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Custom noice making things


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Would it be possible to make my own things to give off a noise to alert nearby npcs? For example,

 

In one of my maps, I'd put a bunch of wine bottles around the ground, and when you step on them, you knock them over, maybe break a few, and this makes a loud noise and the npc will come hither to inspect.

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Basically, if you manage to make the bottles emit a sound when they are broken (I'm not sure this is implemented yet), the sound propagation system will take care of the rest.

 

Each sound shader can even have separate "virtual" sound prop settings, where you can set the volume as heard by the AI, so you can set that particular sound to be extra suspicious (for the AI only, the actual player-hearable sound stays the same).

 

So, do the bottles already emit a sound when you knock them over and break them?

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Basically, if you manage to make the bottles emit a sound when they are broken (I'm not sure this is implemented yet), the sound propagation system will take care of the rest.

 

Each sound shader can even have separate "virtual" sound prop settings, where you can set the volume as heard by the AI, so you can set that particular sound to be extra suspicious (for the AI only, the actual player-hearable sound stays the same).

 

So, do the bottles already emit a sound when you knock them over and break them?

 

in TD release, the wine bottle wouldn't break. They only break when hit with an arrow.

 

In the current code, they break from too much force, but I don't think they make a sound (yet).

 

Edit: Do we have a sound-fx for "breaking glass bottle" yet?

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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in TD release, the wine bottle wouldn't break. They only break when hit with an arrow.

 

In the current code, they break from too much force, but I don't think they make a sound (yet).

 

Edit: Do we have a sound-fx for "breaking glass bottle" yet?

 

 

So I should wait for Beta than?

|=-=------=-=|

happycheeze.deviantart.com

 

Moddb

 

Gamers Outreach, a nonprofit that uses videogames to raise money for chairty.

|=-=------=-=|

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So I should wait for Beta than?

 

If you are serious about mapping with TDM, you could also apply for betamapper status. This way you could work with the full resources, and get to play with always the latest code.

 

(Although this can be an advantage, it can also be a disadvantage - the current code changes rather often and so sometimes things break :)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Yes, it's called material_glass_destroyed.

 

Ah, thanx, I'll check it out once I get better.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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