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Water Pump (hand Pump)


DeepOmega

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Well, Atti, there's a bit of contention on this topic. I've been using .ASE, since it's basically the most simple, clean export format that Doom3 accepts - but apparently, some others have had frob-related issues with it? There's not much else 3DStudio can export to that'll work. So, for testing purposes, try ASE, but we need to (as a team) pick the official format.

 

Also, FTP anybody?

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It's on the server in ASE and tga formats. /models/props/misc/WaterPump

 

I used my usual format - PumpNormal.tga is the normal map, PumpUV.tga is a UV unwrapping, useful as a base template for the diffuse texture. Enjoy, my texturing friends. I encourage you to tweak the normal map to match the texture - rust and such like would affect normals.

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Yeah, there seems to be an issue with ASE and the bounding boxes. I don't know where the thread is but I am pretty sure I read somewhere that .lwo was chosen as the format of choice.

ASE has no issue with the bounding boxes. Or is there one? We must define the bouding boxes anyway. Or can the boxes/collisionmodels already be defined with Lightwave itself? That would be a great advantage then. IMO the reason to use LWO is simply because we had some problems converting back and forth. If everybody uses the same app we will have no such problem.

Gerhard

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