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Elevators with buttons attachted to them...


AluminumHaste

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I created an elevator and created the "darkmod/mechanical/numberwheel_button" button model, and used the "bind" keyword and for value I used the name of the elevator entity.

Now this works as the button follows the elevator up to the top, but when I click on the button, the button goes back down like normal, but the elevator doesn't, it just stays there. Any help is appreciated.

 

Oh btw, since I'm working on this map so hard, could I apply for beta-mappers status? It would be nice to have access to the other resources from the mod.

I always assumed I'd taste like boot leather.

 

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I created an elevator and created the "darkmod/mechanical/numberwheel_button" button model, and used the "bind" keyword and for value I used the name of the elevator entity.

Now this works as the button follows the elevator up to the top, but when I click on the button, the button goes back down like normal, but the elevator doesn't, it just stays there. Any help is appreciated.

I only recently implemented code for multi-stage elevators, so this problem will be resolved in TDM 1.0. It will be very easy to setup elevators.

 

Oh btw, since I'm working on this map so hard, could I apply for beta-mappers status? It would be nice to have access to the other resources from the mod.

You can always apply for beta mapper status, but beware that the point of being a beta mapper is not "to have access to the resources", but actually help us or other mappers getting the mod done and tested. We've seen many (motivated) people signing up for beta mappers, only to disappear after they've downloaded the whole mod assets. That's just tiresome after seeing that the 50th time, you understand.

 

So that being said, feel free to apply, but we're expecting something in return for giving access to all our artwork and code. This can be writing tutorials, tracking down issues, providing testmaps, etc.

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I only recently implemented code for multi-stage elevators, so this problem will be resolved in TDM 1.0. It will be very easy to setup elevators.

You can always apply for beta mapper status, but beware that the point of being a beta mapper is not "to have access to the resources", but actually help us or other mappers getting the mod done and tested. We've seen many (motivated) people signing up for beta mappers, only to disappear after they've downloaded the whole mod assets. That's just tiresome after seeing that the 50th time, you understand.

 

So that being said, feel free to apply, but we're expecting something in return for giving access to all our artwork and code. This can be writing tutorials, tracking down issues, providing testmaps, etc.

 

lol I used to have access to the mod, but lost my stuff in a format so wasn't able to continue contributing, and as such lost my privileges. And also, I think that I've done a pretty good job of tracking down bugs and issues with the tools and assets. ;) Also, I am motivated because this project just rocks plain and simple, and also I've always wanted to help with this project.

I always assumed I'd taste like boot leather.

 

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