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Doom 3 installation under Kubuntu/Ubuntu


Tels

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Moin,

 

I am having trouble installing Doom 3 under Kubuntu 64 bit (this always worked flawless under Suse):

 

root@te:~/incoming/games# sh doom3-linux-1.3.1.1304.x86.run
Verifying archive integrity... All good.
Uncompressing DOOM 3.......................................
........................................
.
.............
./setup.sh: 279: /home/te/.setup6479: not found
./setup.sh: 290: /home/te/.setup6479: not found

 

It doesn't work as user either (I just get one more of the "not found" lines).

 

Does anybody know what could be wrong? Some packet I forgot to install first? Googling didn't shed any light on this issue so far. *frustrated*

 

All the best,

 

Tels

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Moin,

 

I am having trouble installing Doom 3 under Kubuntu 64 bit (this always worked flawless under Suse):

 

root@te:~/incoming/games# sh doom3-linux-1.3.1.1304.x86.run
Verifying archive integrity... All good.
Uncompressing DOOM 3.......................................
........................................
.
.............
./setup.sh: 279: /home/te/.setup6479: not found
./setup.sh: 290: /home/te/.setup6479: not found

 

It doesn't work as user either (I just get one more of the "not found" lines).

 

Does anybody know what could be wrong? Some packet I forgot to install first? Googling didn't shed any light on this issue so far. *frustrated*

 

All the best,

 

Tels

 

Sometimes, fixing one problem magically fixes another :-P

 

Just for the record: To get Cedega to run under a 64-bit system, you need to have the 32 bit compatibility libraries installed. These come already installed on Suse, but are called "ia32 libs" on Ubuntu/Kubuntu and need to be extra installed.

 

And these libraries also made the doom3 installer work :)

 

Te"happy looting"ls

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Could this be something for our wiki (Doom 3 installation guide) or is this too system-specific?

 

I think it could be covered, since it will apply to every 64bit Kubuntu/Ubuntu installation as these libs aren't installed by default, and the error message is totally useless to tell the user what went wrong.

 

Where should it be added? I don't see a specific Doom installation page, all I could found was:

 

http://www.thirdfilms.com/darkwiki/index.p...le=Installation

 

And the linux section there could need some love :)

 

Should I insert something there?

 

All the best,

 

Tels

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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I think it could be covered, since it will apply to every 64bit Kubuntu/Ubuntu installation as these libs aren't installed by default, and the error message is totally useless to tell the user what went wrong.

 

Where should it be added? I don't see a specific Doom installation page, all I could found was:

 

http://www.thirdfilms.com/darkwiki/index.p...le=Installation

 

And the linux section there could need some love :)

 

Should I insert something there?

 

Done.

 

Btw, the wiki gave me now twice the following error:

 

Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 38 bytes) in /home/evilarmy/public_html/darkwiki/languages/Language.php on line 1775

 

Somebody might want to look into that :)

 

Tels

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Yes, we're aware of that error, I hope god_is_my_goldfish is already after that one. :mellow:

 

Okay, just saying :)

 

In related news: I am trying to run the DarkRadiant under Kubuntu, but I fail to get it to recognize the "fs_game" directory - it says it doesn't exist, but doesn't tell me where it expects it to be.

 

And the wiki does (naturally) not mention this yet (as I haven't written that entry yet :)

 

It seems you can simply bypass it by pressing "no", but I still wonder :)

 

All the best,

 

Tels

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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In related news: I am trying to run the DarkRadiant under Kubuntu, but I fail to get it to recognize the "fs_game" directory - it says it doesn't exist, but doesn't tell me where it expects it to be.

Yes, I encountered the same in my Ubuntu installation. The expected folder is ~/.doom3/, where is usually "darkmod".

 

However, the existing code doesn't detect whether a mod already exists in the actual /usr/local/games/doom3/ folder (as it is in my case) and still wants to have the settings corrected. This is a minor bug which should be adressed in the GameManager's initEnginePath() routine, IIRC.

 

Ideally, the mod should be below the user's ~/.doom3/ folder anyway, but in my case the mod is located on a shared NTFS drive.

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Yes, I encountered the same in my Ubuntu installation. The expected folder is ~/.doom3/<fs_game>, where <fs_game> is usually "darkmod".

 

However, the existing code doesn't detect whether a mod already exists in the actual /usr/local/games/doom3/<fs_game> folder (as it is in my case) and still wants to have the settings corrected. This is a minor bug which should be adressed in the GameManager's initEnginePath() routine, IIRC.

 

Ideally, the mod should be below the user's ~/.doom3/ folder anyway, but in my case the mod is located on a shared NTFS drive.

 

AH! It never occured to me to look into my local folder, as ~/doom3 doesn't exist yet as I haven't run Doom 3 (yet).

 

Creating the folder in "/home/te/games/doom/" where I installed doom didn't help, so I was stumped.

 

Thanx again!

 

I'll send you a private message tomorrow with some other DarkRadiant stuff - no need to bore the forum to death :)

 

All the best,

 

Tels

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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