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Decals Not Showing Properly


Springheel

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I've been making some bloodspatter decals, but I haven't been able to get them to show up properly.

 

When I add a bloodspatter to the game, it looks like a big red square in the editor. Any idea why this might be? When I turn realtime rendering off I can see that the right image is there, but it isn't showing up properly when rendered.

 

My mtr file is:

 

textures/darkmod/decals/bloodlarge

{

DECAL_MACRO

translucent

twosided

nonsolid

noimpact

noshadows

 

qer_editorimage textures/darkmod/decals/bloodlarge.tga

{

blend gl_dst_color,gl_zero

map textures/darkmod/decals/bloodlarge.tga

}

}

 

textures/darkmod/decals/bloodsmall

{

DECAL_MACRO

translucent

twosided

nonsolid

noimpact

noshadows

 

qer_editorimage textures/darkmod/decals/bloodsmall.tga

{

blend gl_dst_color,gl_zero

map textures/darkmod/decals/bloodsmall.tga

}

}

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No, actually I didn't try it in game because I assumed it wasn't working. I'll try it out.

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