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Hello all,

 

I recently looked at the movie about Blackheart Manor, which blew me away, Its awesome to see that a MOD of all things, looked at that impressive. The caves were really sweet, which brings me to this post.

 

I have an idea for one of my maps, it involves a cave, to make a cave, do I do that in darkradiant? Or is that a seperate thing?

 

I'm used to the hl2 way of displacement on the brush.

 

I also tried to find some doom3 cave tutorials, and the links are all dead.

 

Thanks,

 

-HC

 

ps. I think there should be another link on the nav bar on the site, that says MOVIES, that people will actually know their are movies without having to scroll all the way down.

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happycheeze.deviantart.com

 

Moddb

 

Gamers Outreach, a nonprofit that uses videogames to raise money for chairty.

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You always have the option to model stuff in another program an import it into Doom 3, but that is more advanced. You can already make pretty good cave areas just using patches. You would make the general layout with brushes (such as a cube room), then add in some large patches for the walls and floor and celing, with lots of vertex manipulation to make it all lumpy and curved in the corner areas, etc. Just experiement with patchs and dragging the verticies all around in different ways.

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You always have the option to model stuff in another program an import it into Doom 3, but that is more advanced. You can already make pretty good cave areas just using patches. You would make the general layout with brushes (such as a cube room), then add in some large patches for the walls and floor and celing, with lots of vertex manipulation to make it all lumpy and curved in the corner areas, etc. Just experiement with patchs and dragging the verticies all around in different ways.

 

Cool, Thanks bro, I forgot how handy patches can be.

|=-=------=-=|

happycheeze.deviantart.com

 

Moddb

 

Gamers Outreach, a nonprofit that uses videogames to raise money for chairty.

|=-=------=-=|

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