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Chair Cms


Ishtvan

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It's come up from time to time whether D3 uses the rendermodel for a collision model or tries to auto-generate one or what. For idMovables [EDIT: Should say static not, movables ], it looks like it does use the rendermodel. This might be okay in some cases, but we also might want to create our own simplified ones to help computation. For example, this chair probably could be pared down quite a bit around the legs.

 

Although any simplification we make in the .cm will effect the collision physics (like when shooting arrows into the chair, stacking things on the chair, putting unconscious bodies on the chair, etc), so it should still be a pretty close match to the chair.

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For idMovables, it looks like it does use the rendermodel.

 

nope you have to create a (cm) collision-model for it - and because it's a moveable this collision model must'nt have more than 16 triangles.

I already created some collision-models, for example for the red dinging chair and the crates.

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