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Skeletons


Springheel

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I noticed, while importing the zombie md5mesh, that it actually had a skeleton mesh inside it. Since it is already animated, all I had to do was create some skins to turn the skeleton texture on and the zombie one off, and presto--a couple animated skeletons. Not the most thiefy of advesaries, but they might be useful for undead missions, or as servants for the revenant.

 

skeletons.jpg

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I have no idea. I don't recall ever seeing walking skeletons in D3. I think you do see the skeleton for a brief moment when a zombie 'gibs' but that seems like an awful lot of work for a half-second visual effect.

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That's cool but why the hell was this existing inside the zombie? Just how detailed did they model their characters?? :)

 

Maybe an unused feature where you could blow off chunks of flesh and see the underlying bone?

When you gibbed them, you could see the skeleton for a second or so before it disappeared. Whoop dee doo. <_<

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If you want (for consistency between AI and prop), long ago I made the ragdoll skeletons use:

 

tdm_skeleton.skin

tdm_undead.mtr

skeleton.tga (props/textures -- desaturated from the stock D3 version)

 

Yes, I used the tdm_undead version. I've currently got the entitydefs in the undead.def file, but I'll move them to the skeleton one before uploading.

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