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Proper Material Detection For Static Models


PinkDot

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As we know, there was an issue with detecting material type for statics using texture/common/collision materials. Arrows break on this type of material which makes it useless for using on f.e. wooden models. (like trees, which need collision meshes to prevent floating in leaves effect). Dram has reported this several weeks ago.

 

I've solved this problem in very simple way - I added surface declaration for collision material. Instead of using texture/common/collision I used my tdm_collision_wood, which looks like this:

 

tdm_collision_wood
{
wood

qer_editorimage textures/common/collision.tga
noshadows
collision
}

 

This way arrows stick into this material, as they should.

 

I've created new material file - collision.mtr, where we can put material declarations for all other surface types, like tdm_collision_straw, tdm_collision_foliage etc...

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  • 2 months later...

I've just uploaded collision.mtr to SVN. You can find there collision material declarations for all types of materials. Instead of textures/common/collision just give tdm_collision_MATERIALNAME.

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  • 6 months later...

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