ################
Found Generic CPU, features: MMX SSE SSE2 SSE3
tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing.
------ Initializing File System ------
Current search path:
  /home/brian/darkmod/fms/heartstmattis
  /home/brian/darkmod/fms/heartstmattis/heartstmattis.pk4 (175 files)
  /home/brian/darkmod/
  /home/brian/darkmod/tdm_textures_wood01.pk4 (376 files)
  /home/brian/darkmod/tdm_textures_window01.pk4 (389 files)
  /home/brian/darkmod/tdm_textures_stone_sculpted01.pk4 (463 files)
  /home/brian/darkmod/tdm_textures_stone_natural01.pk4 (130 files)
  /home/brian/darkmod/tdm_textures_stone_flat01.pk4 (295 files)
  /home/brian/darkmod/tdm_textures_stone_cobblestones01.pk4 (224 files)
  /home/brian/darkmod/tdm_textures_stone_brick01.pk4 (520 files)
  /home/brian/darkmod/tdm_textures_sfx01.pk4 (69 files)
  /home/brian/darkmod/tdm_textures_roof01.pk4 (72 files)
  /home/brian/darkmod/tdm_textures_plaster01.pk4 (142 files)
  /home/brian/darkmod/tdm_textures_paint_paper01.pk4 (63 files)
  /home/brian/darkmod/tdm_textures_other01.pk4 (127 files)
  /home/brian/darkmod/tdm_textures_nature01.pk4 (281 files)
  /home/brian/darkmod/tdm_textures_metal01.pk4 (496 files)
  /home/brian/darkmod/tdm_textures_glass01.pk4 (51 files)
  /home/brian/darkmod/tdm_textures_fabric01.pk4 (43 files)
  /home/brian/darkmod/tdm_textures_door01.pk4 (177 files)
  /home/brian/darkmod/tdm_textures_decals01.pk4 (461 files)
  /home/brian/darkmod/tdm_textures_carpet01.pk4 (92 files)
  /home/brian/darkmod/tdm_textures_base01.pk4 (395 files)
  /home/brian/darkmod/tdm_standalone.pk4 (4 files)
  /home/brian/darkmod/tdm_sound_vocals_decls01.pk4 (28 files)
  /home/brian/darkmod/tdm_sound_vocals07.pk4 (1111 files)
  /home/brian/darkmod/tdm_sound_vocals06.pk4 (696 files)
  /home/brian/darkmod/tdm_sound_vocals05.pk4 (128 files)
  /home/brian/darkmod/tdm_sound_vocals04.pk4 (2870 files)
  /home/brian/darkmod/tdm_sound_vocals03.pk4 (743 files)
  /home/brian/darkmod/tdm_sound_vocals02.pk4 (1299 files)
  /home/brian/darkmod/tdm_sound_vocals01.pk4 (82 files)
  /home/brian/darkmod/tdm_sound_sfx02.pk4 (605 files)
  /home/brian/darkmod/tdm_sound_sfx01.pk4 (948 files)
  /home/brian/darkmod/tdm_sound_ambient_decls01.pk4 (8 files)
  /home/brian/darkmod/tdm_sound_ambient03.pk4 (24 files)
  /home/brian/darkmod/tdm_sound_ambient02.pk4 (163 files)
  /home/brian/darkmod/tdm_sound_ambient01.pk4 (220 files)
  /home/brian/darkmod/tdm_prefabs01.pk4 (960 files)
  /home/brian/darkmod/tdm_player01.pk4 (125 files)
  /home/brian/darkmod/tdm_models_decls01.pk4 (103 files)
  /home/brian/darkmod/tdm_models02.pk4 (2020 files)
  /home/brian/darkmod/tdm_models01.pk4 (3043 files)
  /home/brian/darkmod/tdm_gui_credits01.pk4 (49 files)
  /home/brian/darkmod/tdm_gui01.pk4 (715 files)
  /home/brian/darkmod/tdm_fonts01.pk4 (696 files)
  /home/brian/darkmod/tdm_env01.pk4 (152 files)
  /home/brian/darkmod/tdm_defs01.pk4 (179 files)
  /home/brian/darkmod/tdm_base01.pk4 (197 files)
  /home/brian/darkmod/tdm_ai_steambots01.pk4 (24 files)
  /home/brian/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files)
  /home/brian/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files)
  /home/brian/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (95 files)
  /home/brian/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files)
  /home/brian/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files)
  /home/brian/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files)
  /home/brian/darkmod/tdm_ai_humanoid_heads01.pk4 (100 files)
  /home/brian/darkmod/tdm_ai_humanoid_guards01.pk4 (379 files)
  /home/brian/darkmod/tdm_ai_humanoid_females01.pk4 (172 files)
  /home/brian/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files)
  /home/brian/darkmod/tdm_ai_base01.pk4 (8 files)
  /home/brian/darkmod/tdm_ai_animals01.pk4 (82 files)
File System Initialized.
--------------------------------------
Couldn't open journal files
----- Initializing Decls -----
WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366
WARNING:file materials/tdm_stone_brick.mtr, line 4891: material 'textures/darkmod/stone/brick/blocks_large_whitestone' previously defined at materials/custom.mtr:9
WARNING:file materials/tdm_stone_natural.mtr, line 791: material 'textures/darkmod/stone/natural/grey_dirty' previously defined at materials/custom.mtr:46
WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1
WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1
WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18
------------------------------
/proc/cpuinfo CPU frequency: 1355.89 MHz
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1259 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
Couldn't exec editor.cfg - file does not exist.
execing default.cfg
execing Darkmod.cfg
Couldn't exec autoexec.cfg - file does not exist.
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1259 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'Rugged BT'
OpenAL: found device 'Turtle Beach Recon 60P Analog Stereo'
OpenAL: found device 'Family 17h (Models 00h-0fh) HD Audio Controller Digital Stereo (IEC958)'
OpenAL: found device 'GP107GL High Definition Audio Controller Digital Stereo (HDMI)'
OpenAL: using 'OpenAL Soft'
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.18.2
OpenAL: found EFX extension
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Setup X display connection
dlopen(libGL.so.1)
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
Free86-VidModeExtension Activated at 1920x1080
Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
GL_RENDERER: GeForce GTX 1050 Ti/PCIe/SSE2
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum

------- Input Initialization -------
XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
XKB extension present on server ( 0x1:0x0 )
------------------------------------
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL version: 4.6.0 NVIDIA 390.116
v - using GL version 2.0 (core)
Checking portable OpenGL extensions...
Max texture coords: 8
Max texture units: 32
Max active textures: 192
v - using GL_EXT_texture_compression_s3tc (ext)
v - using GL_ARB_texture_compression_rgtc (core+ext)
v - using GL_EXT_texture_filter_anisotropic (ext)
    maxTextureAnisotropy: 16.000000
v - using GL_EXT_texture_lod_bias (ext)
v - using GL_EXT_stencil_wrap (ext)
v - using GL_ARB_map_buffer_range (core+ext)
v - using GL_ARB_vertex_program (ext)
v - using GL_ARB_fragment_program (ext)
v - using GL_EXT_depth_bounds_test (ext)
v - using GL_ARB_framebuffer_object (core+ext)
v - using GL_EXT_gpu_shader4 (ext)
v - using GL_ARB_geometry_shader4 (ext)
v - using GL_ARB_pixel_buffer_object (ext)
v - using GL_ARB_timer_query (core+ext)
v - using GL_KHR_debug (ext)
v - using GL_ARB_sync (core+ext)
GL fence sync available
Max geometry output vertices: 1024
Max geometry output components: 1024
Max vertex attribs: 16
Max env parameters: 256
----- R_ReloadARBPrograms -----
glprogs/test.vfp 8
glprogs/test.vfp 9
glprogs/interaction.vfp 1
glprogs/interaction.vfp 2
glprogs/bumpyEnvironment.vfp 5
glprogs/bumpyEnvironment.vfp 6
glprogs/ambientLight.vfp 10
glprogs/ambientLight.vfp 11
glprogs/shadow.vp 7
glprogs/environment.vfp 3
glprogs/environment.vfp 4
glprogs/test_direct.vfp 12
glprogs/test_direct.vfp 13
glprogs/interaction_direct.vfp 14
glprogs/interaction_direct.vfp 15
glprogs/soft_particle.vfp 16
glprogs/soft_particle.vfp 17
glprogs/cubic_light_point.vfp 18
glprogs/cubic_light_point.vfp 19
glprogs/cubic_light_proj.vfp 20
glprogs/cubic_light_proj.vfp 21
glprogs/test_cubic_light_point.vfp 22
glprogs/test_cubic_light_point.vfp 23
glprogs/test_cubic_light_proj.vfp 24
glprogs/test_cubic_light_proj.vfp 25
glprogs/ambient_cubic_light.vfp 26
glprogs/ambient_cubic_light.vfp 27
glprogs/cookMath_pass1.vfp 28
glprogs/cookMath_pass1.vfp 29
glprogs/cookMath_pass2.vfp 30
glprogs/cookMath_pass2.vfp 31
glprogs/brightPass_opt.vfp 32
glprogs/brightPass_opt.vfp 33
glprogs/blurx.vfp 34
glprogs/blurx.vfp 35
glprogs/blury.vfp 36
glprogs/blury.vfp 37
glprogs/finalScenePass_opt.vfp 38
glprogs/finalScenePass_opt.vfp 39
-------------------------------
---------- R_ReloadGLSLPrograms_f -----------
interaction VF
ambientInteraction VF
stencilShadow VF
oldStage VF
depthAlpha VF
fog VF
blend VF
cubeMap VF
interactionA VF
interactionN VF
shadowMapA VGF
shadowMapN VGF
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.07/64, linux-x86_64, code revision 8079
Build date: Apr 12 2019
WARNING:file def/custom.def, line 800: entityDef 'atdm:moveable_candle_default_redheart' previously defined at def/custom.def:743
WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/custom.def:1
WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/custom.def:12
WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366
WARNING:file materials/tdm_stone_brick.mtr, line 4891: material 'textures/darkmod/stone/brick/blocks_large_whitestone' previously defined at materials/custom.mtr:9
WARNING:file materials/tdm_stone_natural.mtr, line 791: material 'textures/darkmod/stone/natural/grey_dirty' previously defined at materials/custom.mtr:46
WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1
Initializing event system
...842 event definitions
Initializing class hierarchy
...171 classes, 1657056 bytes for event callbacks
Initializing scripts
Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 244.2 ms
---------- Compile stats ----------

Memory usage:
     Strings: 46, 7816 bytes
  Statements: 20563, 822520 bytes
   Functions: 1272, 170480 bytes
   Variables: 93860 bytes
    Mem used: 1847736 bytes
 Static data: 4014424 bytes
   Allocated: 4871048 bytes
 Thread size: 7912 bytes

Maximum object size: 884
Largest object type name: weapon_arrow
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new mission packages.
Found 44 mods in the FM folder.
Parsed 44 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: heartstmattis
-------- Initializing Session --------
WARNING:file /home/brian/darkmod/fms/heartstmattis/heartstmattis.pk4/guis/mainmenu_custom_defs.gui, line 435: redefinition of 'MM_BRIEFING_SOUND_CMD'
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
WARNING:Couldn't load image: guis/assets/briefing5
WARNING:Couldn't load image: guis/assets/briefing6
WARNING:Couldn't load sound 'sound' using default
session initialized
--------------------------------------
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:Couldn't load image: guis/assets/briefing5
WARNING:Couldn't load image: guis/assets/briefing6
WARNING:Couldn't load sound 'sound' using default
WARNING:file /home/brian/darkmod/fms/heartstmattis/heartstmattis.pk4/guis/mainmenu_custom_defs.gui, line 435: redefinition of 'MM_BRIEFING_SOUND_CMD'
WARNING:file def/custom.def, line 800: entityDef 'atdm:moveable_candle_default_redheart' previously defined at def/custom.def:743
WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/custom.def:1
WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/custom.def:12
WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366
WARNING:file materials/tdm_stone_brick.mtr, line 4891: material 'textures/darkmod/stone/brick/blocks_large_whitestone' previously defined at materials/custom.mtr:9
WARNING:file materials/tdm_stone_natural.mtr, line 791: material 'textures/darkmod/stone/natural/grey_dirty' previously defined at materials/custom.mtr:46
WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1
WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1
WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18
13 warnings
WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 16364
Async thread started
Couldn't exec autocommands.cfg - file does not exist.
r_customWidth|Height = 1920x1080 => widescreenmode = 7, r_aspectRatio = 1
WARNING:file /home/brian/darkmod/fms/heartstmattis/heartstmattis.pk4/guis/mainmenu_custom_defs.gui, line 435: redefinition of 'MM_BRIEFING_SOUND_CMD'
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
[swscaler @ 0x9b9bee0] deprecated pixel format used, make sure you did set range correctly
r_customWidth|Height = 1920x1080 => widescreenmode = 7, r_aspectRatio = 1
--------- Map Initialization ---------
Map: heartstmattis
glprogs/ambientEnvironment.vfp 79
glprogs/ambientEnvironment.vfp 80
glprogs/heatHazeWithDepth.vfp 81
glprogs/heatHazeWithDepth.vfp 82
glprogs/HeatHazeWithMaskAndDepth.vfp 83
glprogs/HeatHazeWithMaskAndDepth.vfp 84
------- Game Map Init SaveGame -------
Compiled '/home/brian/darkmod/maps/heartstmattis.script': 28.7 ms
---------- Compile stats ----------

Memory usage:
     Strings: 47, 7920 bytes
  Statements: 22397, 895880 bytes
   Functions: 1307, 174892 bytes
   Variables: 98044 bytes
    Mem used: 1971104 bytes
 Static data: 4014424 bytes
   Allocated: 4921548 bytes
 Thread size: 7912 bytes

collision data:
   252 models
 57014 vertices (1336 KB)
104265 edges (3665 KB)
 46803 polygons (3427 KB)
  5772 brushes (814 KB)
 15804 nodes (740 KB)
 75171 polygon refs (1174 KB)
 18241 brush refs (285 KB)
 34162 internal edges
   514 sharp edges
     0 contained polygons removed
     0 polygons merged
 11445 KB total memory used
431 msec to load collision data.
map bounds are (13661.4, 5970.0, 9024.0)
max clip sector is (426.9, 746.2, 564.0)
   12 KB passage memory used to build PVS
    5 msec to calculate PVS
  108 areas
  248 portals
    9 areas visible on average
    1 KB PVS data
[Load AAS]
loading maps/heartstmattis.aas48
done.
[Load AAS]
loading maps/heartstmattis.aas96
done.
[Load AAS]
loading maps/heartstmattis.aas32
done.
[Load AAS]
loading maps/heartstmattis.aas100
[Load AAS]
loading maps/heartstmattis.aas_rat
done.
[Load AAS]
loading maps/heartstmattis.aas_elemental
WARNING:Couldn't load sound 'player_sounds_doublevision' using default
WARNING:Couldn't load sound 'player_sounds_skipcinematic' using default
WARNING:Couldn't load sound 'player_sounds_guienter' using default
WARNING:Couldn't load sound 'player_sounds_guiexit' using default
WARNING:Couldn't load sound 'player_sounds_hitarmor' using default
WARNING:Couldn't load sound 'player_sounds_hitflesh' using default
WARNING:Couldn't load sound 'player_sounds_teleportexit' using default
WARNING:Couldn't load sound 'player_sounds_teleportstart' using default
glprogs/heatHaze.vfp 85
glprogs/heatHaze.vfp 86
WARNING:idFileSystem::OSPathToRelativePath failed on
No running thread for RestoreScriptObject(), creating new one.
--------------------------------------
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,   901 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: textures/mcity/mcityplain6
WARNING:Couldn't load image: alembic_grey
WARNING:Couldn't load image: models/darkmod/props/textures/candle_a_redheart.dds
WARNING:Couldn't load image: models/darkmod/wood/panels/panel_vase_painted_white_ns
WARNING:Couldn't load image: models/darkmod/props/textures/vic_diningchai1_local
WARNING:Couldn't load image: models/darkmod/props/textures/
WARNING:Couldn't load image: textures/darkmod/metal/detailed/rivet_strip01_s
WARNING:Couldn't load image: tdm_tongue
    0 purged from previous
  209 kept from previous
 1527 new loaded
all images loaded in  21.3 seconds
----------------------------------------
----------------------------------------
----- idSoundCache::EndLevelLoad -----
149489k referenced
 3648k purged
----------------------------------------
Loading EFX effect for location 'location_cathedral_main' (#261)
Loading EFX effect for location 'location_cathedral_lower' (#311)
Loading EFX effect for location 'location_forge' (#312)
Loading EFX effect for location 'location_outside' (#313)
Loading EFX effect for location 'location_tunnels' (#314)
Loading EFX effect for location 'location_sewers' (#315)
Loading EFX effect for location 'location_vestry' (#316)
Loading EFX effect for location 'location_attic' (#317)
Loading EFX effect for location 'location_vents' (#318)
Loading EFX effect for location 'location_forge' (#319)
Loading EFX effect for location 'location_mausoleum2' (#320)
sound: found efxs/heartstmattis.efx
-----------------------------------
 26308 msec to load heartstmattis
interactionTable generated of size: 131072 entries
------------- Warnings ---------------
during heartstmattis...
WARNING:Couldn't load image: alembic_grey
WARNING:Couldn't load image: models/darkmod/props/textures/
WARNING:Couldn't load image: models/darkmod/props/textures/candle_a_redheart.dds
WARNING:Couldn't load image: models/darkmod/props/textures/vic_diningchai1_local
WARNING:Couldn't load image: models/darkmod/wood/panels/panel_vase_painted_white_ns
WARNING:Couldn't load image: tdm_tongue
WARNING:Couldn't load image: textures/darkmod/metal/detailed/rivet_strip01_s
WARNING:Couldn't load image: textures/mcity/mcityplain6
WARNING:Couldn't load sound 'player_sounds_doublevision' using default
WARNING:Couldn't load sound 'player_sounds_guienter' using default
WARNING:Couldn't load sound 'player_sounds_guiexit' using default
WARNING:Couldn't load sound 'player_sounds_hitarmor' using default
WARNING:Couldn't load sound 'player_sounds_hitflesh' using default
WARNING:Couldn't load sound 'player_sounds_skipcinematic' using default
WARNING:Couldn't load sound 'player_sounds_teleportexit' using default
WARNING:Couldn't load sound 'player_sounds_teleportstart' using default
WARNING:idFileSystem::OSPathToRelativePath failed on
17 warnings
Switching to EFX 'location_tunnels' (#314)
WARNING:Restarted sound to avoid offset overflow: sound/ambient/ambience/silence.ogg
VertexCache static vertex buffer uploaded, memory used: 25314 kb
VertexCache static index buffer uploaded, memory used: 4488 kb
Restarting ambient sound snd_tunnels'(eerie02_loop) with volume -7.293525

Changed location from 'location_tunnels' to 'location_mausoleum2'.
Switching to EFX 'location_mausoleum2' (#320)
The ambient 'snd_mausoleum2' (hum01) for location 'location_mausoleum2' is now playing.
Equip called
Equip called
Quicksave_1

 

Edited by peispud
just because
Link to post
Share on other sites
9 hours ago, peispud said:

The save games are too large to attach. The game has been updated to the last version with ./tdm_update.linux.

 

Right, I meant to upload to google drive or somewhere and link to it here

Can you still crash it from the original save?

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...