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Loot Skins


Springheel

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I caught this in the SVN udates:

 

Text: updated bonehoard (new section in the caves, map file only, not precompiled)

standard metal skin for loot plate

metal skin for goblet

 

There already is a non-loot version of the cup and gobet under darkmod/props/kitchen. The skins should be applied to those models rather than the loot version.

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Maybe I'm misunderstanding. Is the "standard metal skin" supposed to be loot? I admit I haven't looked at it, I was just going by what the message said.

 

One of our gameplay concessions for loot was to make anything that is 'loot' be obviously so--it should clearly look gold or silver or covered in gems or something. We don't have a loot sparkle like TDS, so without some kind of obvious sign players will have to pick up just about everything they see to check whether it's loot or not, which would get kind of annoying.

 

Maybe your skin does look like loot, I just interpreted "standard metal" to mean it was tin or something. :)

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It's not really a new skin, it is the one used for the default item plate. I see your point that one has to be able to distinguish between loot and non-valuable items, so a new skin showing an old dirty but still very valuable gold plate would be what I need. Let's see if I find something appropriate.

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