Jump to content
The Dark Mod Forums

Pakmannen's Work


pakmannen

Recommended Posts

I put two of your sounds in the test animation I did before, (i hope you don't mind) they work out great, though the bowpull seems a little off. It sounds like it's from a staged bow, not a straight pull and shoot one like our thief appears to have.

 

Either way, good work.

 

EDIT: Here's the clip

http://208.49.149.118/TheDarkMod/miscellen...test2(divx).avi

Edited by god_is_my_goldfish

http://www.thirdfilms. com

A Thief's Path trailer is now on Youtube!

Link to comment
Share on other sites

I think you may be mistaking the "static" sound for the arrow being fired sound. The clip is only 2 secs long anyway. It was a frame rate test.

 

EDIT: Sorry pakmannen, I've inadvertently hijacked your thread. :(

Edited by god_is_my_goldfish

http://www.thirdfilms. com

A Thief's Path trailer is now on Youtube!

Link to comment
Share on other sites

Hey Pak - I like the body collapse sounds also. The beginning of them sounds a little hard hitting to me, rhough... like books being closed. Perhaps some additional variations could be created where the sound more subtly and softly rolls in? Being a thief, I think sounds he deliberately creates during the course of his work should be subtle.

 

For example, the sounds of arrows launching in T3 seemed awfully loud to me; and realized how much I missed the more subtle sounds of T2. How your location wasn't revealed to guards by launching arrows is beyond me. Launching a water arrow should feel stealthy. After all, you're creating darkness to supplement your stealthiness. How we make the sounds for our thief's items could be critical.

 

Even the noisemaker arrow 'firecracker' sounds of T3 seemed a bit unprofessional (for Garrett) and bit out-of-place for something he'd use, imo.

Link to comment
Share on other sites

I agree that the arrow swoosh sounds should be played low. It was too loud in T3. Also, those are some pretty rough cuts, all the sounds can be tweaked a little imo. I'm going to start doing the filestructure and filenames, then we decide on a format, and then we're on our way!

Edited by pakmannen
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 3 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 7 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
×
×
  • Create New...