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Door Model Pointing To Texture Rather Than Material


Ishtvan

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/models/darkmod/door_related/door01.lwo

 

I can't open .lwo in a modeling app, but I opened it in a text editor and saw that the material seems to be: textures/darkmod/mansion/door/mandoor03 . Now, we don't have a material by that name, we only have a texture image by that name, which I think means it's pointing directly at the texture rather than using a material. Frobhilighting therefore does not work on this model. It is always fullbright.

 

We should probably also check for this problem in other models, maybe other door models?

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/models/darkmod/door_related/door01.lwo

 

I can't open .lwo in a modeling app, but I opened it in a text editor and saw that the material seems to be: textures/darkmod/mansion/door/mandoor03 . Now, we don't have a material by that name, we only have a texture image by that name, which I think means it's pointing directly at the texture rather than using a material. Frobhilighting therefore does not work on this model. It is always fullbright.

 

We should probably also check for this problem in other models, maybe other door models?

 

many models are currently doing this, the piano stool for one. I'll fix them if I need them but otherwise I can do it after the map is done.

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