Jump to content
The Dark Mod Forums

Recommended Posts

Posted

Why has no one replied to this yet? There are some damn good textures to be had in here.

 

Remember, just because we have the realtexture set doesn't mean we should stop looking for potentially good stuff to add ourselves.

Posted

TJHat normal map isn't right though. The panels are sticking out when they should be indented.

Everyone doing them should learn to read what direction normals maps are in at a quick glnce, it'll save you time putting them in the game, noticing it, and then have to invert them.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

Posted

Actually that looks right to me. With D3's Y-inverted normals, the indents look like protrusions etc.

 

The trouble we had with the Lightwave plugin was that indentations looked like indentations and came out in D3 as protrustions.

 

Trust me.

 

It's correct. And don't give me any of your GOT CHARACTERS INTO DOOM 3D MODELER KNOWS BEST. Just trust me. You can even see it in the plugin 3D view. I know when I am 100% correct.

 

http://wiki.doom3reference.com/wiki/Image:Normal_example.jpg

 

Observe how the grouting between the bricks appears somewhat protruded, like piped icing. Actually, ingame it appears indented as you would expect grouting to be.

Posted

My renderbump normal maps don't look inside out. Things that should be sticking out, are sticking out.

In other words, there is obviously no way to tell by looking at a normal map if it will be correct in Doom or not.

Riviets which should be sticking out -

norm.jpg

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

Posted

And see this thread. Renz normal mapped this and it looks like the mortar is protruding - and it was, it had to be inverted.

 

http://forums.thedarkmod.com/index.php?showtopic=2137&st=100#

It seems that renderbumpflat makes them look inside out, and renderbump and the nvidia normal mapper makes them look 'normal'.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • Ansome

      I'm back! Happy new years, TDM folks!
      I brought with me a quick update for my first FM that fixes up a lot of small issues that didn't get caught in beta testing. I didn't exactly expect it to take me nearly 9 months to release a patch, but it's been a wild year to say the least. Teaching, finishing up my Master's of Education, and all manner of other events forced me to drop out of the anniversary FM contest and ate up all my time, but I'm back again in a comfortable position to start catching up on all the new FMs. I may even start work on another spooky project of greater length and difficulty in the coming year.
      Thanks again for the warm welcome to the community and have a happy new year!
      · 2 replies
    • JackFarmer

      I got myself the apple tv trial subscription. I have to say, “Foundation” (season 1) is very exciting. Shall I read the books as well?
      · 2 replies
    • datiswous

      One more like..
       

      · 3 replies
    • snatcher

      TDM Modpack v4.6 released!
      Introducing... the Forward Lantern mod.
      · 0 replies
    • JackFarmer

      Where is the "Game Connection" element in the Linux version of DR? I could swear, I saw that in an older build (which I conveniently deleted a few days ago).
      · 5 replies
×
×
  • Create New...